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- {
- "code": "import { EventManager } from \"../GameLogic/EventManager\";\r\nvar Tween = Laya.Tween;\r\nimport GameSetting from \"../game_module/GameSetting\";\r\nimport { WXSdk } from \"../game_module/WXSdk\";\r\nimport UserModel from \"../game_module/UserModel\";\r\nimport NetManager from \"../game_module/NetManager\";\r\nimport AssetController from \"../GameLogic/AssetController\";\r\nimport ViewManager, { ViewType } from \"../GameLogic/ViewManager\";\r\nimport { ui } from \"../ui/layaMaxUI\";\r\nimport InputController from \"../GameLogic/InputController\";\r\nimport { ShareModule, OnHideHandler } from \"../game_module/ShareModule\";\r\nimport { SettingController } from \"../GameLogic/SettingController\";\r\nimport { SceneController } from \"../GameLogic/SceneController\";\r\nimport { HuituiSdk } from \"../game_module/HuituiSdk\";\r\nimport BannerAndVideo1 from \"../game_module/BannerAndVideo1\";\r\nexport default class LoadUi extends ui.LoadUiUI {\r\n constructor() {\r\n super();\r\n this.proCom = false;\r\n this.a = new Laya.Vector3();\r\n this.loadResCom = false;\r\n this.loginCom = false;\r\n this.errorTime = 0;\r\n this.timers = 0;\r\n LoadUi.instance = this;\r\n EventManager.on(Laya.Event.RESIZE, this, this.resizeHander);\r\n }\r\n static get Instance() {\r\n return LoadUi.instance;\r\n }\r\n resizeHander() {\r\n this.height = Laya.stage.height;\r\n this.bg.height = Laya.stage.height;\r\n }\r\n OnShow(data) {\r\n this.preclip.value = \"0\";\r\n this.InitUi();\r\n this.LoginGame();\r\n this.LoadSubpackage();\r\n Laya.timer.frameOnce(5, this, () => {\r\n this.resizeHander();\r\n });\r\n HuituiSdk.login();\r\n }\r\n InitDate() {\r\n }\r\n InitHandler() {\r\n }\r\n InitUi() {\r\n Tween.to(this.a, {\r\n x: 1, update: new Laya.Handler(this, () => {\r\n var num = this.a.x;\r\n num = num * 100;\r\n this.preclip.value = Math.ceil(num) + \"\";\r\n })\r\n }, 1500, Laya.Ease.quadInOut, new Laya.Handler(this, () => {\r\n this.preclip.value = \"100\";\r\n this.proCom = true;\r\n this.AllCom();\r\n }));\r\n }\r\n LoadRes() {\r\n AssetController.Instance.LoadAsset(() => {\r\n this.loadResCom = true;\r\n this.AllCom();\r\n });\r\n }\r\n LoginGame() {\r\n if (GameSetting.isWx) {\r\n WXSdk.Login((data) => {\r\n this.onWxLoginHandler(data);\r\n });\r\n }\r\n else {\r\n this.LocalLogin();\r\n }\r\n }\r\n onWxLoginHandler(params) {\r\n console.log(\"微信回调成功!\");\r\n console.log(params);\r\n if (params == \"error\" || params.code == null) {\r\n if (this.errorTime == 0) {\r\n WXSdk.AldEvent(1, \"微信登录失败!\");\r\n }\r\n this.errorTime++;\r\n if (this.errorTime >= 3)\r\n return;\r\n WXSdk.Login((data) => {\r\n this.onWxLoginHandler(data);\r\n });\r\n }\r\n else {\r\n if (this.errorTime == 0) {\r\n WXSdk.AldEvent(1, \"微信登录成功!\");\r\n }\r\n let systemInfo = WXSdk.SystemInfo();\r\n let platformModel = \"ipx\";\r\n if (systemInfo != null) {\r\n var model = systemInfo.model;\r\n platformModel = `${systemInfo.brand}_${model}_${systemInfo.system}_wx${systemInfo.version}_SDKVer${systemInfo.SDKVersion}`;\r\n console.log(\"platformModel:\" + platformModel);\r\n }\r\n new UserModel(params.code, params.nickName, params.avatarUrl, params.gender, params.country, params.province, params.city, platformModel, WXSdk.ShareId, WXSdk.Chanel);\r\n this.LocalLogin();\r\n }\r\n }\r\n LocalLogin() {\r\n WXSdk.AldEvent(1, \"开始本地登陆...\");\r\n NetManager.Instance.login(null, (data) => {\r\n this.OnLoginComplete(data);\r\n }, (data) => {\r\n this.OnLoginError(data);\r\n });\r\n }\r\n OnLoginComplete(data) {\r\n if (data[\"code\"] != \"0\") {\r\n console.log(\"登录异常错误!\");\r\n WXSdk.AldEvent(1, \"本地登录失败!\");\r\n this.timers++;\r\n if (this.timers >= 4)\r\n return;\r\n if (GameSetting.isWx) {\r\n WXSdk.Login((data) => {\r\n this.onWxLoginHandler(data);\r\n });\r\n }\r\n else {\r\n this.LocalLogin();\r\n }\r\n }\r\n else {\r\n this.loginCom = true;\r\n this.AllCom();\r\n }\r\n }\r\n OnLoginError(data) {\r\n console.log(\"登录错误\");\r\n }\r\n LoadSubpackage() {\r\n WXSdk.LoadSubPackage(\"subpackage\", (com) => {\r\n if (com) {\r\n console.log(\"subpackage com++++++++++++++++\");\r\n WXSdk.LoadSubPackage(\"subpackage1\");\r\n LoadUi.instance.LoadRes();\r\n }\r\n });\r\n }\r\n AllCom() {\r\n if (this.proCom && this.loadResCom && this.loginCom) {\r\n SceneController.Instance.INITGAME();\r\n BannerAndVideo1.InitVideo();\r\n Laya.timer.once(1000, this, () => {\r\n ViewManager.Instance.OpenView(ViewType.MainUi);\r\n InputController.Instance.InitMouseEvent();\r\n ShareModule.OnShowHandle();\r\n SettingController.Instance.Init();\r\n OnHideHandler.Reg();\r\n });\r\n }\r\n }\r\n OnClose() {\r\n LoadUi.instance = null;\r\n EventManager.off(Laya.Event.RESIZE, this, this.resizeHander);\r\n }\r\n}\r\n",
- "references": [
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EventManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/GameSetting.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/WXSdk.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/UserModel.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/NetManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/AssetController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/ViewManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/InputController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/ShareModule.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/SettingController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/SceneController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/HuituiSdk.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/BannerAndVideo1.ts"
- ]
- }
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