123456789101112 |
- {
- "code": "import { ui } from \"../ui/layaMaxUI\";\r\nimport { EventManager } from \"../GameLogic/EventManager\";\r\nimport ViewManager, { ViewType } from \"../GameLogic/ViewManager\";\r\nimport GameManager from \"../GameLogic/GameManager\";\r\nimport BannerAndVideo1 from \"../game_module/BannerAndVideo1\";\r\nimport { HuituiSdk } from \"../game_module/HuituiSdk\";\r\nexport default class EasterUi extends ui.EasterUiUI {\r\n constructor() {\r\n super();\r\n this.eastertime = 5;\r\n this.temp = 0;\r\n this.isStop = false;\r\n EasterUi.instance = this;\r\n this.resizeHander();\r\n EventManager.on(Laya.Event.RESIZE, this, this.resizeHander);\r\n }\r\n static get Instance() {\r\n return EasterUi.instance;\r\n }\r\n resizeHander() {\r\n this.height = Laya.stage.height;\r\n }\r\n OnShow(data) {\r\n this.InitDate();\r\n this.InitHandler();\r\n this.InitUi();\r\n BannerAndVideo1.CheatBanner(this.btnBox);\r\n }\r\n InitDate() {\r\n this.isStop = false;\r\n }\r\n InitUi() {\r\n this.easterTime.value = this.eastertime.toString();\r\n this.CountDown();\r\n HuituiSdk.SetHuTuiList(null, this.list, 1, true);\r\n this.GunGun();\r\n }\r\n GunGun() {\r\n this.list.scrollBar.value = 0;\r\n var maxnum = this.list.scrollBar.max;\r\n var temp = 1;\r\n Laya.timer.frameLoop(1, this, () => {\r\n this.list.scrollBar.value += temp;\r\n if (this.list.scrollBar.value >= maxnum || this.list.scrollBar.value <= 0) {\r\n temp = -temp;\r\n }\r\n });\r\n }\r\n InitHandler() {\r\n this.videoBtn.CZ = () => {\r\n this.VideoEaster();\r\n };\r\n this.backBtn.CZ = () => {\r\n this.BackUI();\r\n };\r\n }\r\n CountDown() {\r\n Laya.timer.loop(1000, this, this.TimeCom);\r\n }\r\n TimeCom() {\r\n if (this.isStop)\r\n return;\r\n this.eastertime--;\r\n this.easterTime.value = this.eastertime.toString();\r\n if (this.eastertime <= 0) {\r\n this.BackUI();\r\n }\r\n }\r\n VideoEaster() {\r\n this.isStop = true;\r\n BannerAndVideo1.ShowVideo((isok) => {\r\n this.isStop = false;\r\n if (isok)\r\n this.Easter();\r\n });\r\n }\r\n Easter() {\r\n ViewManager.Instance.CloseView(ViewType.EasterUi);\r\n GameManager.Instance.Easter();\r\n }\r\n BackUI() {\r\n ViewManager.Instance.CloseView(ViewType.EasterUi);\r\n GameManager.Instance.GameOver();\r\n }\r\n OnClose() {\r\n Laya.timer.clearAll(this);\r\n EventManager.off(Laya.Event.RESIZE, this, this.resizeHander);\r\n EasterUi.instance = null;\r\n BannerAndVideo1.Clear();\r\n }\r\n}\r\n",
- "references": [
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Util/Mathf.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EventManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/ViewManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/GameManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/BannerAndVideo1.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/HuituiSdk.ts"
- ]
- }
|