{ "code": "import { EventManager, Eventstate } from \"./EventManager\";\r\nexport class AssetManager {\r\n constructor() {\r\n AssetManager.ins = this;\r\n EventManager.EventOn(Eventstate.LoadComplete, this, this.Init);\r\n }\r\n static get Instance() {\r\n if (AssetManager.ins) {\r\n return AssetManager.ins;\r\n }\r\n else {\r\n return new AssetManager();\r\n }\r\n }\r\n Init() {\r\n Laya.stage.addChild(this.mainscene);\r\n this.maincamera = this.mainscene.getChildByName(\"MainCamera\");\r\n }\r\n}\r\nexport class ResourcesPath {\r\n constructor() {\r\n ResourcesPath.ins = this;\r\n }\r\n static get Instance() {\r\n if (ResourcesPath.ins) {\r\n return ResourcesPath.ins;\r\n }\r\n else {\r\n return new ResourcesPath();\r\n }\r\n }\r\n}\r\nResourcesPath.MainScene = \"Game/res/MainScene/LayaScene_mainscene/Conventional/mainscene.ls\";\r\n", "references": [ "E:/LayaProject/ZombieInfect/src/Tools/EventManager.ts" ] }