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- import ResDic from "./ResDic";
- import { EventManager, EventState } from "./EventManager";
- import { GameTools } from "./GameTools";
- export class AssetManager{
- private static ins:AssetManager;
- //主场景
- public mainscene:Laya.Scene3D;
- //主相机
- public maincamera:Laya.Camera;
- //plane
- public Plane:Laya.Sprite3D;
- //玩家
- public Player:ResDic = new ResDic();
- //敌人
- public Enemy:ResDic = new ResDic();
- //马
- public Horse:ResDic = new ResDic();
- //道具
- public Prop:ResDic = new ResDic();
- constructor(){
- AssetManager.ins = this;
- EventManager.EventOn(EventState.LoadComplete,this,this.Init);
- }
- public static get Instance():AssetManager{
- if(AssetManager.ins){
- return AssetManager.ins
- }
- else{
- return new AssetManager();
- }
- }
- Init(){
- this.maincamera = this.mainscene.getChildByName("Main Camera") as Laya.Camera;
- this.Plane = this.mainscene.getChildByName("Plane") as Laya.Sprite3D;
- GameTools.Instance.SetCollider(this.Plane,100);
- EventManager.EventTrigger(EventState.SceneInit);
- }
- }
- export class ResourcesPath{
- static MainScene = "Game/res/MainScene/LayaScene_Mainscene/Conventional/Mainscene.ls";
- static Horse =
- [
- "Game/res/Role/LayaScene_Role/Conventional/Horse.lh"
- ]
- static Player =
- [
- "Game/res/Role/LayaScene_Role/Conventional/player.lh"
- ]
- static Enemy =
- [
- "Game/res/Role/LayaScene_Role/Conventional/enemy.lh"
- ]
- }
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