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- {
- "code": "import LevelController from \"../GameLogic/LevelController\";\r\nimport Dictionary from \"../Util/Dictionary\";\r\nimport { PoolManager } from \"../GameLogic/PoolManager\";\r\nimport PlayerController from \"./PlayerController\";\r\nimport FriendController from \"./FriendController\";\r\nimport { Enemy } from \"../GameLogic/Enemy\";\r\nexport default class EnemyController {\r\n constructor() {\r\n this.frameCount = 10;\r\n this.enemyDic = new Dictionary();\r\n }\r\n static get Instance() {\r\n return this.instance || (this.instance = new EnemyController());\r\n }\r\n CreateEnemy(startPos) {\r\n this.startPos = startPos;\r\n let count = LevelController.Instance._level.enemy;\r\n let hp = LevelController.Instance._level.enemy_hp;\r\n for (let index = 0; index < count; index++) {\r\n let a = index;\r\n Laya.timer.frameOnce(a * this.frameCount, this, this._crete, [hp], false);\r\n }\r\n }\r\n _crete(hp) {\r\n let e = PoolManager.Instance.SetActiveObject(PoolManager.pooltype.enemy);\r\n if (!e)\r\n return;\r\n PlayerController.Instance.playerContainer.addChild(e);\r\n e.transform.position = this.startPos.clone();\r\n let ps = e.getComponent(Enemy);\r\n if (!ps)\r\n ps = e.addComponent(Enemy);\r\n let sp = this.GetTar();\r\n ps.SetTar(sp, hp);\r\n this.enemyDic.set(e.id, ps);\r\n }\r\n GetTar() {\r\n let p = PlayerController.Instance.ArriveIsdead();\r\n if (!p) {\r\n if (Math.random() > 0.5) {\r\n return PlayerController.Instance.playerBehavior.body;\r\n }\r\n else {\r\n let s = FriendController.Instance.GetGetSp();\r\n if (!s)\r\n return PlayerController.Instance.playerBehavior.body;\r\n else\r\n return s;\r\n }\r\n }\r\n else {\r\n let s = FriendController.Instance.GetGetSp();\r\n if (!s)\r\n return null;\r\n else\r\n return s;\r\n }\r\n }\r\n RemoveEnemy(sp) {\r\n this.enemyDic.delete(sp.id);\r\n }\r\n CheackGame() {\r\n }\r\n PlayerGetEnemy() {\r\n for (const key in this.enemyDic.container) {\r\n const element = this.enemyDic.get(key);\r\n return element.selfobj;\r\n }\r\n return null;\r\n }\r\n Reset() {\r\n let arr = [];\r\n for (const key in this.enemyDic.container) {\r\n arr.push(key);\r\n }\r\n if (arr.length > 0) {\r\n for (let index = 0; index < arr.length; index++) {\r\n const element = arr[index];\r\n let s = this.enemyDic.get(element);\r\n if (s)\r\n s.Des();\r\n }\r\n }\r\n console.log(\"this.enemyDic.size\", this.enemyDic.size);\r\n }\r\n}\r\n//# sourceMappingURL=EnemyController.js.map",
- "references": [
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/LevelController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Util/Dictionary.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PoolManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/PlayerController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/FriendController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/Enemy.ts"
- ],
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- }
|