123456789101112 |
- {
- "code": "import { CfgManager } from \"./CfgManager\";\r\nimport GameDefined, { AppSetting } from \"./GameDefined\";\r\nimport UserModel, { UserAttr } from \"../game_module/UserModel\";\r\nimport { PlayerManager } from \"./PlayerManager\";\r\nimport { GlobalVariable } from \"../game_module/GlobalVariable\";\r\nimport EnemyController from \"./EnemyController\";\r\nexport class DataController {\r\n static PlayerInfo() {\r\n var usermodel = UserModel.Instance.CurModel;\r\n }\r\n static GameInfo() {\r\n PlayerManager.Instance.stage = (Number(UserModel.Instance.CurModel.GetUserAttr(UserAttr.stage)) + 1);\r\n }\r\n static SetCfg(cfg) {\r\n CfgManager.Instance.car = cfg[GameDefined.tableName.car];\r\n CfgManager.Instance._globe = cfg[GameDefined.tableName.global];\r\n CfgManager.Instance.mission = cfg[GameDefined.tableName.mission];\r\n CfgManager.Instance.enemyteam = cfg[GameDefined.tableName.enemyteam];\r\n CfgManager.Instance.shoot = cfg[GameDefined.tableName.shoot];\r\n CfgManager.Instance._gun = cfg[GameDefined.tableName.gun];\r\n CfgManager.Instance.SetTheme(cfg[GameDefined.tableName.theme]);\r\n PlayerManager.SetGlobe();\r\n PlayerManager.Instance.SetTheme();\r\n EnemyController.Instance.SetPriority();\r\n }\r\n static Appseting(data) {\r\n AppSetting.shareimage = data[\"shareimage\"];\r\n AppSetting.sharetitle = data[\"sharetitle\"];\r\n AppSetting.keyboxLevelcount = Number(data[\"keyboxLevelcount\"]);\r\n AppSetting.bannerCanMove = Number(data[\"bannerCanMove\"]);\r\n AppSetting.moveTime = Number(data[\"moveTime\"]);\r\n AppSetting.bannergap = Number(data[\"bannergap\"]);\r\n AppSetting.OpenSceneValue = Number(data[\"OpenSceneValue\"]);\r\n GlobalVariable.sideX = Number(data[\"sideX\"]);\r\n GlobalVariable.midZ = Number(data[\"midZ\"]);\r\n GlobalVariable.sideZ = Number(data[\"sideZ\"]);\r\n GlobalVariable.aimArg = Number(data[\"aimArg\"]);\r\n GlobalVariable.bossBulletSpawTime = Number(data[\"bossBulletSpawTime\"]);\r\n GlobalVariable.boomCarSpeed = Number(data[\"boomCarSpeed\"]);\r\n GlobalVariable.boomDisFor = Number(data[\"boomDisFor\"]);\r\n GlobalVariable.boomDisBoom = Number(data[\"boomDisBoom\"]);\r\n GlobalVariable.bossStartShootTime = Number(data[\"bossStartShootTime\"]);\r\n GlobalVariable.enemyShartShootTime = Number(data[\"enemyShartShootTime\"]);\r\n GlobalVariable.bulletXoffset = Number(data[\"bulletXoffset\"]);\r\n GlobalVariable.sliderOffset = Number(data[\"sliderOffset\"]);\r\n GlobalVariable.bulletSpeed = Number(data[\"bulletSpeed\"]);\r\n }\r\n}\r\n",
- "references": [
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/CfgManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/GameDefined.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/UserModel.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PlayerManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/GlobalVariable.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EnemyController.ts"
- ]
- }
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