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- {
- "code": "export var SoundType;\r\n(function (SoundType) {\r\n SoundType[SoundType[\"crash\"] = 0] = \"crash\";\r\n SoundType[SoundType[\"die\"] = 1] = \"die\";\r\n SoundType[SoundType[\"extraspeed\"] = 2] = \"extraspeed\";\r\n SoundType[SoundType[\"gold\"] = 3] = \"gold\";\r\n SoundType[SoundType[\"jump\"] = 4] = \"jump\";\r\n SoundType[SoundType[\"land\"] = 5] = \"land\";\r\n SoundType[SoundType[\"xp\"] = 6] = \"xp\";\r\n SoundType[SoundType[\"fly\"] = 7] = \"fly\";\r\n})(SoundType || (SoundType = {}));\r\nexport default class PlaySoundManager {\r\n static SoundPath(_type) {\r\n return \"subpackage/res/sound/\" + SoundType[_type] + \".wav\";\r\n }\r\n static Play(type) {\r\n if (PlaySoundManager.CanPlaySound) {\r\n this.NomalSources = Laya.SoundManager.playSound(this.SoundPath(type));\r\n }\r\n }\r\n}\r\nPlaySoundManager.SoundVolume = 100;\r\nPlaySoundManager.CanPlaySound = true;\r\n",
- "references": []
- }
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