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- {
- "code": "var Vector3 = Laya.Vector3;\r\nimport { AnimatorClip } from \"./DefinedType\";\r\nimport { Mathf } from \"../Util/Mathf\";\r\nimport { GlobalVariable } from \"../game_module/GlobalVariable\";\r\nimport { SceneController } from \"./SceneController\";\r\nvar Quaternion = Laya.Quaternion;\r\nimport FriendController from \"../Controller/FriendController\";\r\nimport { PoolManager } from \"./PoolManager\";\r\nimport { PlayerBullet } from \"./PlayerBullet\";\r\nimport PlayerController from \"../Controller/PlayerController\";\r\nimport { EventManager, EventType } from \"./EventManager\";\r\nexport default class Friend extends Laya.Script3D {\r\n constructor() {\r\n super(...arguments);\r\n this._up = new Vector3(0, 1, 0);\r\n this.isreturn = false;\r\n this.isClickCom = true;\r\n this.isStop = true;\r\n }\r\n onAwake() {\r\n this.selfobj = this.owner;\r\n this.tran = this.selfobj.transform;\r\n this.animator = this.selfobj.getChildAt(0).getComponent(Laya.Animator);\r\n this.rayPoint = this.selfobj.getChildByName(\"rayPoint\").transform;\r\n this.bulletPos = this.selfobj.getChildByName(\"bulletPos\").transform;\r\n this.forW = Mathf.VecZero;\r\n this.speed = GlobalVariable.friendspeed;\r\n this.quaternion1 = new Quaternion();\r\n }\r\n SetTar(tar) {\r\n this.dataPar = tar;\r\n this.dataPar[\"ishave\"] = true;\r\n this.tar = this.dataPar[\"sp\"];\r\n this.tarTra = this.tar.transform;\r\n }\r\n TweenFall() {\r\n let tween = Laya.Tween.to(this.tran, { localPositionY: 0 }, 400, Laya.Ease.quintIn, Laya.Handler.create(this, () => {\r\n tween.clear();\r\n this.StartMove();\r\n }, null, false));\r\n }\r\n StartMove() {\r\n this.PlayAni(AnimatorClip.animator.RunAndGun, 2);\r\n this.isreturn = false;\r\n Laya.timer.frameLoop(1, this, this.Move);\r\n }\r\n _createRay() {\r\n this.CreateRay();\r\n }\r\n Move() {\r\n if (this.isreturn) {\r\n this._createRay();\r\n return;\r\n }\r\n let tarPos = this.tarTra.position.clone();\r\n Vector3.subtract(tarPos, this.tran.position, this.forW);\r\n Vector3.normalize(this.forW, this.forW);\r\n this.forW = new Vector3(this.forW.x * this.speed, this.forW.y * this.speed, this.forW.z * this.speed);\r\n this.tran.translate(this.forW, false);\r\n if (Vector3.distance(this.tran.position, tarPos) < 0.05) {\r\n this.ArriveTarPos();\r\n return;\r\n }\r\n Quaternion.lookAt(tarPos, this.tran.position, this._up, this.quaternion1);\r\n this.quaternion1.invert(this.quaternion1);\r\n Quaternion.slerp(this.tran.rotation, this.quaternion1, 0.1, this.quaternion1);\r\n this.tran.rotation = this.quaternion1.clone();\r\n }\r\n ArriveTarPos() {\r\n this.isClickCom = true;\r\n this.isStop = true;\r\n this.isreturn = true;\r\n this.tar.addChild(this.selfobj);\r\n this.tran.localPosition = Mathf.VecZero;\r\n this.PlayAni(AnimatorClip.animator.RunAndGun, 2);\r\n let tween = Laya.Tween.to(this.tran, { localRotationEulerY: 0 }, 100, Laya.Ease.quintIn, Laya.Handler.create(this, () => {\r\n tween.clear();\r\n this.tran.localRotationEuler = Mathf.VecZero;\r\n this.BulletHandler();\r\n if (PlayerController.Instance.IsBulleting())\r\n this.CreateBullet();\r\n }, null, false));\r\n }\r\n CreateRay() {\r\n let origP = this.rayPoint.position;\r\n if (!this._scene) {\r\n this._scene = SceneController.Instance._mainscene;\r\n }\r\n if (!this.rayF) {\r\n this.rayF = new Laya.Ray(Mathf.VecZero, new Vector3(0, 0, 1));\r\n this.outHitF = new Laya.HitResult();\r\n }\r\n this.rayF.origin = origP;\r\n let isHItF = this._scene.physicsSimulation.rayCast(this.rayF, this.outHitF, GlobalVariable.playerRayLengthF);\r\n if (isHItF) {\r\n let obj = this.outHitF.collider.owner;\r\n return;\r\n }\r\n if (!this.rayL) {\r\n this.rayL = new Laya.Ray(Mathf.VecZero, new Vector3(1, 0, 0));\r\n this.outHitL = new Laya.HitResult();\r\n }\r\n this.rayL.origin = origP;\r\n let isHItL = this._scene.physicsSimulation.rayCast(this.rayL, this.outHitL, GlobalVariable.playerRayLengthLR);\r\n if (isHItL) {\r\n let obj = this.outHitL.collider.owner;\r\n return;\r\n }\r\n if (!this.rayR) {\r\n this.rayR = new Laya.Ray(Mathf.VecZero, new Vector3(-1, 0, 0));\r\n this.outHitR = new Laya.HitResult();\r\n }\r\n this.rayR.origin = origP;\r\n let isHItR = this._scene.physicsSimulation.rayCast(this.rayR, this.outHitR, GlobalVariable.playerRayLengthLR);\r\n if (isHItR) {\r\n let obj = this.outHitR.collider.owner;\r\n return;\r\n }\r\n }\r\n PlayAni(clip, speed, callback) {\r\n this.animator.play(clip);\r\n if (!speed)\r\n speed = 1;\r\n this.animator.speed = speed;\r\n }\r\n BulletHandler() {\r\n EventManager.on(EventType.Event.StartShot, this, this.CreateBullet);\r\n EventManager.on(EventType.Event.StopShot, this, this.StopCreate);\r\n }\r\n CreateBullet() {\r\n this.isStop = false;\r\n if (!this.isClickCom)\r\n return;\r\n this.isClickCom = false;\r\n this._CreateBullet();\r\n Laya.timer.loop(FriendController.bulletTime * 1000, this, this.LoopCreate);\r\n }\r\n LoopCreate() {\r\n if (this.isStop) {\r\n Laya.timer.clear(this, this.LoopCreate);\r\n this.isClickCom = true;\r\n return;\r\n }\r\n this._CreateBullet();\r\n }\r\n _CreateBullet() {\r\n let bu = PoolManager.Instance.SetActiveObject(PoolManager.pooltype.PlayerBullet);\r\n if (bu) {\r\n SceneController.Instance.bulletCon.addChild(bu);\r\n bu.transform.position = this.bulletPos.position.clone();\r\n bu.transform.localRotationEuler = this.bulletPos.rotationEuler.clone();\r\n let pb = bu.getComponent(PlayerBullet);\r\n if (!pb)\r\n pb = bu.addComponent(PlayerBullet);\r\n pb.StartMove(this.bulletPos);\r\n }\r\n }\r\n StopCreate() {\r\n this.isStop = true;\r\n }\r\n Des() {\r\n Laya.timer.clearAll(this);\r\n Laya.Tween.clearAll(this);\r\n EventManager.off(EventType.Event.StartShot, this, this.CreateBullet);\r\n EventManager.off(EventType.Event.StopShot, this, this.StopCreate);\r\n }\r\n onDestroy() {\r\n }\r\n}\r\n//# sourceMappingURL=Friend.js.map",
- "references": [
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/DefinedType.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Util/Mathf.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/CamController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/game_module/GlobalVariable.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/SceneController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/FriendController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PoolManager.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/PlayerBullet.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/Controller/PlayerController.ts",
- "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/EventManager.ts"
- ],
- "map": 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- }
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