_publish_vivogame_1579230465861.js 24 KB

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  1. // v1.0.1
  2. // publish 2.x 也是用这个文件,需要做兼容
  3. let isPublish2 = process.argv[2].includes("publish_vivogame.js") && process.argv[3].includes("--evn=publish2");
  4. // 获取Node插件和工作路径
  5. let ideModuleDir, workSpaceDir;
  6. if (isPublish2) {
  7. //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
  8. const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
  9. ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
  10. workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_vivogame.js", "").replace("/.laya/publish_vivogame.js", "") + "/" : "./../";
  11. } else {
  12. ideModuleDir = global.ideModuleDir;
  13. workSpaceDir = global.workSpaceDir;
  14. }
  15. //引用插件模块
  16. const gulp = require(ideModuleDir + "gulp");
  17. const fs = require("fs");
  18. const path = require("path");
  19. const childProcess = require("child_process");
  20. const del = require(ideModuleDir + "del");
  21. const iconv = require(ideModuleDir + "iconv-lite");
  22. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  23. let commandSuffix = ".cmd";
  24. let isGlobalQG = true;
  25. let prevTasks = ["packfile"];
  26. if (isPublish2) {
  27. prevTasks = "";
  28. }
  29. let
  30. config,
  31. platform,
  32. releaseDir,
  33. tempReleaseDir, // vivo临时拷贝目录
  34. projDir, // vivo快游戏工程目录
  35. isDealNoCompile,
  36. physicsLibsPathList = [],
  37. isExistEngineFolder = false; // bin目录下是否存在engine文件夹
  38. let projSrc;
  39. let versionCon; // 版本管理version.json
  40. // 创建vivo项目前,拷贝vivo引擎库、修改index.js
  41. // 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
  42. gulp.task("preCreate_VIVO", prevTasks, function() {
  43. if (isPublish2) {
  44. let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
  45. let content = fs.readFileSync(pubsetPath, "utf8");
  46. let pubsetJson = JSON.parse(content);
  47. platform = "vivogame";
  48. releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
  49. releaseDir = tempReleaseDir = path.join(releaseDir, "temprelease");
  50. config = pubsetJson[6]; // 只用到了 config.vivoInfo|config.vivoSign
  51. } else {
  52. platform = global.platform;
  53. releaseDir = global.releaseDir;
  54. tempReleaseDir = global.tempReleaseDir;
  55. config = global.config;
  56. }
  57. // 如果不是vivo快游戏
  58. if (platform !== "vivogame") {
  59. return;
  60. }
  61. if (process.platform === "darwin") {
  62. commandSuffix = "";
  63. }
  64. let copyLibsList = [`${workSpaceDir}/bin/libs/laya.vvmini.js`];
  65. var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
  66. return stream.pipe(gulp.dest(tempReleaseDir));
  67. });
  68. gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
  69. // 如果不是vivo快游戏
  70. if (platform !== "vivogame") {
  71. return;
  72. }
  73. let vivoAdapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "vivofiles");
  74. let copyLibsList = [`${vivoAdapterPath}/**/*.*`];
  75. var stream = gulp.src(copyLibsList);
  76. return stream.pipe(gulp.dest(tempReleaseDir));
  77. });
  78. // 检查是否全局安装了qgame
  79. gulp.task("createGlobalQGame_VIVO", ["copyPlatformFile_VIVO"], function() {
  80. // 如果不是vivo快游戏
  81. if (platform !== "vivogame") {
  82. return;
  83. }
  84. // qgame -V
  85. // npm install -g qgame-toolkit
  86. return new Promise((resolve, reject) => {
  87. let cmd = `qgame${commandSuffix}`;
  88. let args = ["-V"];
  89. let cp = childProcess.spawn(cmd, args, {
  90. shell: true
  91. });
  92. // let cp = childProcess.spawn('npx.cmd', ['-v']);
  93. cp.stdout.on('data', (data) => {
  94. console.log(`stdout: ${data}`);
  95. if (data.includes("qgame")) {
  96. isGlobalQG = false;
  97. }
  98. });
  99. cp.stderr.on('data', (data) => {
  100. console.log(`stderr: ${data}`);
  101. console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
  102. if (data.includes("qgame") && !data.includes("qgame-toolkit")) {
  103. isGlobalQG = false;
  104. }
  105. // reject();
  106. });
  107. cp.on('close', (code) => {
  108. console.log(`1 end) qgame -V:${code}`);
  109. resolve();
  110. });
  111. }).then(() => {
  112. return new Promise((resolve, reject) => {
  113. if (isGlobalQG) {
  114. resolve();
  115. return;
  116. }
  117. console.log("全局安装qgame-toolkit");
  118. // npm install -g qgame-toolkit
  119. let cmd = `npm${commandSuffix}`;
  120. let args = ["install", "qgame-toolkit", "-g"];
  121. let cp = childProcess.spawn(cmd, args);
  122. cp.stdout.on('data', (data) => {
  123. console.log(`stdout: ${data}`);
  124. });
  125. cp.stderr.on('data', (data) => {
  126. console.log(`stderr: ${data}`);
  127. // reject();
  128. });
  129. cp.on('close', (code) => {
  130. console.log(`2 end) npm install -g qgame-toolkit:${code}`);
  131. resolve();
  132. });
  133. });
  134. }).catch((e) => {
  135. console.log("catch e", e);
  136. });
  137. });
  138. gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
  139. // 如果不是vivo快游戏
  140. if (platform !== "vivogame") {
  141. return;
  142. }
  143. releaseDir = path.dirname(releaseDir);
  144. projDir = path.join(releaseDir, config.vivoInfo.projName);
  145. projSrc = path.join(projDir, "src");
  146. // 如果有即存项目,不再新建
  147. let isProjExist = fs.existsSync(projDir + "/node_modules") &&
  148. fs.existsSync(projDir + "/sign");
  149. if (isProjExist) {
  150. return;
  151. }
  152. // 在项目中创建vivo项目
  153. return new Promise((resolve, reject) => {
  154. console.log("(proj)开始创建vivo快游戏项目");
  155. let cmd = `qgame${commandSuffix}`;
  156. let args = ["init", config.vivoInfo.projName];
  157. let opts = {
  158. cwd: releaseDir,
  159. shell: true
  160. };
  161. let cp = childProcess.spawn(cmd, args, opts);
  162. cp.stdout.on('data', (data) => {
  163. console.log(`stdout: ${data}`);
  164. if (data.includes("Init your Project")) {
  165. cp.stdin.write(`\n`);
  166. }
  167. // TODO 这里还是要找原因,不要这样
  168. if (data.includes("manifest.json created")) {
  169. setTimeout(function() {
  170. cp && cp.kill();
  171. }, 500);
  172. }
  173. });
  174. cp.stderr.on('data', (data) => {
  175. console.log(`stderr: ${data}`);
  176. // reject();
  177. });
  178. cp.on('close', (code) => {
  179. cp = null;
  180. console.log(`子进程退出码:${code}`);
  181. resolve();
  182. });
  183. });
  184. });
  185. gulp.task("installProj_VIVO", ["createProj_VIVO"], function() {
  186. // 如果不是vivo快游戏
  187. if (platform !== "vivogame") {
  188. return;
  189. }
  190. // 如果有即存项目,不再新建
  191. let isProjExist = fs.existsSync(projDir + "/node_modules") &&
  192. fs.existsSync(projDir + "/sign");
  193. if (isProjExist) {
  194. return;
  195. }
  196. return new Promise((resolve, reject) => {
  197. console.log("(proj)下载类库 -> (npm install )");
  198. let cmd = `npm${commandSuffix}`;
  199. let args = ["install"];
  200. let opts = {
  201. cwd: projDir
  202. };
  203. let cp = childProcess.spawn(cmd, args, opts);
  204. cp.stdout.on('data', (data) => {
  205. console.log(`stdout: ${data}`);
  206. });
  207. cp.stderr.on('data', (data) => {
  208. console.log(`stderr: ${data}`);
  209. // reject();
  210. });
  211. cp.on('close', (code) => {
  212. console.log(`子进程退出码:${code}`);
  213. resolve();
  214. });
  215. });
  216. });
  217. // 拷贝文件到vivo快游戏
  218. gulp.task("copyFileToProj_VIVO", ["installProj_VIVO"], function() {
  219. // 如果不是vivo快游戏
  220. if (platform !== "vivogame") {
  221. return;
  222. }
  223. // 将临时文件夹中的文件,拷贝到项目中去
  224. let originalDir = `${tempReleaseDir}/**/*.*`;
  225. let stream = gulp.src(originalDir);
  226. return stream.pipe(gulp.dest(path.join(projSrc)));
  227. });
  228. // 拷贝icon到vivo快游戏
  229. gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
  230. // 如果不是vivo快游戏
  231. if (platform !== "vivogame") {
  232. return;
  233. }
  234. let originalDir = config.vivoInfo.icon;
  235. let stream = gulp.src(originalDir);
  236. return stream.pipe(gulp.dest(projSrc));
  237. });
  238. // 清除vivo快游戏临时目录
  239. gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
  240. // 如果不是vivo快游戏
  241. if (platform !== "vivogame") {
  242. return;
  243. }
  244. // 删掉临时目录
  245. return del([tempReleaseDir], { force: true });
  246. });
  247. // 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
  248. gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
  249. // 如果不是vivo快游戏
  250. if (platform !== "vivogame") {
  251. return;
  252. }
  253. if (!config.vivoSign.generateSign) {
  254. return;
  255. }
  256. // https://doc.quickapp.cn/tools/compiling-tools.html
  257. return new Promise((resolve, reject) => {
  258. let cmd = "openssl";
  259. let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
  260. "-x509", "-days", "3650", "-out", "certificate.pem"];
  261. let opts = {
  262. cwd: projDir,
  263. shell: true
  264. };
  265. let cp = childProcess.spawn(cmd, args, opts);
  266. cp.stdout.on('data', (data) => {
  267. console.log(`stdout: ${data}`);
  268. });
  269. cp.stderr.on('data', (data) => {
  270. console.log(`stderr: ${data}`);
  271. data += "";
  272. if (data.includes("Country Name")) {
  273. cp.stdin.write(`${config.vivoSign.countryName}\n`);
  274. console.log(`Country Name: ${config.vivoSign.countryName}`);
  275. } else if (data.includes("Province Name")) {
  276. cp.stdin.write(`${config.vivoSign.provinceName}\n`);
  277. console.log(`Province Name: ${config.vivoSign.provinceName}`);
  278. } else if (data.includes("Locality Name")) {
  279. cp.stdin.write(`${config.vivoSign.localityName}\n`);
  280. console.log(`Locality Name: ${config.vivoSign.localityName}`);
  281. } else if (data.includes("Organization Name")) {
  282. cp.stdin.write(`${config.vivoSign.orgName}\n`);
  283. console.log(`Organization Name: ${config.vivoSign.orgName}`);
  284. } else if (data.includes("Organizational Unit Name")) {
  285. cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
  286. console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
  287. } else if (data.includes("Common Name")) {
  288. cp.stdin.write(`${config.vivoSign.commonName}\n`);
  289. console.log(`Common Name: ${config.vivoSign.commonName}`);
  290. } else if (data.includes("Email Address")) {
  291. cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
  292. console.log(`Email Address: ${config.vivoSign.emailAddr}`);
  293. // cp.stdin.end();
  294. }
  295. // reject();
  296. });
  297. cp.on('close', (code) => {
  298. console.log(`子进程退出码:${code}`);
  299. resolve();
  300. });
  301. });
  302. });
  303. // 拷贝sign文件到指定位置
  304. gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
  305. // 如果不是vivo快游戏
  306. if (platform !== "vivogame") {
  307. return;
  308. }
  309. if (config.vivoSign.generateSign) { // 新生成的签名
  310. // 移动签名文件到项目中(Laya & vivo快游戏项目中)
  311. let
  312. privatePem = path.join(projDir, "private.pem"),
  313. certificatePem = path.join(projDir, "certificate.pem");
  314. let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
  315. if (!isSignExits) {
  316. return;
  317. }
  318. let
  319. xiaomiDest = `${projDir}/sign/release`,
  320. layaDest = `${workSpaceDir}/sign/release`;
  321. let stream = gulp.src([privatePem, certificatePem]);
  322. return stream.pipe(gulp.dest(xiaomiDest))
  323. .pipe(gulp.dest(layaDest));
  324. } else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
  325. // 从项目中将签名拷贝到vivo快游戏项目中
  326. let
  327. privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
  328. certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
  329. let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
  330. if (!isSignExits) {
  331. return;
  332. }
  333. let
  334. xiaomiDest = `${projDir}/sign/release`;
  335. let stream = gulp.src([privatePem, certificatePem]);
  336. return stream.pipe(gulp.dest(xiaomiDest));
  337. }
  338. });
  339. gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
  340. // 如果不是vivo快游戏
  341. if (platform !== "vivogame") {
  342. return;
  343. }
  344. if (config.vivoSign.generateSign) { // 新生成的签名
  345. let
  346. privatePem = path.join(projDir, "private.pem"),
  347. certificatePem = path.join(projDir, "certificate.pem");
  348. return del([privatePem, certificatePem], { force: true });
  349. }
  350. });
  351. gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
  352. // 如果不是vivo快游戏
  353. if (platform !== "vivogame") {
  354. return;
  355. }
  356. // 修改manifest.json文件
  357. let manifestPath = path.join(projSrc, "manifest.json");
  358. if (!fs.existsSync(manifestPath)) {
  359. return;
  360. }
  361. let manifestContent = fs.readFileSync(manifestPath, "utf8");
  362. let manifestJson = JSON.parse(manifestContent);
  363. manifestJson.package = config.vivoInfo.package;
  364. manifestJson.name = config.vivoInfo.name;
  365. manifestJson.orientation = config.vivoInfo.orientation;
  366. manifestJson.deviceOrientation = config.vivoInfo.orientation;
  367. manifestJson.versionName = config.vivoInfo.versionName;
  368. manifestJson.versionCode = config.vivoInfo.versionCode;
  369. manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
  370. manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
  371. fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
  372. if (config.version) {
  373. let versionPath = projSrc + "/version.json";
  374. versionCon = fs.readFileSync(versionPath, "utf8");
  375. versionCon = JSON.parse(versionCon);
  376. }
  377. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  378. // 修改game.js文件
  379. let content = `require("./qgame-adapter.js");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';\nrequire("./libs/laya.vvmini.js");\nrequire("./index.js");`;
  380. let gameJsPath = path.join(projSrc, "game.js");
  381. fs.writeFileSync(gameJsPath, content, "utf8");
  382. // vivo项目,修改index.js
  383. let filePath = path.join(projSrc, indexJsStr);
  384. if (!fs.existsSync(filePath)) {
  385. return;
  386. }
  387. let fileContent = fs.readFileSync(filePath, "utf8");
  388. fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
  389. fs.writeFileSync(filePath, fileContent, "utf8");
  390. })
  391. gulp.task("version_VIVO", ["modifyFile_VIVO"], function () {
  392. // 如果不是vivo快游戏
  393. if (platform !== "vivogame") {
  394. return;
  395. }
  396. if (config.version) {
  397. let versionPath = projSrc + "/version.json";
  398. let mainJSPath = projSrc + "/game.js";
  399. let srcList = [versionPath, mainJSPath];
  400. return gulp.src(srcList)
  401. .pipe(revCollector())
  402. .pipe(gulp.dest(projSrc));
  403. }
  404. });
  405. // 处理engine文件夹
  406. gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
  407. // 如果项目中游engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
  408. // 值得注意的:
  409. // 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
  410. // 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
  411. // 如果不是vivo快游戏
  412. if (platform !== "vivogame") {
  413. return;
  414. }
  415. let engineFolder = path.join(projDir, "src", "engine");
  416. isExistEngineFolder = fs.existsSync(engineFolder);
  417. if (!isExistEngineFolder) {
  418. return;
  419. }
  420. let adapterOriginalPath = path.join(projDir, "src", "qgame-adapter.js");
  421. let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
  422. // 不想写一堆task任务,500ms默认拷贝完成吧
  423. // 未来有了更好的解决方案再修改
  424. return new Promise(function(resolve, reject) {
  425. // 拷贝webpack.config.js
  426. setTimeout(resolve, 500);
  427. var stream = gulp.src([`${vivoConfigPath}/**/*.*`]);
  428. return stream.pipe(gulp.dest(projDir));
  429. }).then(function() {
  430. return new Promise(function(resolve, reject) {
  431. // 将engine文件夹拷贝到projRoot下
  432. setTimeout(resolve, 500);
  433. var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
  434. return stream.pipe(gulp.dest(projDir));
  435. });
  436. }).then(function() {
  437. return new Promise(function(resolve, reject) {
  438. // 将adapter.js拷贝到engine文件夹中
  439. setTimeout(resolve, 500);
  440. var stream = gulp.src([adapterOriginalPath]);
  441. return stream.pipe(gulp.dest(`${projDir}/engine`));
  442. });
  443. }).then(function() {
  444. return new Promise(function(resolve, reject) {
  445. // 删掉src下的engine和adapter
  446. setTimeout(resolve, 500);
  447. return del([engineFolder, adapterOriginalPath], { force: true });
  448. });
  449. }).catch(function(err) {
  450. console.log(err);
  451. });
  452. });
  453. gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
  454. // 如果不是vivo快游戏
  455. if (platform !== "vivogame") {
  456. return;
  457. }
  458. if (!isExistEngineFolder) {
  459. return;
  460. }
  461. let engineFolder = path.join(projDir, "engine");
  462. let engineFileList = fs.readdirSync(engineFolder);
  463. // 修改webpack.config.js
  464. let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
  465. let content = fs.readFileSync(vvConfigPath, "utf8");
  466. let externalsStr = '{\n';
  467. let libName;
  468. for (let i = 0, len = engineFileList.length; i < len; i++) {
  469. libName = engineFileList[i];
  470. if (i !== 0) {
  471. externalsStr += ',\n';
  472. }
  473. externalsStr += `'./${libName}':'commonjs ./${libName}'`;
  474. }
  475. externalsStr += '\n}';
  476. content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
  477. fs.writeFileSync(vvConfigPath, content, "utf8");
  478. });
  479. // 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
  480. gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
  481. // 如果不是vivo快游戏
  482. if (platform !== "vivogame") {
  483. return;
  484. }
  485. if (isExistEngineFolder) {
  486. return;
  487. }
  488. // 如果没有使用物理,则忽略这一步
  489. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  490. let filePath = path.join(projSrc, indexJsStr);
  491. if (!fs.existsSync(filePath)) {
  492. return;
  493. }
  494. isDealNoCompile = true;
  495. // 拷贝webpack.config.js
  496. let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
  497. let copyConfigList = [`${vivoConfigPath}/**/*.*`];
  498. var stream = gulp.src(copyConfigList);
  499. return stream.pipe(gulp.dest(projDir));
  500. });
  501. gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
  502. // 如果不是vivo快游戏
  503. if (platform !== "vivogame") {
  504. return;
  505. }
  506. if (!isDealNoCompile) {
  507. return;
  508. }
  509. // let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  510. // let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
  511. // let box2dJsStr = (versionCon && versionCon["libs/box2d.js"]) ? versionCon["libs/box2d.js"] : "libs/box2d.js";
  512. // let physicsJsStr = (versionCon && versionCon["libs/laya.physics.js"]) ? versionCon["libs/laya.physics.js"] : "libs/laya.physics.js";
  513. // let physics3DJsStr = (versionCon && versionCon["libs/laya.physics3D.js"]) ? versionCon["libs/laya.physics3D.js"] : "libs/laya.physics3D.js";
  514. // // 修改index.js,去掉物理库前面的libs
  515. // let filePath = path.join(projSrc, indexJsStr);
  516. // let fileContent = fs.readFileSync(filePath, "utf8");
  517. // let physicsNameList = [];
  518. // if (fileContent.includes(bundleJsStr)) {
  519. // let adapterJsPath = path.join(projSrc, bundleJsStr);
  520. // physicsNameList.push(bundleJsStr);
  521. // physicsLibsPathList.push(adapterJsPath);
  522. // }
  523. // if (fileContent.includes(box2dJsStr)) {
  524. // let libPath = path.join(projSrc, box2dJsStr);
  525. // physicsNameList.push(box2dJsStr);
  526. // physicsLibsPathList.push(libPath);
  527. // }
  528. // if (fileContent.includes(physicsJsStr)) {
  529. // let libPath = path.join(projSrc, physicsJsStr);
  530. // physicsNameList.push(physicsJsStr);
  531. // physicsLibsPathList.push(libPath);
  532. // }
  533. // if (fileContent.includes(physics3DJsStr)) {
  534. // let libPath = path.join(projSrc, physics3DJsStr);
  535. // physicsNameList.push(physics3DJsStr);
  536. // physicsLibsPathList.push(libPath);
  537. // }
  538. // if (physicsLibsPathList.length > 0) {
  539. // let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
  540. // physicsNameList.push("qgame-adapter.js");
  541. // physicsLibsPathList.push(adapterJsPath);
  542. // }
  543. // 将js/bundle.js | libs/*.* qgame-adapter.js 全放到engine文件夹中
  544. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  545. let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
  546. // 修改index.js,去掉物理库前面的libs
  547. let filePath = path.join(projSrc, indexJsStr);
  548. let fileContent = fs.readFileSync(filePath, "utf8");
  549. let physicsNameList = [];
  550. if (fileContent.includes(bundleJsStr)) {
  551. let adapterJsPath = path.join(projSrc, bundleJsStr);
  552. physicsNameList.push(bundleJsStr);
  553. physicsLibsPathList.push(adapterJsPath);
  554. }
  555. let libsList = fs.readdirSync(path.join(projSrc, "libs"));
  556. let libsFileName, libsFilePath;
  557. for (let i = 0, len = libsList.length; i < len; i++) {
  558. libsFileName = libsList[i];
  559. libsFilePath = path.join(projSrc, "libs", libsFileName);
  560. physicsNameList.push(`libs/${libsFileName}`);
  561. physicsLibsPathList.push(libsFilePath);
  562. }
  563. if (physicsLibsPathList.length > 0) {
  564. let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
  565. physicsNameList.push("qgame-adapter.js");
  566. physicsLibsPathList.push(adapterJsPath);
  567. }
  568. // 修改webpack.config.js
  569. let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
  570. let content = fs.readFileSync(vvConfigPath, "utf8");
  571. let externalsStr = '{\n';
  572. let libName;
  573. for (let i = 0, len = physicsNameList.length; i < len; i++) {
  574. libName = physicsNameList[i];
  575. if (i !== 0) {
  576. externalsStr += ',\n';
  577. }
  578. externalsStr += `'./${libName}':'commonjs ./${libName}'`;
  579. }
  580. externalsStr += '\n}';
  581. content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
  582. fs.writeFileSync(vvConfigPath, content, "utf8");
  583. // 将物理库、qgame-adapter.js拷贝到engine中
  584. var stream = gulp.src(physicsLibsPathList, {base: projSrc});
  585. return stream.pipe(gulp.dest(path.join(projDir, "engine")));
  586. });
  587. gulp.task("dealNoCompile3_VIVO", ["dealNoCompile2_VIVO"], function() {
  588. // 如果不是vivo快游戏
  589. if (platform !== "vivogame") {
  590. return;
  591. }
  592. if (!isDealNoCompile || physicsLibsPathList.length === 0) {
  593. return;
  594. }
  595. return del(physicsLibsPathList, { force: true });
  596. });
  597. // 打包rpk
  598. gulp.task("buildRPK_VIVO", ["dealNoCompile3_VIVO"], function() {
  599. // 如果不是vivo快游戏
  600. if (platform !== "vivogame") {
  601. return;
  602. }
  603. // 在vivo轻游戏项目目录中执行:
  604. // npm run build || npm run release
  605. let cmdStr = "build";
  606. if (config.vivoInfo.useReleaseSign) {
  607. cmdStr = "release";
  608. }
  609. return new Promise((resolve, reject) => {
  610. let cmd = `npm${commandSuffix}`;
  611. let args = ["run", cmdStr];
  612. let opts = {
  613. cwd: projDir
  614. };
  615. let cp = childProcess.spawn(cmd, args, opts);
  616. // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
  617. cp.stdout.on('data', (data) => {
  618. console.log(`stdout: ${data}`);
  619. });
  620. cp.stderr.on('data', (data) => {
  621. console.log(`stderr: ${data}`);
  622. console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
  623. // reject();
  624. });
  625. cp.on('close', (code) => {
  626. console.log(`子进程退出码:${code}`);
  627. resolve();
  628. });
  629. });
  630. });
  631. gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
  632. // 如果不是vivo快游戏
  633. if (platform !== "vivogame") {
  634. return;
  635. }
  636. // 在vivo轻游戏项目目录中执行:
  637. // npm run server
  638. return new Promise((resolve, reject) => {
  639. let cmd = `npm${commandSuffix}`;
  640. let args = ["run", "server"];
  641. let opts = {
  642. cwd: projDir
  643. };
  644. let cp = childProcess.spawn(cmd, args, opts);
  645. // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
  646. cp.stdout.on('data', (data) => {
  647. console.log(`${data}`);
  648. // 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
  649. console.log('vv_qrcode_pid:' + cp.pid);
  650. });
  651. cp.stderr.on('data', (data) => {
  652. console.log(`stderr: ${data}`);
  653. console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
  654. // reject();
  655. });
  656. cp.on('close', (code) => {
  657. console.log(`子进程退出码:${code}`);
  658. resolve();
  659. });
  660. });
  661. });
  662. gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
  663. console.log("all tasks completed");
  664. });