_publish_1579230465814.js 16 KB

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  1. // v1.4.0
  2. //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
  3. const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
  4. //获取Node插件和工作路径
  5. let ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
  6. let workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish.js", "").replace("/.laya/publish.js", "") + "/" : "./../";
  7. //引用插件模块
  8. const gulp = require(ideModuleDir + "gulp");
  9. const fs = require("fs");
  10. const path = require("path");
  11. const uglify = require(ideModuleDir + 'gulp-uglify-es').default;
  12. const jsonminify = require(ideModuleDir + "gulp-jsonminify");
  13. const image = require(ideModuleDir + "gulp-image");
  14. const rev = require(ideModuleDir + "gulp-rev");
  15. const revdel = require(ideModuleDir + "gulp-rev-delete-original");
  16. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  17. const del = require(ideModuleDir + "del");
  18. const requireDir = require(ideModuleDir + 'require-dir');
  19. global.ideModuleDir = ideModuleDir;
  20. global.workSpaceDir = workSpaceDir;
  21. // 结合compile.js使用
  22. global.publish = true;
  23. const fileList = ["compile.js", "publish_xmgame.js", "publish_oppogame.js", "publish_vivogame.js"];
  24. requireDir('./', {
  25. filter: function (fullPath) {
  26. // 只用到了compile.js和publish.js
  27. if (fileList.includes(path.basename(fullPath))) {
  28. return true;
  29. } else {
  30. return false;
  31. }
  32. }
  33. });
  34. const QUICKGAMELIST = ["xmgame", "oppogame", "vivogame"];
  35. // 清理临时文件夹,加载配置
  36. let config,
  37. releaseDir,
  38. binPath,
  39. platform,
  40. isOpendataProj = false;
  41. gulp.task("loadConfig", function () {
  42. platform = "web"
  43. if (!useIDENode && process.argv.length > 5 && process.argv[4] == "--config") {
  44. platform = process.argv[5].replace(".json", "");
  45. }
  46. if (useIDENode && process.argv.length >= 4 && process.argv[3].startsWith("--config") && process.argv[3].endsWith(".json")) {
  47. platform = process.argv[3].match(/(\w+).json/)[1];
  48. }
  49. let _path;
  50. if (!useIDENode) {
  51. _path = platform + ".json";
  52. releaseDir = "../release/" + platform;
  53. binPath = "../bin/";
  54. }
  55. if (useIDENode) {
  56. _path = path.join(workSpaceDir, ".laya", `${platform}.json`);
  57. releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
  58. binPath = path.join(workSpaceDir, "bin").replace(/\\/g, "/");
  59. }
  60. global.platform = platform;
  61. let file = fs.readFileSync(_path, "utf-8");
  62. if (file) {
  63. if (QUICKGAMELIST.includes(platform)) {
  64. file = file.replace(/\$basePath/g, releaseDir + "/temprelease");
  65. } else {
  66. file = file.replace(/\$basePath/g, releaseDir);
  67. }
  68. config = JSON.parse(file);
  69. global.config = config;
  70. }
  71. // 是否是开放域项目
  72. let projInfoPath = path.join(workSpaceDir, path.basename(workSpaceDir) + ".laya");
  73. let isExist = fs.existsSync(projInfoPath);
  74. if (isExist) {
  75. try {
  76. let projInfo = fs.readFileSync(projInfoPath, "utf8");
  77. projInfo = projInfo && JSON.parse(projInfo);
  78. isOpendataProj = projInfo.layaProType === 12;
  79. } catch (e) {}
  80. }
  81. });
  82. // 重新编译项目
  83. // gulp.task("compile", ["loadConfig"], function () {
  84. // if (config.compile) {
  85. // console.log("compile");
  86. // }
  87. // });
  88. // 清理release文件夹
  89. gulp.task("clearReleaseDir", ["compile"], function (cb) {
  90. if (config.clearReleaseDir) {
  91. let delList = [releaseDir, releaseDir + "_pack", config.packfileTargetValue];
  92. // 小米快游戏,使用即存的项目,删掉Laya工程文件,保留小米环境项目文件
  93. if (platform === "xmgame") {
  94. let xmProjSrc = path.join(releaseDir, config.xmInfo.projName);
  95. // 不要删掉manifest.json/main.js文件
  96. // 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
  97. delList = [`${xmProjSrc}/**`, `!${xmProjSrc}`, `!${xmProjSrc}/node_modules/**`, `!${xmProjSrc}/sign/**`, `!${xmProjSrc}/{babel.config.js,main.js,manifest.json,package.json,package-lock.json}`];
  98. } else if (platform === "oppogame") {
  99. let oppoProjSrc = path.join(releaseDir, config.oppoInfo.projName);
  100. delList = [`${oppoProjSrc}/**`, `!${oppoProjSrc}`, `!${oppoProjSrc}/dist/**`, `!${oppoProjSrc}/{manifest.json}`];
  101. } else if (platform === "vivogame") {
  102. let vvProj = path.join(releaseDir, config.vivoInfo.projName);
  103. let vvProjSrc = path.join(vvProj, "src");
  104. // 不要删掉manifest.json/main.js文件
  105. // 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
  106. delList = [`${vvProjSrc}/**`, `!${vvProjSrc}`, `!${vvProjSrc}/sign/**`, `!${vvProjSrc}/{game.js,manifest.json}`];
  107. delList = delList.concat(`${vvProj}/engine/**`, `${vvProj}/config/**`);
  108. }
  109. del(delList, { force: true }).then(paths => {
  110. cb();
  111. });
  112. } else cb();
  113. });
  114. // copy bin文件到release文件夹
  115. gulp.task("copyFile", ["clearReleaseDir"], function () {
  116. let baseCopyFilter = [`${workSpaceDir}/bin/**/*.*`, `!${workSpaceDir}/bin/indexmodule.html`, `!${workSpaceDir}/bin/import/*.*`];
  117. // 只拷贝index.js中引用的类库
  118. if (config.onlyIndexJS) {
  119. baseCopyFilter = baseCopyFilter.concat(`!${workSpaceDir}/bin/libs/*.*`);
  120. }
  121. if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,仅拷贝用到的文件
  122. config.copyFilesFilter = [`${workSpaceDir}/bin/js/bundle.js`, `${workSpaceDir}/bin/index.js`, `${workSpaceDir}/bin/game.js`];
  123. if (config.projectType !== "as") { // 开放域精简类库
  124. config.copyFilesFilter.push(`${workSpaceDir}/bin/libs/laya.opendata.min.js`);
  125. }
  126. } else if (platform === "wxgame") { // 微信项目,不拷贝index.html,不拷贝百度bin目录中的文件
  127. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.swan.json,swan-game-adapter.js}`]);
  128. } else if (platform === "bdgame") { // 百度项目,不拷贝index.html,不拷贝微信bin目录中的文件
  129. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.config.json,weapp-adapter.js}`]);
  130. } else { // web|QQ项目|bili|快游戏,不拷贝微信、百度在bin目录中的文件
  131. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/{game.js,game.json,project.config.json,weapp-adapter.js,project.swan.json,swan-game-adapter.js}`]);
  132. }
  133. // bili/alipay/qq,不拷贝index.html
  134. if (["biligame", "Alipaygame", "qqgame"].includes(platform)) {
  135. config.copyFilesFilter = config.copyFilesFilter.concat([`!${workSpaceDir}/bin/index.html`]);
  136. }
  137. // 快游戏,需要新建一个快游戏项目,拷贝的只是项目的一部分,将文件先拷贝到文件夹的临时目录中去
  138. if (QUICKGAMELIST.includes(platform)) {
  139. config.copyFilesFilter = config.copyFilesFilter.concat([`!${workSpaceDir}/bin/index.html`]);
  140. releaseDir = global.tempReleaseDir = path.join(releaseDir, "temprelease");
  141. }
  142. if (config.exclude) { // 排除文件
  143. config.excludeFilter.forEach(function(item, index, list) {
  144. releaseDir = releaseDir.replace(/\\/g, "/");
  145. config.excludeFilter[index] = item.replace(releaseDir, binPath);
  146. });
  147. config.copyFilesFilter = config.copyFilesFilter.concat(config.excludeFilter);
  148. }
  149. global.releaseDir = releaseDir;
  150. var stream = gulp.src(config.copyFilesFilter, { base: `${workSpaceDir}/bin` });
  151. return stream.pipe(gulp.dest(releaseDir));
  152. });
  153. // copy libs中的js文件到release文件夹
  154. gulp.task("copyLibsJsFile", ["copyFile"], function () {
  155. if (!config.onlyIndexJS) {
  156. return;
  157. }
  158. if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,拷贝文件时已经拷贝类库文件了
  159. return;
  160. }
  161. // 开放域项目,as语言,没有libs目录,mac系统报错
  162. let libs = path.join(workSpaceDir, "bin", "libs");
  163. if (!fs.existsSync(libs)) {
  164. return;
  165. }
  166. // 分析index.js
  167. let indexJSPath = path.join(workSpaceDir, "bin", "index.js");
  168. let indexJsContent = fs.readFileSync(indexJSPath, "utf8");
  169. let libsList = indexJsContent.match(/loadLib\(['"]libs\/[\w-./]+\.(js|wasm)['"]\)/g);
  170. if (!libsList) {
  171. libsList = [];
  172. }
  173. let
  174. item,
  175. libsName = "",
  176. libsStr = "";
  177. for (let i = 0, len = libsList.length; i < len; i++) {
  178. item = libsList[i];
  179. libsName = item.match(/loadLib\(['"]libs\/([\w-./]+\.(js|wasm))['"]\)/);
  180. libsStr += libsStr ? `,${libsName[1]}` : libsName[1];
  181. }
  182. let copyLibsList = [`${workSpaceDir}/bin/libs/{${libsStr}}`];
  183. if (!libsStr.includes(",")) {
  184. copyLibsList = [`${workSpaceDir}/bin/libs/${libsStr}`];
  185. }
  186. // 微信、百度,需要拷贝对应平台的类库
  187. if (platform === "wxgame") {
  188. copyLibsList.push(`${workSpaceDir}/bin/libs/laya.wxmini.js`);
  189. } else if (platform === "bdgame") {
  190. copyLibsList.push(`${workSpaceDir}/bin/libs/laya.bdmini.js`);
  191. } else if (platform === "qqgame") {
  192. copyLibsList.push(`${workSpaceDir}/bin/libs/laya.qqmini.js`);
  193. }
  194. var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
  195. return stream.pipe(gulp.dest(releaseDir));
  196. });
  197. // 根据不同的项目类型拷贝平台文件
  198. gulp.task("copyPlatformFile", ["copyLibsJsFile"], function () {
  199. let fileLibsPath;
  200. if (useIDENode) {
  201. fileLibsPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data");
  202. } else if (process.argv.length >= 8 && process.argv[6] === "--libspath") {
  203. fileLibsPath = process.argv[7];
  204. console.log("平台文件包是否存在: " + fs.existsSync(fileLibsPath));
  205. } else {
  206. console.log("没有接收到可用文件包位置,不拷贝对应平台文件");
  207. return;
  208. }
  209. // 开放域项目,微信发布
  210. if (platform === "wxgame" && isOpendataProj) {
  211. let platformDir = path.join(fileLibsPath, "wxfiles", "weapp-adapter.js");
  212. let stream = gulp.src(platformDir);
  213. return stream.pipe(gulp.dest(releaseDir));
  214. }
  215. // 微信项目,非开放域项目
  216. if (platform === "wxgame") {
  217. // 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
  218. let isHadWXFiles =
  219. fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
  220. fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
  221. fs.existsSync(path.join(workSpaceDir, "bin", "project.config.json")) &&
  222. fs.existsSync(path.join(workSpaceDir, "bin", "weapp-adapter.js"));
  223. if (isHadWXFiles) {
  224. return;
  225. }
  226. let platformDir = path.join(fileLibsPath, "wxfiles");
  227. let stream = gulp.src(platformDir + "/*.*");
  228. return stream.pipe(gulp.dest(releaseDir));
  229. }
  230. // 百度项目
  231. if (platform === "bdgame") {
  232. // 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
  233. let isHadBdFiles =
  234. fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
  235. fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
  236. fs.existsSync(path.join(workSpaceDir, "bin", "project.swan.json")) &&
  237. fs.existsSync(path.join(workSpaceDir, "bin", "swan-game-adapter.js"));
  238. if (isHadBdFiles) {
  239. return;
  240. }
  241. let platformDir = path.join(fileLibsPath, "bdfiles");
  242. let stream = gulp.src(platformDir + "/*.*");
  243. return stream.pipe(gulp.dest(releaseDir));
  244. }
  245. // QQ小游戏
  246. if (platform === "qqgame") {
  247. let platformDir = path.join(fileLibsPath, "qqfiles");
  248. let stream = gulp.src(platformDir + "/*.*");
  249. return stream.pipe(gulp.dest(releaseDir));
  250. }
  251. });
  252. // 拷贝文件后,针对特定平台修改文件内容
  253. gulp.task("modifyFile", ["copyPlatformFile"], function () {
  254. // QQ小游戏
  255. // if (platform === "qqgame") {
  256. // return;
  257. // }
  258. // 百度项目,修改index.js
  259. if (platform === "bdgame") {
  260. let filePath = path.join(releaseDir, "index.js");
  261. if (!fs.existsSync(filePath)) {
  262. return;
  263. }
  264. let fileContent = fs.readFileSync(filePath, "utf8");
  265. fileContent = fileContent.replace(/loadLib\(/g, "require(");
  266. fs.writeFileSync(filePath, fileContent, "utf8");
  267. return;
  268. }
  269. });
  270. // 压缩json
  271. gulp.task("compressJson", ["modifyFile"], function () {
  272. if (config.compressJson) {
  273. return gulp.src(config.compressJsonFilter, { base: releaseDir })
  274. .pipe(jsonminify())
  275. .pipe(gulp.dest(releaseDir));
  276. }
  277. });
  278. // 压缩js
  279. gulp.task("compressJs", ["compressJson"], function () {
  280. if (config.compressJs) {
  281. return gulp.src(config.compressJsFilter, { base: releaseDir })
  282. .pipe(uglify({
  283. mangle: false
  284. }))
  285. .on('error', function (err) {
  286. console.warn(err.toString());
  287. })
  288. .pipe(gulp.dest(releaseDir));
  289. }
  290. });
  291. // 压缩png,jpg
  292. gulp.task("compressImage", ["compressJs"], function () {
  293. if (config.compressImage) {
  294. return gulp.src(config.compressImageFilter, { base: releaseDir })
  295. .pipe(image({
  296. pngquant: true, //PNG优化工具
  297. optipng: false, //PNG优化工具
  298. zopflipng: true, //PNG优化工具
  299. jpegRecompress: false, //jpg优化工具
  300. mozjpeg: true, //jpg优化工具
  301. guetzli: false, //jpg优化工具
  302. gifsicle: false, //gif优化工具
  303. svgo: false, //SVG优化工具
  304. concurrent: 10, //并发线程数
  305. quiet: true //是否是静默方式
  306. // optipng: ['-i 1', '-strip all', '-fix', '-o7', '-force'],
  307. // pngquant: ['--speed=1', '--force', 256],
  308. // zopflipng: ['-y', '--lossy_8bit', '--lossy_transparent'],
  309. // jpegRecompress: ['--strip', '--quality', 'medium', '--min', 40, '--max', 80],
  310. // mozjpeg: ['-optimize', '-progressive'],
  311. // guetzli: ['--quality', 85]
  312. }))
  313. .pipe(gulp.dest(releaseDir));
  314. }
  315. });
  316. // 开放域的情况下,合并game.js和index.js,并删除game.js
  317. gulp.task("openData", ["compressImage"], function (cb) {
  318. if (config.openDataZone) {
  319. let indexPath = releaseDir + "/index.js";
  320. let indexjs = readFile(indexPath);
  321. let gamejs = readFile(releaseDir + "/game.js");
  322. if (gamejs && indexjs) {
  323. gamejs = gamejs.replace('require("index.js")', indexjs);
  324. fs.writeFileSync(indexPath, gamejs, 'utf-8');
  325. }
  326. if (isOpendataProj) {
  327. // 开放域项目,将game.js删掉,发布最小包
  328. del(`${releaseDir}/game.js`, { force: true }).then(paths => {
  329. cb();
  330. });
  331. } else {
  332. cb();
  333. }
  334. } else {
  335. cb();
  336. }
  337. });
  338. function readFile(path) {
  339. if (fs.existsSync(path)) {
  340. return fs.readFileSync(path, "utf-8");
  341. }
  342. return null;
  343. }
  344. // 生成版本管理信息
  345. gulp.task("version1", ["openData"], function () {
  346. if (config.version) {
  347. return gulp.src(config.versionFilter, { base: releaseDir })
  348. .pipe(rev())
  349. .pipe(gulp.dest(releaseDir))
  350. .pipe(revdel())
  351. .pipe(rev.manifest("version.json"))
  352. .pipe(gulp.dest(releaseDir));
  353. }
  354. });
  355. // 替换index.js里面的变化的文件名
  356. gulp.task("version2", ["version1"], function () {
  357. if (config.version) {
  358. //替换index.html和index.js里面的文件名称
  359. let htmlPath = releaseDir + "/index.html";
  360. let versionPath = releaseDir + "/version.json";
  361. let gameJSPath = releaseDir + "/game.js";
  362. let mainJSPath = releaseDir + "/main.js";
  363. let indexJSPath;
  364. let versionCon = fs.readFileSync(versionPath, "utf8");
  365. versionCon = JSON.parse(versionCon);
  366. indexJSPath = releaseDir + "/" + versionCon["index.js"];
  367. // 替换config.packfileFullValue中的路径
  368. let packfileStr = JSON.stringify(config.packfileFullValue).replace(/\\\\/g, "/");
  369. let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
  370. fs.writeFileSync(tempPackfile, packfileStr, "utf8");
  371. let srcList = [versionPath, indexJSPath, tempPackfile];
  372. if (fs.existsSync(htmlPath)) {
  373. srcList.push(htmlPath);
  374. }
  375. if (fs.existsSync(gameJSPath)) {
  376. srcList.push(gameJSPath);
  377. }
  378. if (fs.existsSync(mainJSPath)) {
  379. srcList.push(mainJSPath);
  380. }
  381. return gulp.src(srcList)
  382. .pipe(revCollector())
  383. .pipe(gulp.dest(releaseDir));
  384. }
  385. });
  386. // 筛选4M包
  387. gulp.task("packfile", ["version2"], function() {
  388. if (config.version) {
  389. // 从release目录取得带有版本号的目录
  390. let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
  391. let releasePackfile = `${releaseDir}/configTemp.json`;
  392. let packfileStr = fs.readFileSync(releasePackfile, "utf8");
  393. config.packfileFullValue = JSON.parse(packfileStr);
  394. // 删掉临时目录
  395. fs.unlinkSync(tempPackfile);
  396. fs.unlinkSync(releasePackfile);
  397. }
  398. if (config.packfile) { // 提取本地包(文件列表形式)
  399. return gulp.src(config.packfileFullValue, { base: releaseDir })
  400. .pipe(gulp.dest(config.packfileTargetValue || releaseDir + "_pack"));
  401. }
  402. });
  403. // 起始任务
  404. gulp.task("publish", ["buildXiaomiProj", "buildOPPOProj", "buildVivoProj"], function () {
  405. console.log("All tasks completed!");
  406. });