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- {
- "code": "import Camera from \"../GameLogic/Camera\";\r\nexport default class CameraManager {\r\n static get Instance() {\r\n return this.instance || (this.instance = new CameraManager());\r\n }\r\n Init(cam, startPos) {\r\n this.startPosTra = startPos.transform;\r\n if (cam) {\r\n this._camer = cam;\r\n this.Camera = this._camer.addComponent(Camera);\r\n this.Camera.Init();\r\n }\r\n }\r\n SetCamState(type, arg) {\r\n if (this.Camera)\r\n this.Camera.SetCameraByState(type, arg);\r\n }\r\n CameraMoveIngame(z) {\r\n if (this.Camera)\r\n this.Camera.MoveGame(z);\r\n }\r\n}\r\n//# sourceMappingURL=CameraManager.js.map",
- "references": [
- "E:/LayaProject/gungang_laya/gungang/src/GameLogic/Camera.ts"
- ],
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- }
|