zhaochengyang 5 年之前
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05b0bfceb5
共有 100 個文件被更改,包括 10175 次插入123 次删除
  1. 1 1
      .laya/wxgame.json
  2. 1 1
      bin/gameversion.json
  3. 328 119
      bin/js/bundle.js
  4. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat
  5. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/005.lmat
  6. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat
  7. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat
  8. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat
  9. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat
  10. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat
  11. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat
  12. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat
  13. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat
  14. 58 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat
  15. 58 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat
  16. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat
  17. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat
  18. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png
  19. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/005.png
  20. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png
  21. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/huaban.png
  22. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png
  23. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png
  24. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/paopao.png
  25. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png
  26. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png
  27. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png
  28. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/xue.png
  29. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/yezi.png
  30. 二進制
      bin/res/character/FX/Conventional/Assets/FX/Texture/yeziyuan.png
  31. 8171 0
      bin/res/character/FX/Conventional/FX.lh
  32. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  33. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  34. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  35. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  36. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  37. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  38. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  39. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  40. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy.lm
  41. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy.lm
  42. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy.lm
  43. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy.lm
  44. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy.lm
  45. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy.lm
  46. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy.lm
  47. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy.lm
  48. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow.lm
  49. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (1).lm
  50. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (10).lm
  51. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (2).lm
  52. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (3).lm
  53. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (4).lm
  54. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (5).lm
  55. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (6).lm
  56. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (7).lm
  57. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (8).lm
  58. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (9).lm
  59. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2.lm
  60. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy-copy-copy.lm
  61. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy-copy.lm
  62. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy.lm
  63. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy.lm
  64. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy.lm
  65. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy.lm
  66. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost.lm
  67. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy-copy-copy.lm
  68. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy-copy.lm
  69. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy.lm
  70. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy.lm
  71. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy.lm
  72. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy.lm
  73. 二進制
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams.lm
  74. 1 1
      release/wxgame/gameversion.json
  75. 1 1
      release/wxgame/js/bundle.js
  76. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat
  77. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/005.lmat
  78. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat
  79. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat
  80. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat
  81. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat
  82. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat
  83. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat
  84. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat
  85. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat
  86. 58 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat
  87. 58 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat
  88. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat
  89. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat
  90. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png
  91. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/005.png
  92. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png
  93. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huaban.png
  94. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png
  95. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png
  96. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/paopao.png
  97. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png
  98. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png
  99. 二進制
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png
  100. 0 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xue.png

+ 1 - 1
.laya/wxgame.json

@@ -70,7 +70,7 @@
     "forceCompile": false,
     "onlyIndexJS": true,
     "projectType": "ts",
-    "pubTime": 1591184993565,
+    "pubTime": 1591959590116,
     "uesEnginePlugin": false,
     "wxOptimize": {
         "useOptimizeOpen": false,

+ 1 - 1
bin/gameversion.json

@@ -1 +1 @@
-{"version":"1.0.4"}
+{"version":"1.0.5"}

文件差異過大導致無法顯示
+ 328 - 119
bin/js/bundle.js


+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.TrailMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"001_caihong",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/001_caihong.png",
+				"constructParams":[
+					512,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/005.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"005",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/005.png",
+				"constructParams":[
+					512,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"hbyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/hbyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huaban",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huaban.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huolizi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huolizi.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huoquan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huoyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"paopao",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/paopao.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
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+					"wrapModeV":0,
+					"anisoLevel":1
+				}
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+		],
+		"vectors":[
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+				"value":[
+					1,
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+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_a",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_a.png",
+				"constructParams":[
+					1024,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.7098039
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_b",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_b.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.5
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xingxing",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xingxing.png",
+				"constructParams":[
+					64,
+					64,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 58 - 0
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@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xue",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xue.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 58 - 0
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@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
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+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezia",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
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+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yzyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yeziyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

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文件差異過大導致無法顯示
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+ 60 - 0
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+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.TrailMaterial",
+		"renderStates":[
+			{
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+				"depthWrite":false,
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+		"name":"001_caihong",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/001_caihong.png",
+				"constructParams":[
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+					1,
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+		]
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+}

+ 60 - 0
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+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
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+				"blend":1,
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+				"dstBlend":1,
+				"depthWrite":false,
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+		"name":"005",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
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+				"constructParams":[
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+					512,
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+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
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+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"hbyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/hbyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huaban",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huaban.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huolizi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huolizi.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huoquan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huoyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"paopao",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/paopao.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_a",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_a.png",
+				"constructParams":[
+					1024,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.7098039
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_b",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_b.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.5
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xingxing",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xingxing.png",
+				"constructParams":[
+					64,
+					64,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 58 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xue",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xue.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 58 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezia",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yzyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yeziyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/005.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huaban.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/paopao.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png


二進制
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png


+ 0 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xue.png


部分文件因文件數量過多而無法顯示