{
  "code": "export var SoundType;\r\n(function (SoundType) {\r\n    SoundType[SoundType[\"crash\"] = 0] = \"crash\";\r\n    SoundType[SoundType[\"die\"] = 1] = \"die\";\r\n    SoundType[SoundType[\"extraspeed\"] = 2] = \"extraspeed\";\r\n    SoundType[SoundType[\"gold\"] = 3] = \"gold\";\r\n    SoundType[SoundType[\"jump\"] = 4] = \"jump\";\r\n    SoundType[SoundType[\"land\"] = 5] = \"land\";\r\n    SoundType[SoundType[\"xp\"] = 6] = \"xp\";\r\n    SoundType[SoundType[\"fly\"] = 7] = \"fly\";\r\n})(SoundType || (SoundType = {}));\r\nexport default class PlaySoundManager {\r\n    static SoundPath(_type) {\r\n        return \"subpackage/res/sound/\" + SoundType[_type] + \".wav\";\r\n    }\r\n    static Play(type) {\r\n        if (PlaySoundManager.CanPlaySound) {\r\n            this.NomalSources = Laya.SoundManager.playSound(this.SoundPath(type));\r\n        }\r\n    }\r\n}\r\nPlaySoundManager.SoundVolume = 100;\r\nPlaySoundManager.CanPlaySound = true;\r\n",
  "references": []
}
