123456 |
- {
- "code": "export class EventManager {\r\n static get Disispatcher() {\r\n return EventManager.disispatcher || (EventManager.disispatcher = new Laya.EventDispatcher());\r\n }\r\n static on(type, call, data) {\r\n this.Disispatcher.on(type, call, data);\r\n }\r\n static off(type, call, data) {\r\n this.Disispatcher.off(type, call, data);\r\n }\r\n static event(type, data = null) {\r\n this.Disispatcher.event(type, data);\r\n }\r\n}\r\nexport class EventType {\r\n}\r\nEventType.Event = {\r\n CamFollowArg: \"CamFollowArg\",\r\n SetAimPos: \"SetAimPos\",\r\n RefreshBulletCount: \"RefreshBulletCount\",\r\n RefreshRemainEnemyCount: \"RefreshRemainEnemyCount\",\r\n GameShowTips: \"GameShowTips\",\r\n StartShot: 'StartShot',\r\n StopShot: 'StopShot'\r\n};\r\n//# sourceMappingURL=EventManager.js.map",
- "references": [],
- "map": "{\"version\":3,\"file\":\"EventManager.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/GameLogic/EventManager.ts\"],\"names\":[],\"mappings\":\"AAAA,MAAM,OAAO,YAAY;IAEb,MAAM,KAAK,YAAY;QAC3B,OAAO,YAAY,CAAC,YAAY,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;IACjG,CAAC;IAEM,MAAM,CAAC,EAAE,CAAC,IAAY,EAAE,IAAS,EAAE,IAAS;QAC/C,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC3C,CAAC;IACM,MAAM,CAAC,GAAG,CAAC,IAAY,EAAE,IAAS,EAAE,IAAS;QAChD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5C,CAAC;IACM,MAAM,CAAC,KAAK,CAAC,IAAY,EAAE,OAAY,IAAI;QAC9C,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;CACJ;AACD,MAAM,OAAO,SAAS;;AACX,eAAK,GAAG;IACX,YAAY,EAAE,cAAc;IAC5B,SAAS,EAAE,WAAW;IACtB,kBAAkB,EAAE,oBAAoB;IACxC,uBAAuB,EAAE,yBAAyB;IAClD,YAAY,EAAE,cAAc;IAG5B,SAAS,EAAE,WAAW;IACtB,QAAQ,EAAE,UAAU;CACvB,CAAC\"}"
- }
|