SniperUnity.csproj 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.20506</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{E864A3D2-FDA7-23F0-FF0C-86CE191FEDF1}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AssemblyName>Assembly-CSharp</AssemblyName>
  11. <FileAlignment>512</FileAlignment>
  12. <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  13. <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
  14. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  15. <TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
  16. <CompilerResponseFile></CompilerResponseFile>
  17. <UnityProjectGenerator>VSTU</UnityProjectGenerator>
  18. <UnityProjectType>Game:1</UnityProjectType>
  19. <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
  20. <UnityVersion>5.6.6f2</UnityVersion>
  21. <RootNamespace></RootNamespace>
  22. <LangVersion>4</LangVersion>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  25. <DebugType>pdbonly</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
  28. <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_6;UNITY_5_6;UNITY_5;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
  32. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  33. </PropertyGroup>
  34. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  35. <DebugType>pdbonly</DebugType>
  36. <Optimize>false</Optimize>
  37. <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
  38. <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
  39. <ErrorReport>prompt</ErrorReport>
  40. <WarningLevel>4</WarningLevel>
  41. <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_6;UNITY_5_6;UNITY_5;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
  42. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Reference Include="mscorlib" />
  46. <Reference Include="System" />
  47. <Reference Include="System.XML" />
  48. <Reference Include="System.Core" />
  49. <Reference Include="Boo.Lang" />
  50. <Reference Include="UnityScript.Lang" />
  51. <Reference Include="System.Runtime.Serialization" />
  52. <Reference Include="System.Xml.Linq" />
  53. <Reference Include="UnityEngine">
  54. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/Managed/UnityEngine.dll</HintPath>
  55. </Reference>
  56. <Reference Include="UnityEngine.UI">
  57. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
  58. </Reference>
  59. <Reference Include="UnityEngine.Networking">
  60. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
  61. </Reference>
  62. <Reference Include="UnityEngine.TestRunner">
  63. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
  64. </Reference>
  65. <Reference Include="nunit.framework">
  66. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
  67. </Reference>
  68. <Reference Include="UnityEngine.Analytics">
  69. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
  70. </Reference>
  71. <Reference Include="UnityEngine.HoloLens">
  72. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
  73. </Reference>
  74. <Reference Include="UnityEngine.VR">
  75. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
  76. </Reference>
  77. <Reference Include="LayaAirLibrary">
  78. <HintPath>Assets/LayaAir3D/LayaTool/LayaAirLibrary.dll</HintPath>
  79. </Reference>
  80. <Reference Include="zxing.unity">
  81. <HintPath>Assets/LayaAir3D/LayaTool/Util/zxing.unity.dll</HintPath>
  82. </Reference>
  83. <Reference Include="UnityEditor">
  84. <HintPath>C:/Program Files/Unity/Hub/Editor/5.6.6f2/Editor/Data/Managed/UnityEditor.dll</HintPath>
  85. </Reference>
  86. </ItemGroup>
  87. <ItemGroup>
  88. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaBlinnPhongGUI.cs" />
  89. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaEffectGUI.cs" />
  90. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaPBRSpecularGUI.cs" />
  91. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaPBRStandardGUI.cs" />
  92. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaSkyboxProceduralShaderGUI.cs" />
  93. <Compile Include="Assets\LayaAir3D\LayaShader\ShaderGUI\LayaUnlitGUI.cs" />
  94. <Compile Include="Assets\LayaAir3D\LayaTool\Util\CustomExport.cs" />
  95. <Compile Include="Assets\LayaAir3D\LayaTool\Util\EditorCoroutineExtensions.cs" />
  96. <Compile Include="Assets\LayaAir3D\LayaTool\Util\EditorCoroutines.cs" />
  97. <Compile Include="Assets\LayaAir3D\LayaTool\Util\FileUtil.cs" />
  98. <Compile Include="Assets\LayaAir3D\LayaTool\Util\HalfFloatUtils.cs" />
  99. <Compile Include="Assets\LayaAir3D\LayaTool\Util\JSONObject.cs" />
  100. <Compile Include="Assets\LayaAir3D\LayaTool\Util\MathUtil.cs" />
  101. <Compile Include="Assets\LayaAir3D\LayaTool\Util\TextureUtil.cs" />
  102. <Compile Include="Assets\_Scripts\WorldEditor.cs" />
  103. </ItemGroup>
  104. <ItemGroup>
  105. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaBlinnPhongFA.cginc" />
  106. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaBlinnPhongFB.cginc" />
  107. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaPBRSpecularFA.cginc" />
  108. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaPBRSpecularFB.cginc" />
  109. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaPBRStandardFA.cginc" />
  110. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\LayaPBRStandardFB.cginc" />
  111. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\libs\LayaBRDF.cginc" />
  112. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\libs\LayaPBRSpecularLighting.cginc" />
  113. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\libs\LayaPBRStandardLighting.cginc" />
  114. <None Include="Assets\LayaAir3D\LayaShader\CGIncludes\libs\LayaUtil.cginc" />
  115. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaBlinnPhong.shader" />
  116. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaLine.shader" />
  117. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaMeshEffect.shader" />
  118. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaPBRSpecular.shader" />
  119. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaPBRStandard.shader" />
  120. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaShuriKenParticle.shader" />
  121. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaTrail.shader" />
  122. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\LayaUnlit.shader" />
  123. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\Sky\LayaSkybox-Cubed.shader" />
  124. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\Sky\LayaSkybox-Procedural.shader" />
  125. <None Include="Assets\LayaAir3D\LayaShader\LayaShader\water\Water (Primary).shader" />
  126. <None Include="Assets\LayaAir3D\LayaTool\Chinese.xml" />
  127. <None Include="Assets\LayaAir3D\LayaTool\Configuration.xml" />
  128. <None Include="Assets\LayaAir3D\LayaTool\English.xml" />
  129. </ItemGroup>
  130. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  131. <Target Name="GenerateTargetFrameworkMonikerAttribute" />
  132. </Project>