123456 |
- {
- "code": "export var ColliderGroup;\r\n(function (ColliderGroup) {\r\n ColliderGroup[ColliderGroup[\"mound\"] = 8] = \"mound\";\r\n ColliderGroup[ColliderGroup[\"wall\"] = 9] = \"wall\";\r\n ColliderGroup[ColliderGroup[\"opponent\"] = 10] = \"opponent\";\r\n ColliderGroup[ColliderGroup[\"obstacle1\"] = 11] = \"obstacle1\";\r\n ColliderGroup[ColliderGroup[\"obstacle2\"] = 12] = \"obstacle2\";\r\n ColliderGroup[ColliderGroup[\"obstacle3\"] = 13] = \"obstacle3\";\r\n})(ColliderGroup || (ColliderGroup = {}));\r\nexport class MusicType {\r\n}\r\nMusicType.Idle = \"Idle\";\r\nMusicType.CrouchFiring = \"CrouchFiring\";\r\nMusicType.Dance = \"Dance\";\r\nMusicType.RunAndGun = \"RunAndGun\";\r\nMusicType.RunningHysteric = \"RunningHysteric\";\r\n//# sourceMappingURL=ColliderAndMusicType.js.map",
- "references": [],
- "map": "{\"version\":3,\"file\":\"ColliderAndMusicType.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Game/ColliderAndMusicType.ts\"],\"names\":[],\"mappings\":\"AACA,MAAM,CAAN,IAAY,aAOX;AAPD,WAAY,aAAa;IACrB,mDAAS,CAAA;IACT,iDAAQ,CAAA;IACR,0DAAa,CAAA;IACb,4DAAS,CAAA;IACT,4DAAS,CAAA;IACT,4DAAS,CAAA;AACb,CAAC,EAPW,aAAa,KAAb,aAAa,QAOxB;AACD,MAAM,OAAO,SAAS;;AACX,cAAI,GAAG,MAAM,CAAC;AACd,sBAAY,GAAG,cAAc,CAAC;AAC9B,eAAK,GAAG,OAAO,CAAC;AAChB,mBAAS,GAAG,WAAW,CAAC;AACxB,yBAAe,GAAG,iBAAiB,CAAC\"}"
- }
|