123456 |
- {
- "code": "export class AnimatorClip {\r\n}\r\nAnimatorClip.animator = {\r\n Idle: \"Idle\",\r\n CrouchFiring: \"CrouchFiring\",\r\n Dance: \"Dance\",\r\n RunAndGun: \"RunAndGun\",\r\n RunningHysteric: \"RunningHysteric\"\r\n};\r\nexport var ColliderLayer;\r\n(function (ColliderLayer) {\r\n ColliderLayer[ColliderLayer[\"tower\"] = 8] = \"tower\";\r\n ColliderLayer[ColliderLayer[\"barrier\"] = 9] = \"barrier\";\r\n ColliderLayer[ColliderLayer[\"enemy\"] = 10] = \"enemy\";\r\n ColliderLayer[ColliderLayer[\"cube1\"] = 11] = \"cube1\";\r\n ColliderLayer[ColliderLayer[\"cube2\"] = 12] = \"cube2\";\r\n ColliderLayer[ColliderLayer[\"cube3\"] = 13] = \"cube3\";\r\n})(ColliderLayer || (ColliderLayer = {}));\r\n//# sourceMappingURL=DefinedType.js.map",
- "references": [],
- "map": "{\"version\":3,\"file\":\"DefinedType.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/GameLogic/DefinedType.ts\"],\"names\":[],\"mappings\":\"AACA,MAAM,OAAO,YAAY;;AACd,qBAAQ,GAAG;IACd,IAAI,EAAE,MAAM;IACZ,YAAY,EAAE,cAAc;IAC5B,KAAK,EAAE,OAAO;IACd,SAAS,EAAE,WAAW;IACtB,eAAe,EAAE,iBAAiB;CACrC,CAAA;AAOL,MAAM,CAAN,IAAY,aAOX;AAPD,WAAY,aAAa;IACrB,mDAAS,CAAA;IACT,uDAAW,CAAA;IACX,oDAAU,CAAA;IACV,oDAAK,CAAA;IACL,oDAAK,CAAA;IACL,oDAAK,CAAA;AACT,CAAC,EAPW,aAAa,KAAb,aAAa,QAOxB\"}"
- }
|