fc68898506838b7f423be5de32a2dbc58076d7cc 10 KB

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  1. {
  2. "code": "var Vector3 = Laya.Vector3;\r\nimport { PoolManager } from \"../GameLogic/PoolManager\";\r\nimport Player from \"../GameLogic/Player\";\r\nimport { SceneController } from \"../GameLogic/SceneController\";\r\nimport CamController from \"./CamController\";\r\nimport { MatrixTransform } from \"../Util/MatrixTransform\";\r\nimport { AnimatorClip } from \"../GameLogic/DefinedType\";\r\nimport { GlobalVariable } from \"../game_module/GlobalVariable\";\r\nimport { PlayerBullet } from \"../GameLogic/PlayerBullet\";\r\nimport { PlayerManager } from \"../GameLogic/PlayerManager\";\r\nimport { EventManager, EventType } from \"../GameLogic/EventManager\";\r\nexport default class PlayerController {\r\n constructor() {\r\n this.isClickCom = true;\r\n this.isStop = true;\r\n }\r\n static get Instance() {\r\n return this.instance || (this.instance = new PlayerController());\r\n }\r\n Init(startPos, playerCon) {\r\n this.playerStartTra = startPos.transform;\r\n this.playerContainer = playerCon;\r\n }\r\n CreatePlayer() {\r\n let p = PoolManager.Instance.SetActiveObject(PoolManager.pooltype.player + PlayerManager.Instance.playerId);\r\n if (p) {\r\n this.player = p;\r\n this.SetFriendPoint(p);\r\n this.playerTra = this.player.transform;\r\n this.playerTra.position = this.playerStartTra.position.clone();\r\n this.playerTra.rotationEuler = this.playerStartTra.rotationEuler.clone();\r\n this.playerContainer.addChild(this.player);\r\n let ps = this.player.getComponent(Player);\r\n if (ps)\r\n this.playerBehavior = ps;\r\n else\r\n this.playerBehavior = this.player.addComponent(Player);\r\n }\r\n }\r\n SetFriendPoint(player) {\r\n this.FriendArrPos = [];\r\n let par = player.getChildByName(\"FriendSpawPos\");\r\n if (!par)\r\n console.error(\"friend父物体不存在\");\r\n for (let index = 0; index < par.numChildren; index++) {\r\n let data = {};\r\n data[\"ishave\"] = false;\r\n data[\"sp\"] = par.getChildAt(index);\r\n this.FriendArrPos.push(data);\r\n }\r\n }\r\n GetFrindPar() {\r\n for (let index = 0; index < this.FriendArrPos.length; index++) {\r\n const element = this.FriendArrPos[index];\r\n if (!element[\"ishave\"])\r\n return element;\r\n }\r\n return null;\r\n }\r\n SetPlayerPos(x) {\r\n if (!this._camera) {\r\n this._camera = CamController.Instance._camer;\r\n this._dis = -Vector3.distance(this.playerTra.position, this._camera.transform.position);\r\n this._y = MatrixTransform.WorldToScreen2(this._camera, this.playerTra.position).y;\r\n }\r\n let uiP = new Vector3(x, this._y, this._dis);\r\n let p = MatrixTransform.ScreenToWorld(this._camera, uiP);\r\n this.playerTra.localPositionX = p.x;\r\n }\r\n StartGame() {\r\n if (this.playerBehavior) {\r\n this.playerBehavior.StartMove();\r\n this.playerBehavior.PlayAni(AnimatorClip.animator.RunAndGun, 2);\r\n }\r\n }\r\n SliderPlayer(offsetX) {\r\n let x = offsetX.toFixed(2);\r\n let x1 = Number(x) * GlobalVariable.sliderFactor;\r\n if (this.playerBehavior)\r\n this.playerBehavior.Slider(x1);\r\n }\r\n CreateBullet() {\r\n if (!this.playerBehavior)\r\n return;\r\n this.isStop = false;\r\n EventManager.event(EventType.Event.StartShot);\r\n if (!this.isClickCom)\r\n return;\r\n this.isClickCom = false;\r\n this._CreateBullet();\r\n Laya.timer.loop(PlayerManager.bulletTime * 1000, this, this.LoopCreate);\r\n }\r\n LoopCreate() {\r\n if (this.isStop) {\r\n Laya.timer.clear(this, this.LoopCreate);\r\n this.isClickCom = true;\r\n return;\r\n }\r\n this._CreateBullet();\r\n }\r\n _CreateBullet() {\r\n let bulletPos = this.playerBehavior.CreateBullet();\r\n let bu = PoolManager.Instance.SetActiveObject(PoolManager.pooltype.PlayerBullet);\r\n if (bu) {\r\n SceneController.Instance.bulletCon.addChild(bu);\r\n bu.transform.position = bulletPos.position.clone();\r\n bu.transform.localRotationEuler = bulletPos.rotationEuler.clone();\r\n let pb = bu.getComponent(PlayerBullet);\r\n if (!pb)\r\n pb = bu.addComponent(PlayerBullet);\r\n pb.StartMove(bulletPos);\r\n }\r\n }\r\n StopCreate() {\r\n this.isStop = true;\r\n EventManager.event(EventType.Event.StopShot);\r\n }\r\n IsBulleting() {\r\n return !this.isStop;\r\n }\r\n}\r\n//# sourceMappingURL=PlayerController.js.map",
  3. "references": [
  4. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PoolManager.ts",
  5. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/Player.ts",
  6. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/SceneController.ts",
  7. "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/CamController.ts",
  8. "D:/GitProject/GunGang/gungang_laya/gungang/src/Util/MatrixTransform.ts",
  9. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/DefinedType.ts",
  10. "D:/GitProject/GunGang/gungang_laya/gungang/src/Util/Mathf.ts",
  11. "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/GlobalVariable.ts",
  12. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PlayerBullet.ts",
  13. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/GameManager.ts",
  14. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PlayerManager.ts",
  15. "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EventManager.ts"
  16. ],
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  18. }