842b058c27f573a9336293388f1df1a8fed2feeb 6.0 KB

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  1. {
  2. "code": "import { CfgManager } from \"./CfgManager\";\r\nimport AssetPath, { AppSetting } from \"./AssetManager\";\r\nimport { PlayerManager } from \"./PlayerManager\";\r\nimport { GlobalVariable } from \"../game_module/GlobalVariable\";\r\nexport class DataController {\r\n static PlayerInfo() {\r\n }\r\n static GameInfo() {\r\n PlayerManager.Instance.SetPlayer();\r\n }\r\n static SetCfg(cfg) {\r\n CfgManager.Instance._level = cfg[AssetPath.tableName.level];\r\n CfgManager.Instance._road = cfg[AssetPath.tableName.road];\r\n CfgManager.Instance._block = cfg[AssetPath.tableName.block];\r\n CfgManager.Instance._thing = cfg[AssetPath.tableName.thing];\r\n CfgManager.Instance._atk = cfg[AssetPath.tableName.atk];\r\n CfgManager.Instance._rate = cfg[AssetPath.tableName.rate];\r\n CfgManager.Instance._theme = cfg[AssetPath.tableName.theme];\r\n CfgManager.Instance._globe = cfg[AssetPath.tableName.global];\r\n PlayerManager.SetGlobe();\r\n }\r\n static Appseting(data) {\r\n AppSetting.shareimage = data[\"shareimage\"];\r\n AppSetting.sharetitle = data[\"sharetitle\"];\r\n AppSetting.bannerCanMove = Number(data[\"bannerCanMove\"]);\r\n AppSetting.moveTime = Number(data[\"moveTime\"]);\r\n AppSetting.OpenSceneValue = Number(data[\"OpenSceneValue\"]);\r\n AppSetting.freeUpdateVideotime = Number(data[\"freeUpdateVideotime\"]);\r\n AppSetting.freecoinValue = Number(data[\"freecoinValue\"]);\r\n AppSetting.freeGetcoinTime = Number(data[\"freeGetcoinTime\"]);\r\n GlobalVariable.playerspeed = Number(data[\"playerspeed\"]);\r\n GlobalVariable.friendspeed = Number(data[\"friendspeed\"]);\r\n GlobalVariable.bulletspeed = Number(data[\"bulletspeed\"]);\r\n GlobalVariable.sliderFactor = Number(data[\"sliderFactor\"]);\r\n GlobalVariable.playerMoveMaxX = Number(data[\"playerMoveMaxX\"]);\r\n GlobalVariable.playerRayLengthF = Number(data[\"playerRayLengthF\"]);\r\n GlobalVariable.playerRayLengthLR = Number(data[\"playerRayLengthLR\"]);\r\n GlobalVariable.bulletRayLength = Number(data[\"bulletRayLength\"]);\r\n GlobalVariable.bulletMaxDis = Number(data[\"bulletMaxDis\"]);\r\n GlobalVariable.barrierRoadLength = Number(data[\"barrierRoadLength\"]);\r\n GlobalVariable.barrierRoadAverageNum = Number(data[\"barrierRoadAverageNum\"]);\r\n GlobalVariable.hitmaxcount = Number(data[\"hitmaxcount\"]);\r\n GlobalVariable.boommaxcount = Number(data[\"boommaxcount\"]);\r\n GlobalVariable.blockLRmoveMaxDis = Number(data[\"blockLRmoveMaxDis\"]);\r\n GlobalVariable.arriveStandWidth = Number(data[\"arriveStandWidth\"]);\r\n GlobalVariable.enemySpeed = Number(data[\"enemySpeed\"]);\r\n }\r\n}\r\n//# sourceMappingURL=DataController.js.map",
  3. "references": [
  4. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/CfgManager.ts",
  5. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/AssetManager.ts",
  6. "E:/LayaProject/gungang_laya/gungang/src/game_module/UserModel.ts",
  7. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/PlayerManager.ts",
  8. "E:/LayaProject/gungang_laya/gungang/src/game_module/GlobalVariable.ts"
  9. ],
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  11. }