8ab8427c330ad7614d437bb36ef431b62226231c 7.8 KB

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  1. {
  2. "code": "import { CameraState } from \"./Camera\";\r\nimport ConstructManager from \"../Manager/ConstructManager\";\r\nimport MainRoleManager from \"../Manager/MainRoleManager\";\r\nimport MoundManager from \"../Manager/MoundManager\";\r\nimport CameraManager from \"../Manager/CameraManager\";\r\nimport PlaneManager from \"../Manager/PlaneManager\";\r\nimport LevelController from \"./LevelController\";\r\nimport StreetManager from \"../Manager/StreetManager\";\r\nimport GameSetting from \"../Net/GameSetting\";\r\nexport class Scene3DManager {\r\n static get Instance() {\r\n return Scene3DManager.instance || (Scene3DManager.instance = new Scene3DManager());\r\n }\r\n Init(_s) {\r\n if (_s) {\r\n this._mainscene = _s;\r\n Laya.stage.addChild(_s);\r\n }\r\n else {\r\n console.error(\"场景不存在\");\r\n return;\r\n }\r\n let sceneNode;\r\n sceneNode = this._mainscene.getChildByName(\"scene\");\r\n if (!sceneNode) {\r\n console.error(\"场景资源配置错误!\");\r\n return;\r\n }\r\n this._camera = this._mainscene.getChildByName(\"Main Camera\");\r\n this._camera.enableHDR = false;\r\n this.bulletCon = sceneNode.getChildByName(\"bulletContainer\");\r\n this.effectCon = sceneNode.getChildByName(\"effectPos\");\r\n this.InitSceneArg();\r\n let build = sceneNode.getChildByName(\"buildings\");\r\n ConstructManager.Instance.Init(build);\r\n let playerStartPos = sceneNode.getChildByName(\"playerstartPoint\");\r\n let playerCon = sceneNode.getChildByName(\"playerContainer\");\r\n MainRoleManager.Instance.Init(playerStartPos, playerCon);\r\n let moveBlockContainer = sceneNode.getChildByName(\"BlockContainer\");\r\n StreetManager.Instance.Init(moveBlockContainer);\r\n let towerContainer = sceneNode.getChildByName(\"towerContainer\");\r\n MoundManager.Instance.Init(towerContainer);\r\n let startCampos1 = sceneNode.getChildByName(\"startCamPos\");\r\n let startCamposX = sceneNode.getChildByName(\"startXCamPos\");\r\n let ps;\r\n if (GameSetting.isX)\r\n ps = startCamposX;\r\n else\r\n ps = startCampos1;\r\n CameraManager.Instance.Init(this._camera, ps);\r\n let finalPos = sceneNode.getChildByName(\"finalPos\");\r\n PlaneManager.Instance.Init(finalPos);\r\n this.INITGAME();\r\n }\r\n INITGAME() {\r\n Laya.timer.frameOnce(10, this, () => {\r\n MainRoleManager.Instance.CreatePlayer();\r\n this.InItScene();\r\n });\r\n }\r\n ;\r\n InitSceneArg() {\r\n this._camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY;\r\n let skyRenderer = this._mainscene.skyRenderer;\r\n skyRenderer.mesh = Laya.SkyDome.instance;\r\n let mat = new Laya.SkyProceduralMaterial();\r\n skyRenderer.material = mat;\r\n mat.sunDisk = Laya.SkyProceduralMaterial.SUN_NODE;\r\n mat.skyTint = new Laya.Vector4(1, 0.74, 0.74, 1);\r\n }\r\n SkyRotate() {\r\n Laya.timer.frameLoop(2, this, this.St);\r\n }\r\n St() {\r\n if (this.mat)\r\n this.mat.rotation += 0.1;\r\n }\r\n InItScene() {\r\n LevelController.Instance.SetLevel();\r\n PlaneManager.Instance.SetAir();\r\n ConstructManager.Instance.SetBuild();\r\n CameraManager.Instance.SetCamState(CameraState.game, 1);\r\n MainRoleManager.Instance.InitPlayerPos();\r\n }\r\n}\r\n//# sourceMappingURL=Scene3DManager.js.map",
  3. "references": [
  4. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/Camera.ts",
  5. "E:/LayaProject/gungang_laya/gungang/src/Util/Mathf.ts",
  6. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/ParticleManager.ts",
  7. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/AssetController.ts",
  8. "E:/LayaProject/gungang_laya/gungang/src/Util/GameTool.ts",
  9. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/GameManager.ts",
  10. "E:/LayaProject/gungang_laya/gungang/src/Manager/ConstructManager.ts",
  11. "E:/LayaProject/gungang_laya/gungang/src/Manager/MainRoleManager.ts",
  12. "E:/LayaProject/gungang_laya/gungang/src/Manager/MoundManager.ts",
  13. "E:/LayaProject/gungang_laya/gungang/src/Manager/CameraManager.ts",
  14. "E:/LayaProject/gungang_laya/gungang/src/Manager/PlaneManager.ts",
  15. "E:/LayaProject/gungang_laya/gungang/src/GameLogic/LevelController.ts",
  16. "E:/LayaProject/gungang_laya/gungang/src/Manager/StreetManager.ts",
  17. "E:/LayaProject/gungang_laya/gungang/src/Net/GameSetting.ts"
  18. ],
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  20. }