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- // v1.4.0
- // publish 2.x 也是用这个文件,需要做兼容
- let isPublish2 = process.argv[2].includes("publish_qqgame.js") && process.argv[3].includes("--evn=publish2");
- // 获取Node插件和工作路径
- let ideModuleDir, workSpaceDir;
- if (isPublish2) {
- //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
- const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
- ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
- workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_qqgame.js", "").replace("/.laya/publish_qqgame.js", "") + "/" : "./../";
- } else {
- ideModuleDir = global.ideModuleDir;
- workSpaceDir = global.workSpaceDir;
- }
- //引用插件模块
- const gulp = require(ideModuleDir + "gulp");
- const fs = require("fs");
- const path = require("path");
- const crypto = require("crypto");
- const del = require(ideModuleDir + "del");
- const revCollector = require(ideModuleDir + 'gulp-rev-collector');
- let commandSuffix = ".cmd";
- const provider = "1109625052";
- const fullRemoteEngineList = ["laya.core.js", "laya.webgl.js", "laya.filter.js", "laya.ani.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "bytebuffer.js"];
- let copyLibsTask = ["copyLibsJsFile"];
- let packfiletask = ["packfile"];
- if (isPublish2) {
- copyLibsTask = "";
- packfiletask = ["copyPlatformFile_QQ"];
- }
- let
- config,
- platform,
- releaseDir;
- let versionCon; // 版本管理version.json
- // 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
- let layarepublicPath = path.join(ideModuleDir, "../", "code", "layarepublic");
- if (!fs.existsSync(layarepublicPath)) {
- layarepublicPath = path.join(ideModuleDir, "../", "out", "layarepublic");
- }
- gulp.task("preCreate_QQ", copyLibsTask, function() {
- if (isPublish2) {
- let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
- let content = fs.readFileSync(pubsetPath, "utf8");
- let pubsetJson = JSON.parse(content);
- platform = "qqgame";
- releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
- config = pubsetJson[2];
- } else {
- platform = global.platform;
- releaseDir = global.releaseDir;
- config = global.config;
- }
- // 如果不是QQ小游戏
- if (platform !== "qqgame") {
- return;
- }
- if (process.platform === "darwin") {
- commandSuffix = "";
- }
- let copyLibsList = [`${workSpaceDir}/bin/libs/laya.qqmini.js`];
- var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
- return stream.pipe(gulp.dest(releaseDir));
- });
- gulp.task("copyPlatformFile_QQ", ["preCreate_QQ"], function() {
- // 如果不是QQ小游戏
- if (platform !== "qqgame") {
- return;
- }
- let isHasPublish =
- fs.existsSync(path.join(releaseDir, "game.js")) &&
- fs.existsSync(path.join(releaseDir, "game.json")) &&
- fs.existsSync(path.join(releaseDir, "project.config.json")) &&
- fs.existsSync(path.join(releaseDir, "weapp-adapter.js"));
- if (isHasPublish) {
- return;
- }
- let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "qqfiles");
- let stream = gulp.src(adapterPath + "/*.*");
- return stream.pipe(gulp.dest(releaseDir));
- });
- gulp.task("version_QQ", packfiletask, function() {
- // 如果不是QQ小游戏
- if (platform !== "qqgame") {
- return;
- }
- if (config.version) {
- let versionPath = releaseDir + "/version.json";
- let gameJSPath = releaseDir + "/game.js";
- let srcList = [versionPath, gameJSPath];
- return gulp.src(srcList)
- .pipe(revCollector())
- .pipe(gulp.dest(releaseDir));
- }
- });
- gulp.task("pluginEngin_QQ", ["version_QQ"], function(cb) {
- // 如果不是微信小游戏
- if (platform !== "qqgame") {
- return cb();
- }
- if (!config.uesEnginePlugin) { // 没有使用微信引擎插件,还是像以前一样发布
- return cb();
- }
- if (config.version) {
- let versionPath = releaseDir + "/version.json";
- versionCon = fs.readFileSync(versionPath, "utf8");
- versionCon = JSON.parse(versionCon);
- }
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
-
- // 获取version等信息
- let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
- let isHasCoreLib = fs.existsSync(coreLibPath);
- let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
- let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
- let EngineVersion = getEngineVersion();
- if (!EngineVersion) {
- throw new Error(`读取引擎版本号失败,请于服务提供商联系!`);
- }
- if (!EngineVersion || EngineVersion.includes("beta") || !canUsePluginEngine(EngineVersion)) {
- throw new Error(`该版本引擎无法使用引擎插件功能(engineVersion: ${EngineVersion})`);
- }
- console.log(`通过版本号检查: ${EngineVersion}`);
- // 使用引擎插件
- let localUseEngineList = [];
- let copyEnginePathList;
- new Promise(function(resolve, reject) {
- console.log(`修改game.js和game.json`);
- // 1) 修改game.js和game.json
- // 修改game.js
- let gameJsPath = path.join(releaseDir, "game.js");
- let gameJscontent = `require("weapp-adapter.js");\nrequire("./libs/laya.qqmini.js");\nrequirePlugin('layaPlugin');\nwindow.loadLib = require;\nrequire("./${indexJsStr}");`;
- fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
- // 修改game.json,使其支持引擎插件
- let gameJsonPath = path.join(releaseDir, "game.json");
- let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8");
- let conJson = JSON.parse(gameJsonContent);
- conJson.plugins = {
- "layaPlugin": {
- "version": EngineVersion,
- "provider": provider,
- "path": "laya-libs"
- }
- }
- gameJsonContent = JSON.stringify(conJson, null, 4);
- fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8");
- // 修改project.config.json
- let projConfigPath = path.join(releaseDir, "project.config.json");
- let projConfigcontent = fs.readFileSync(projConfigPath, "utf8");
- let projConfigConJson = JSON.parse(projConfigcontent);
- projConfigConJson.compileType = "gamePlugin";
- projConfigConJson.pluginRoot = "laya-libs";
- projConfigcontent = JSON.stringify(projConfigConJson, null, 4);
- fs.writeFileSync(projConfigPath, projConfigcontent, "utf8");
- resolve();
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`确定用到的插件引擎`);
- // 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉
- let indexJsPath = path.join(releaseDir, indexJsStr);
- let indexJsCon = fs.readFileSync(indexJsPath, "utf8");
- let item, fullRequireItem;
- for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
- item = fullRemoteEngineList[i];
- fullRequireItem = `loadLib("libs/${item}")`;
- if (indexJsCon.includes(fullRequireItem)) {
- localUseEngineList.push(item);
- indexJsCon = indexJsCon.replace(fullRequireItem, "");
- }
- }
- if (isOldAsProj || isNewTsProj) { // 如果as||ts_new语言,开发者将laya.js也写入index.js中了,将其删掉
- fullRequireItem = `loadLib("laya.js")`;
- if (indexJsCon.includes(fullRequireItem)) {
- indexJsCon = indexJsCon.replace(fullRequireItem, "");
- }
- }
- fs.writeFileSync(indexJsPath, indexJsCon, "utf8");
- // ts/js再次修改game.js,仅引用使用到的类库
- // as||ts_new因为本地只有laya.js,无法仅引用使用到的类库
- if (!isOldAsProj && !isNewTsProj) {
- let pluginCon = "";
- localUseEngineList.forEach(function(item) {
- pluginCon += `requirePlugin("layaPlugin/${item}");\n`;
- });
- let gameJsPath = path.join(releaseDir, "game.js");
- let gameJsCon = fs.readFileSync(gameJsPath, "utf8");
- gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, pluginCon);
- fs.writeFileSync(gameJsPath, gameJsCon, "utf8");
- }
- resolve();
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`将本地的引擎插件移动到laya-libs中`);
- // 3) 将本地的引擎插件移动到laya-libs中
- copyEnginePathList = [`${releaseDir}/libs/{${localUseEngineList.join(",")}}`];
- if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js
- copyEnginePathList = [`${releaseDir}/laya.js`];
- }
- gulp.src(copyEnginePathList).pipe(gulp.dest(`${releaseDir}/laya-libs`));
- setTimeout(resolve, 500);
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`将libs中的本地引擎插件删掉`);
- // 4) 将libs中的本地引擎插件删掉
- del(copyEnginePathList, { force: true }).then(resolve);
- });
- }).then(function() {
- return new Promise(async function(resolve, reject) {
- console.log(`完善引擎插件目录`);
- // 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用
- if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js
- localUseEngineList.push("laya.js");
- }
- let
- layalibsPath = path.join(releaseDir, "laya-libs"),
- engineIndex = path.join(layalibsPath, "index.js"),
- engineplugin = path.join(layalibsPath, "plugin.json"),
- enginesignature = path.join(layalibsPath, "signature.json");
- // index.js
- if (!fs.existsSync(layalibsPath)) {
- throw new Error("引擎插件目录创建失败,请与服务提供商联系!");
- }
- let indexCon = "";
- localUseEngineList.forEach(function(item) {
- indexCon += `require("./${item}");\n`;
- });
- fs.writeFileSync(engineIndex, indexCon, "utf8");
- // plugin.json
- let pluginCon = {"main": "index.js"};
- fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8");
- // signature.json
- let signatureCon = {
- "provider": provider,
- "signature": []
- };
- localUseEngineList.unshift("index.js");
- let fileName, md5Str;
- for (let i = 0, len = localUseEngineList.length; i < len; i++) {
- fileName = localUseEngineList[i];
- let md5Str = await getFileMd5(path.join(releaseDir, "laya-libs", fileName));
- signatureCon.signature.push({
- "path": fileName,
- "md5": md5Str
- });
- }
- fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8");
- resolve();
- });
- })
- .then(function() {
- cb();
- }).catch(function(e) {
- throw e;
- })
- });
- function getEngineVersion() {
- let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
- let isHasCoreLib = fs.existsSync(coreLibPath);
- let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
- let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
- let EngineVersion;
- if (isHasCoreLib) {
- let con = fs.readFileSync(coreLibPath, "utf8");
- let matchList = con.match(/Laya\.version\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
- if (!Array.isArray(matchList)) {
- return null;
- }
- EngineVersion = matchList[1];
- } else { // newts项目和旧版本as项目
- if (isOldAsProj) {
- let coreLibFilePath = path.join(workSpaceDir, "libs", "laya", "src", "Laya.as");
- if (!fs.existsSync(coreLibFilePath)) {
- return null;
- }
- let con = fs.readFileSync(coreLibFilePath, "utf8");
- let matchList = con.match(/version:String\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
- if (!Array.isArray(matchList)) {
- return null;
- }
- EngineVersion = matchList[1];
- } else if (isNewTsProj) {
- let coreLibFilePath = path.join(workSpaceDir, "libs", "Laya.ts");
- if (!fs.existsSync(coreLibFilePath)) {
- return null;
- }
- let con = fs.readFileSync(coreLibFilePath, "utf8");
- let matchList = con.match(/static\s*version:\s*string\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
- if (!Array.isArray(matchList)) {
- return null;
- }
- EngineVersion = matchList[1];
- }
- }
- // 特殊处理,因为历史原因,我们有一些4位的正式版本,调整为3位
- if (EngineVersion && /[\d\.]+/.test(EngineVersion) && EngineVersion.split(".").length > 3) {
- let verList = EngineVersion.split(".");
- verList.length = 3;
- EngineVersion = verList.join(".");
- }
- return EngineVersion;
- }
- function getFileMd5(filePath) {
- return new Promise(function(resolve, reject) {
- let md5 = crypto.createHash('md5');
- let stream = fs.createReadStream(filePath);
- stream.on("data", function(data) {
- md5.update(data);
- });
- stream.on("end", function() {
- let md5Str = md5.digest('hex');
- return resolve(md5Str);
- });
- });
- }
- function canUsePluginEngine(version) {
- const minVersionNum = "2.1.1";
- let compileMacthList = minVersionNum.match(/^(\d+)\.(\d+)\.(\d+)/);
- let matchList = version.match(/^(\d+)\.(\d+)\.(\d+)/);
- if (matchList[1] > compileMacthList[1]) {
- return true;
- }
- if (matchList[1] === compileMacthList[1] && matchList[2] > compileMacthList[2]) {
- return true;
- }
- if (matchList[1] === compileMacthList[1] && matchList[2] === compileMacthList[2] && matchList[3] >= compileMacthList[3]) {
- return true;
- }
- return false;
- }
- gulp.task("buildQQProj", ["pluginEngin_QQ"], function() {
- console.log("all tasks completed");
- });
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