{ "code": "import { Runner } from \"./Runner\";\r\nimport PoolManager from \"./PoolManager\";\r\nimport { ResourcesManager } from \"./ResourcesManager\";\r\nimport { ScenceManager } from \"./ScenceManager\";\r\nvar Vector3 = Laya.Vector3;\r\nvar Vector4 = Laya.Vector4;\r\nimport { GameUtils } from \"../../GameUtils/GameUtils\";\r\nimport { Queue } from \"./Queue\";\r\nimport { LevelManager } from \"./LevelManager\";\r\nexport class AImanager {\r\n constructor() {\r\n this.m_aiNum = 5;\r\n this.m_aiList = [];\r\n this.randombodycolor = [\r\n new Vector4(0.25, 0.5, 1, 1),\r\n new Vector4(0.5, 0.25, 1, 1),\r\n new Vector4(1, 0.25, 1, 1),\r\n new Vector4(1, 0.25, 0.5, 1),\r\n ];\r\n AImanager.instance = this;\r\n }\r\n static get Instance() {\r\n if (AImanager.instance) {\r\n return AImanager.instance;\r\n }\r\n else {\r\n return new AImanager();\r\n }\r\n }\r\n CreatAi() {\r\n var level = LevelManager.Instance.curLevel;\r\n for (var i = 0; i < this.m_aiNum; i++) {\r\n var res = ResourcesManager.Instance.roleassets;\r\n var spr = res[GameUtils.getRandomInt(1, 6)].getChildAt(0);\r\n var model = PoolManager.Instance.CreatMeshSprite3D(spr, \"\");\r\n ScenceManager.Instance.GameScence.addChild(model);\r\n var startpoint = new Vector3(-1.4 + (i * 0.7), 0, 13);\r\n model.transform.position = startpoint;\r\n var runner = model.addComponent(Runner);\r\n runner.Ai = true;\r\n runner.m_speed = GameUtils.getRandoms(-0.03, 0.02) + level.npcspeed;\r\n runner.aioffestx = GameUtils.getRandoms(-0.001, 0.001);\r\n runner.Id = i;\r\n runner.name = \"草莓\" + (runner.Id + 1) + \"号\";\r\n runner.aimiss = level.NPCmiss;\r\n this.m_aiList.push(runner);\r\n Queue.Instance.signup(runner);\r\n }\r\n }\r\n ClearAis() {\r\n for (var i = 0; i < this.m_aiList.length; i++) {\r\n if (this.m_aiList[i].m_sprite.active) {\r\n this.m_aiList[i].m_flySprite.active = true;\r\n this.m_aiList[i].m_crown.active = true;\r\n PoolManager.Instance.RecoverMeshSprite3D(this.m_aiList[i].m_crown);\r\n PoolManager.Instance.RecoverMeshSprite3D(this.m_aiList[i].m_flySprite);\r\n PoolManager.Instance.RecoverMeshSprite3D(this.m_aiList[i].m_sprite);\r\n }\r\n }\r\n this.m_aiList = [];\r\n }\r\n RessetAis() {\r\n this.ClearAis();\r\n this.CreatAi();\r\n }\r\n}\r\n//# sourceMappingURL=AIManager.js.map", "references": [ "C:/Users/admin/Desktop/runner/src/Scripts/Game/Runner.ts", "C:/Users/admin/Desktop/runner/src/Scripts/Game/PoolManager.ts", "C:/Users/admin/Desktop/runner/src/Scripts/Game/ResourcesManager.ts", "C:/Users/admin/Desktop/runner/src/Scripts/Game/ScenceManager.ts", "C:/Users/admin/Desktop/runner/src/GameUtils/GameUtils.ts", "C:/Users/admin/Desktop/runner/src/Scripts/Game/Queue.ts", "C:/Users/admin/Desktop/runner/src/Scripts/Game/LevelManager.ts" ], "map": "{\"version\":3,\"file\":\"AIManager.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../../src/Scripts/Game/AIManager.ts\"],\"names\":[],\"mappings\":\"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,WAAW,MAAM,eAAe,CAAC;AACxC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,IAAO,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B,IAAO,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,MAAM,OAAO,SAAS;IAGlB;QAgBA,YAAO,GAAG,CAAC,CAAC;QACL,aAAQ,GAAY,EAAE,CAAC;QAC9B,oBAAe,GACf;YACI,IAAI,OAAO,CAAC,IAAI,EAAC,GAAG,EAAC,CAAC,EAAC,CAAC,CAAC;YACzB,IAAI,OAAO,CAAC,GAAG,EAAC,IAAI,EAAC,CAAC,EAAC,CAAC,CAAC;YACzB,IAAI,OAAO,CAAC,CAAC,EAAC,IAAI,EAAC,CAAC,EAAC,CAAC,CAAC;YACvB,IAAI,OAAO,CAAC,CAAC,EAAC,IAAI,EAAC,GAAG,EAAC,CAAC,CAAC;SAC5B,CAAA;QAtBG,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC;IAC9B,CAAC;IACM,MAAM,KAAK,QAAQ;QAEtB,IAAG,SAAS,CAAC,QAAQ,EACrB;YACI,OAAO,SAAS,CAAC,QAAQ,CAAC;SAC7B;aAED;YACI,OAAO,IAAI,SAAS,EAAE,CAAC;SAC1B;IACL,CAAC;IAYM,OAAO;QAEV,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC;QAC3C,KAAI,IAAI,CAAC,GAAG,CAAC,EAAC,CAAC,GAAG,IAAI,CAAC,OAAO,EAAC,CAAC,EAAE,EAClC;YACI,IAAI,GAAG,GAAG,gBAAgB,CAAC,QAAQ,CAAC,UAAU,CAAC;YAC/C,IAAI,GAAG,GAAG,GAAG,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC,EAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAa,CAAC;YACrE,IAAI,KAAK,GAAG,WAAW,CAAC,QAAQ,CAAC,iBAAiB,CAAC,GAAG,EAAC,EAAE,CAAC,CAAC;YAC3D,aAAa,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAClD,IAAI,UAAU,GAAG,IAAI,OAAO,CAAC,CAAC,GAAG,GAAC,CAAC,CAAC,GAAC,GAAG,CAAC,EAAC,CAAC,EAAC,EAAE,CAAC,CAAC;YAKhD,KAAK,CAAC,SAAS,CAAC,QAAQ,GAAG,UAAU,CAAC;YACtC,IAAI,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,MAAM,CAAW,CAAC;YAClD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;YACjB,MAAM,CAAC,OAAO,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,EAAC,IAAI,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;YAEnE,MAAM,CAAC,SAAS,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC,KAAK,EAAC,KAAK,CAAC,CAAC;YACtD,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;YACd,MAAM,CAAC,IAAI,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,EAAE,GAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC1C,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE3B,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;SACjC;IACL,CAAC;IAED,QAAQ;QAEJ,KAAI,IAAI,CAAC,GAAG,CAAC,EAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAC1C;YACI,IAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EACnC;gBACI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC3C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;gBACvC,WAAW,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gBACnE,WAAW,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;gBACvE,WAAW,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;aACvE;SACJ;QACD,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;IACvB,CAAC;IAED,SAAS;QAEL,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ\"}" }