import ResDic from "./ResDic"; import { EventManager, EventState } from "./EventManager"; import { GameTools } from "./GameTools"; export class AssetManager{ private static ins:AssetManager; //主场景 public mainscene:Laya.Scene3D; //主相机 public maincamera:Laya.Camera; //plane public Plane:Laya.Sprite3D; //玩家 public Player:ResDic = new ResDic(); //敌人 public Enemy:ResDic = new ResDic(); //马 public Horse:ResDic = new ResDic(); //道具 public Prop:ResDic = new ResDic(); constructor(){ AssetManager.ins = this; EventManager.EventOn(EventState.LoadComplete,this,this.Init); } public static get Instance():AssetManager{ if(AssetManager.ins){ return AssetManager.ins } else{ return new AssetManager(); } } Init(){ this.maincamera = this.mainscene.getChildByName("Main Camera") as Laya.Camera; this.Plane = this.mainscene.getChildByName("Plane") as Laya.Sprite3D; GameTools.Instance.SetCollider(this.Plane,100); EventManager.EventTrigger(EventState.SceneInit); } } export class ResourcesPath{ static MainScene = "Game/res/MainScene/LayaScene_Mainscene/Conventional/Mainscene.ls"; static Horse = [ "Game/res/Role/LayaScene_Role/Conventional/Horse.lh" ] static Player = [ "Game/res/Role/LayaScene_Role/Conventional/player.lh" ] static Enemy = [ "Game/res/Role/LayaScene_Role/Conventional/enemy.lh" ] }