zhaochengyang před 5 roky
rodič
revize
05b0bfceb5
100 změnil soubory, kde provedl 10175 přidání a 123 odebrání
  1. 1 1
      .laya/wxgame.json
  2. 1 1
      bin/gameversion.json
  3. 328 119
      bin/js/bundle.js
  4. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat
  5. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/005.lmat
  6. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat
  7. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat
  8. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat
  9. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat
  10. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat
  11. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat
  12. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat
  13. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat
  14. 58 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat
  15. 58 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat
  16. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat
  17. 60 0
      bin/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat
  18. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png
  19. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/005.png
  20. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png
  21. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/huaban.png
  22. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png
  23. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png
  24. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/paopao.png
  25. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png
  26. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png
  27. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png
  28. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/xue.png
  29. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/yezi.png
  30. binární
      bin/res/character/FX/Conventional/Assets/FX/Texture/yeziyuan.png
  31. 8171 0
      bin/res/character/FX/Conventional/FX.lh
  32. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  33. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  34. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  35. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  36. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  37. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  38. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  39. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm
  40. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy-copy.lm
  41. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy-copy.lm
  42. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy-copy.lm
  43. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy-copy.lm
  44. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy-copy.lm
  45. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy-copy.lm
  46. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy-copy.lm
  47. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow-copy.lm
  48. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-BoostArrow.lm
  49. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (1).lm
  50. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (10).lm
  51. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (2).lm
  52. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (3).lm
  53. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (4).lm
  54. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (5).lm
  55. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (6).lm
  56. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (7).lm
  57. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (8).lm
  58. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2 (9).lm
  59. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-Building 2.lm
  60. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy-copy-copy.lm
  61. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy-copy.lm
  62. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy-copy.lm
  63. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy-copy.lm
  64. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy-copy.lm
  65. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost-copy.lm
  66. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-JumpBoost.lm
  67. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy-copy-copy.lm
  68. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy-copy.lm
  69. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy-copy.lm
  70. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy-copy.lm
  71. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy-copy.lm
  72. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams-copy.lm
  73. binární
      release/oppogame/quickgame/res/scenes/Conventional/Assets/Allmodel/Pattern5/Pattern5-SC_Prop_Construction_Beams.lm
  74. 1 1
      release/wxgame/gameversion.json
  75. 1 1
      release/wxgame/js/bundle.js
  76. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat
  77. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/005.lmat
  78. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat
  79. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat
  80. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat
  81. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat
  82. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat
  83. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat
  84. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat
  85. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat
  86. 58 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat
  87. 58 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat
  88. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat
  89. 60 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat
  90. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png
  91. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/005.png
  92. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png
  93. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huaban.png
  94. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png
  95. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png
  96. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/paopao.png
  97. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png
  98. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png
  99. binární
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png
  100. 0 0
      release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xue.png

+ 1 - 1
.laya/wxgame.json

@@ -70,7 +70,7 @@
     "forceCompile": false,
     "onlyIndexJS": true,
     "projectType": "ts",
-    "pubTime": 1591184993565,
+    "pubTime": 1591959590116,
     "uesEnginePlugin": false,
     "wxOptimize": {
         "useOptimizeOpen": false,

+ 1 - 1
bin/gameversion.json

@@ -1 +1 @@
-{"version":"1.0.4"}
+{"version":"1.0.5"}

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 328 - 119
bin/js/bundle.js


+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.TrailMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"001_caihong",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/001_caihong.png",
+				"constructParams":[
+					512,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/005.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"005",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/005.png",
+				"constructParams":[
+					512,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"hbyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/hbyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huaban",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huaban.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huolizi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huolizi.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huoquan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huoyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"paopao",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/paopao.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
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+		],
+		"vectors":[
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+				"value":[
+					1,
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+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_a",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_a.png",
+				"constructParams":[
+					1024,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.7098039
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_b",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_b.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.5
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
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@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xingxing",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xingxing.png",
+				"constructParams":[
+					64,
+					64,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 58 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xue",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xue.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 58 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezia",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
bin/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yzyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yeziyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

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bin/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png


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bin/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png


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bin/res/character/FX/Conventional/Assets/FX/Texture/xue.png


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Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
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bin/res/character/FX/Conventional/FX.lh


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+ 1 - 1
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@@ -1 +1 @@
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+{"version":"1.0.5"}

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 1 - 1
release/wxgame/js/bundle.js


+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/001_caihong.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.TrailMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"001_caihong",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/001_caihong.png",
+				"constructParams":[
+					512,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
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+		],
+		"vectors":[
+			{
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+				"value":[
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+			{
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+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/005.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"005",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/005.png",
+				"constructParams":[
+					512,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
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+					"wrapModeV":0,
+					"anisoLevel":1
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+		"vectors":[
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+				"value":[
+					1,
+					1,
+					0,
+					0
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+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/hbyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"hbyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/hbyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huaban.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huaban",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huaban.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huolizi.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huolizi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huolizi.png",
+				"constructParams":[
+					64,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/huoquan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"huoquan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/huoyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/paopao.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"paopao",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/paopao.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_a.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_a",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_a.png",
+				"constructParams":[
+					1024,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.7098039
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/sandian_b.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"sandian_b",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/sandian_b.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5,
+					0.5,
+					0.5,
+					0.5
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xingxing.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xingxing",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xingxing.png",
+				"constructParams":[
+					64,
+					64,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 58 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/xue.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"xue",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/xue.png",
+				"constructParams":[
+					256,
+					256,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 58 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezi.lmat

@@ -0,0 +1,58 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":771,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezi",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yezia.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yezia",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yezi.png",
+				"constructParams":[
+					128,
+					512,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					0.5137255,
+					0.5137255,
+					0.5137255,
+					0.5019608
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

+ 60 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Materials/yzyuan.lmat

@@ -0,0 +1,60 @@
+{
+	"version":"LAYAMATERIAL:02",
+	"props":{
+		"type":"Laya.ShurikenParticleMaterial",
+		"renderStates":[
+			{
+				"cull":0,
+				"blend":1,
+				"srcBlend":770,
+				"dstBlend":1,
+				"depthWrite":false,
+				"depthTest":515
+			}
+		],
+		"name":"yzyuan",
+		"alphaTest":false,
+		"renderQueue":3000,
+		"textures":[
+			{
+				"name":"texture",
+				"path":"../Texture/yeziyuan.png",
+				"constructParams":[
+					128,
+					128,
+					1,
+					true
+				],
+				"propertyParams":{
+					"filterMode":1,
+					"wrapModeU":0,
+					"wrapModeV":0,
+					"anisoLevel":1
+				}
+			}
+		],
+		"vectors":[
+			{
+				"name":"tilingOffset",
+				"value":[
+					1,
+					1,
+					0,
+					0
+				]
+			},
+			{
+				"name":"color",
+				"value":[
+					1,
+					1,
+					1,
+					0.491
+				]
+			}
+		],
+		"defines":[
+			"ADDTIVEFOG"
+		]
+	}
+}

binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/001_caihong.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/005.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/hbyuan.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huaban.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huolizi.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/huoyuan.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/paopao.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_a.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/sandian_b.png


binární
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xingxing.png


+ 0 - 0
release/wxgame/res/character/FX/Conventional/Assets/FX/Texture/xue.png


Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů