12345678910 |
- {
- "code": "var Vector3 = Laya.Vector3;\r\nimport { AssetManager } from \"../Tools/AssetManager\";\r\nexport class NpcControl {\r\n constructor() {\r\n this.NpcCharacter = true;\r\n this.FowardHit = new Laya.HitResult();\r\n this.move = true;\r\n NpcControl.ins = this;\r\n }\r\n static get Instance() {\r\n if (NpcControl.ins) {\r\n return NpcControl.ins;\r\n }\r\n else {\r\n return new NpcControl();\r\n }\r\n }\r\n Init(_model, _characterdata) {\r\n var Npc = new NpcControl();\r\n Npc.CurCharacterData = _characterdata;\r\n Npc.CurCharacterData.model = _model;\r\n Npc.CurCharacterData.animator = _model.getComponent(Laya.Animator);\r\n return Npc;\r\n }\r\n Start() {\r\n this.RayCheck();\r\n this.Move();\r\n }\r\n Move() {\r\n if (this.move) {\r\n }\r\n }\r\n RayCheck() {\r\n if (this.FowardRayCheck) {\r\n let dir = Math.random();\r\n if (dir < 0.25) {\r\n this.CurCharacterData.model.transform.rotationEuler = new Vector3(this.CurCharacterData.model.transform.rotationEuler.x, 90, this.CurCharacterData.model.transform.rotationEuler.z);\r\n }\r\n else if (dir >= 0.25 && dir < 0.5) {\r\n this.CurCharacterData.model.transform.rotationEuler = new Vector3(this.CurCharacterData.model.transform.rotationEuler.x, -90, this.CurCharacterData.model.transform.rotationEuler.z);\r\n }\r\n else if (dir >= 0.5 && dir < 0.75) {\r\n this.CurCharacterData.model.transform.rotationEuler = new Vector3(this.CurCharacterData.model.transform.rotationEuler.x, 180, this.CurCharacterData.model.transform.localRotationEuler.z);\r\n }\r\n else if (dir >= 0.75 && dir < 1) {\r\n this.CurCharacterData.model.transform.rotationEuler = new Vector3(this.CurCharacterData.model.transform.rotationEuler.x, -180, this.CurCharacterData.model.transform.rotationEuler.z);\r\n }\r\n }\r\n }\r\n get FowardRayCheck() {\r\n var isFowardHit = false;\r\n var startPos = new Vector3(this.CurCharacterData.model.transform.position.x, this.CurCharacterData.model.transform.position.y + 0.5, this.CurCharacterData.model.transform.position.z);\r\n var direction = new Vector3(0, 0, 1);\r\n var FowardRay = new Laya.Ray(startPos, direction);\r\n if (AssetManager.Instance.mainscene.physicsSimulation.rayCast(FowardRay, this.FowardHit, 0.5)) {\r\n if (this.FowardHit.collider.collisionGroup == 200 && this.FowardHit.collider != this.ForwardTarget || this.FowardHit.collider.owner.name == \"Wall\" || this.FowardHit.collider.owner.name == \"build\") {\r\n this.ForwardTarget = this.FowardHit.collider;\r\n isFowardHit = true;\r\n }\r\n }\r\n return isFowardHit;\r\n }\r\n}\r\n//# sourceMappingURL=NpcControl.js.map",
- "references": [
- "D:/LayaProject/zombieinfect/src/Main/CharacterData.ts",
- "D:/LayaProject/zombieinfect/src/Tools/AssetManager.ts",
- "D:/LayaProject/zombieinfect/src/Tools/GameTools.ts"
- ],
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- }
|