7f0e7b57d99023ddb8f750ce34c6787c70419eaa 1.8 KB

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  1. {
  2. "code": "export default class GameDefined {\r\n}\r\nGameDefined.main_path = \"subpackage/LayaScene_main/Conventional/main.ls\";\r\nGameDefined.player_path = [\"subpackage/LayaScene_role/Conventional/player1.lh\",\r\n \"subpackage/LayaScene_role/Conventional/player2.lh\"\r\n];\r\nGameDefined.enemy_path = \"subpackage/LayaScene_role/Conventional/enemy.lh\";\r\nGameDefined.playerBullet_path = \"subpackage/LayaScene_prop/Conventional/PlayerBullet.lh\";\r\nGameDefined.tower_path = \"subpackage/LayaScene_prop/Conventional/Tower.lh\";\r\nGameDefined.muchs = [\r\n \"100万\",\r\n \"61万\",\r\n \"8万\",\r\n \"16万\", \"55万\",\r\n \"123万\",\r\n \"1004万\",\r\n \"88万\",\r\n \"69万\",\r\n \"90万\",\r\n \"7万\",\r\n \"14万\",\r\n \"6万\",\r\n \"12万\",\r\n];\r\nGameDefined.tableName = {\r\n car: \"car\",\r\n global: \"global\",\r\n mission: \"mission\",\r\n enemyteam: \"enemyteam\",\r\n shoot: \"shoot\",\r\n gun: \"gun\",\r\n theme: \"theme\"\r\n};\r\nexport class AppSetting {\r\n}\r\n//# sourceMappingURL=GameDefined.js.map",
  3. "references": [],
  4. "map": "{\"version\":3,\"file\":\"GameDefined.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/GameLogic/GameDefined.ts\"],\"names\":[],\"mappings\":\"AACA,MAAM,CAAC,OAAO,OAAO,WAAW;;AAEd,qBAAS,GAAG,gDAAgD,CAAC;AAC7D,uBAAW,GAAG,CAAC,mDAAmD;IAChF,mDAAmD;CAClD,CAAA;AACa,sBAAU,GAAG,iDAAiD,CAAC;AAE/D,6BAAiB,GAAG,wDAAwD,CAAC;AAC7E,sBAAU,GAAG,iDAAiD,CAAA;AAMrE,iBAAK,GAAG;IACX,MAAM;IACN,KAAK;IACL,IAAI;IACJ,KAAK,EAAE,KAAK;IACZ,MAAM;IACN,OAAO;IACP,KAAK;IACL,KAAK;IACL,KAAK;IACL,IAAI;IACJ,KAAK;IACL,IAAI;IACJ,KAAK;CACR,CAAC;AAKY,qBAAS,GAAG;IACtB,GAAG,EAAE,KAAK;IACV,MAAM,EAAE,QAAQ;IAChB,OAAO,EAAE,SAAS;IAClB,SAAS,EAAE,WAAW;IACtB,KAAK,EAAE,OAAO;IACd,GAAG,EAAE,KAAK;IACV,KAAK,EAAE,OAAO;CACjB,CAAC;AAON,MAAM,OAAO,UAAU;CAUtB\"}"
  5. }