fc1a82218736faf5632c91d2d988e13fba46bfab 1.9 KB

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  1. {
  2. "code": "import { ui } from \"../../ui/layaMaxUI\";\r\nimport ViewManager, { ViewType } from \"../../GameLogic/ViewManager\";\r\nimport { EventManager } from \"../../GameLogic/EventManager\";\r\nimport { HuituiSdk } from \"../../game_module/HuituiSdk\";\r\nexport class HotExport extends ui.HotExportUI {\r\n constructor() {\r\n super();\r\n this.resizeHander();\r\n EventManager.on(Laya.Event.RESIZE, this, this.resizeHander);\r\n }\r\n InitDate() {\r\n }\r\n InitHandler() {\r\n this.bg.on(Laya.Event.CLICK, this, this.CloseOnHandle);\r\n }\r\n CloseOnHandle(e) {\r\n ViewManager.Instance.CloseView(ViewType.HotExport);\r\n }\r\n InitUi(data) {\r\n this.RefreshList();\r\n if (HuituiSdk.adData.length > 12)\r\n this.GunGun();\r\n }\r\n GunGun() {\r\n this.list.scrollBar.value = 0;\r\n let maxnum2 = this.list.scrollBar.max;\r\n var temp1 = 1;\r\n Laya.timer.frameLoop(1, this, () => {\r\n this.list.scrollBar.value += temp1;\r\n if (this.list.scrollBar.value >= maxnum2 || this.list.scrollBar.value <= 0) {\r\n temp1 = -temp1;\r\n }\r\n ;\r\n });\r\n }\r\n OnShow(data) {\r\n this.InitHandler();\r\n this.InitUi();\r\n }\r\n OnClose() {\r\n this.bg.off(Laya.Event.CLICK, this, this.CloseOnHandle);\r\n EventManager.off(Laya.Event.RESIZE, this, this.resizeHander);\r\n Laya.timer.clearAll(this);\r\n }\r\n resizeHander() {\r\n this.height = Laya.stage.height;\r\n }\r\n RefreshList() {\r\n HuituiSdk.SetHuTuiList(null, this.list, 1, true);\r\n }\r\n}\r\n",
  3. "references": [
  4. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/ViewManager.ts",
  5. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EventManager.ts",
  6. "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/HuituiSdk.ts"
  7. ]
  8. }