{ "code": "export default class GameDefined {\r\n constructor() {\r\n this.TextureArr = [];\r\n }\r\n}\r\nGameDefined._platforms = [\r\n \"subpackage/LayaScene__platforms/Conventional/forest0.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/forest1.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/forest2.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/forest3.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/mountain0.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/mountain1.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/mountain2.lh\",\r\n \"subpackage/LayaScene__platforms/Conventional/mountain3.lh\",\r\n];\r\nGameDefined.main_path = \"subpackage/LayaScene_main/Conventional/main.ls\";\r\nGameDefined._player_path = \"subpackage/LayaScene__roles/Conventional/player.lh\";\r\nGameDefined._enemyCars = [\r\n \"subpackage/LayaScene__cars/Conventional/EnemyCar1.lh\",\r\n \"subpackage/LayaScene__cars/Conventional/EnemyCar2.lh\",\r\n \"subpackage/LayaScene__cars/Conventional/EnemyCar3.lh\",\r\n \"subpackage/LayaScene__cars/Conventional/EnemyCar4.lh\",\r\n];\r\nGameDefined._bossCars = [\r\n \"subpackage/LayaScene__cars/Conventional/BossCar5.lh\",\r\n];\r\nGameDefined.skin_path = \"subpackage/skins/\";\r\nGameDefined._playerBullet = \"subpackage/LayaScene__bullets/Conventional/PlayerBullet.lh\";\r\nGameDefined._enemyBullet = \"subpackage/LayaScene__bullets/Conventional/EnemyBullet.lh\";\r\nGameDefined.enemy_paths = [\r\n \"subpackage/LayaScene__roles/Conventional/bluechongfengRole.lh\",\r\n \"subpackage/LayaScene__roles/Conventional/greenJeepRole.lh\",\r\n \"subpackage/LayaScene__roles/Conventional/redchongfengRole.lh\",\r\n \"subpackage/LayaScene__roles/Conventional/pickupRole.lh\",\r\n];\r\nGameDefined.guns = [\r\n \"subpackage/LayaScene__guns/Conventional/gun1.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun2.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun3.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun4.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun5.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun6.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun7.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun8.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun9.lh\",\r\n \"subpackage/LayaScene__guns/Conventional/gun10.lh\"\r\n];\r\nGameDefined.glass = [\r\n \"subpackage/LayaScene__glass/Conventional/Glass1.lh\",\r\n \"subpackage/LayaScene__glass/Conventional/Glass2.lh\",\r\n \"subpackage/LayaScene__glass/Conventional/Glass3.lh\",\r\n \"subpackage/LayaScene__glass/Conventional/Glass4.lh\"\r\n];\r\nGameDefined.hats = [\r\n \"subpackage/LayaScene__hats/Conventional/Hat1.lh\",\r\n \"subpackage/LayaScene__hats/Conventional/Hat2.lh\",\r\n \"subpackage/LayaScene__hats/Conventional/Hat3.lh\",\r\n \"subpackage/LayaScene__hats/Conventional/Hat4.lh\"\r\n];\r\nGameDefined.effects = [\r\n \"subpackage/LayaScene_effects/Conventional/fire.lh\",\r\n \"subpackage/LayaScene_effects/Conventional/hit.lh\",\r\n \"subpackage/LayaScene_effects/Conventional/huo.lh\",\r\n \"subpackage/LayaScene_effects/Conventional/xue.lh\",\r\n \"subpackage/LayaScene_effects/Conventional/yan.lh\",\r\n \"subpackage/LayaScene_effects/Conventional/boom.lh\",\r\n];\r\nGameDefined.bodyTexture = \"subpackage/playerBodyTexture/\";\r\nGameDefined.bodyTextures = [\r\n \"subpackage/playerBodyTexture/hero_body_0.png\",\r\n \"subpackage/playerBodyTexture/hero_body_1.png\",\r\n \"subpackage/playerBodyTexture/hero_body_2.png\",\r\n \"subpackage/playerBodyTexture/hero_body_3.png\",\r\n \"subpackage/playerBodyTexture/hero_body_4.png\",\r\n];\r\nGameDefined.legTexture = \"subpackage/playerLegTexture/\";\r\nGameDefined.legTextures = [\r\n \"subpackage/playerLegTexture/hero_leg_0.png\",\r\n \"subpackage/playerLegTexture/hero_leg_1.png\",\r\n \"subpackage/playerLegTexture/hero_leg_2.png\",\r\n \"subpackage/playerLegTexture/hero_leg_3.png\",\r\n \"subpackage/playerLegTexture/hero_leg_4.png\",\r\n];\r\nGameDefined.enemyTexture = \"subpackage/enemyTexture/enemy\";\r\nGameDefined.enemyTextures = [\r\n \"subpackage/enemyTexture/enemy1.png\",\r\n \"subpackage/enemyTexture/enemy2.png\",\r\n \"subpackage/enemyTexture/enemy3.png\",\r\n \"subpackage/enemyTexture/enemy4.png\",\r\n \"subpackage/enemyTexture/enemy5.png\",\r\n \"subpackage/enemyTexture/enemy6.png\",\r\n];\r\nGameDefined.enemyName = {\r\n 1: \"pickupRole\",\r\n 2: \"redchongfengRole\",\r\n 3: \"greenJeepRole\",\r\n 4: \"bluechongfengRole\"\r\n};\r\nGameDefined.helmets = [\r\n \"subpackage/LayaScene__helmets/Conventional/helmet1.lh\",\r\n \"subpackage/LayaScene__helmets/Conventional/helmet2.lh\",\r\n \"subpackage/LayaScene__helmets/Conventional/helmet3.lh\",\r\n];\r\nGameDefined.muchs = [\r\n \"100万\",\r\n \"61万\",\r\n \"8万\",\r\n \"16万\", \"55万\",\r\n \"123万\",\r\n \"1004万\",\r\n \"88万\",\r\n \"69万\",\r\n \"90万\",\r\n \"7万\",\r\n \"14万\",\r\n \"6万\",\r\n \"12万\",\r\n];\r\nGameDefined.tableName = {\r\n car: \"car\",\r\n global: \"global\",\r\n mission: \"mission\",\r\n enemyteam: \"enemyteam\",\r\n shoot: \"shoot\",\r\n gun: \"gun\",\r\n theme: \"theme\"\r\n};\r\nGameDefined.CarKey = {\r\n name: \"name\",\r\n icon: \"icon\",\r\n model: \"model\",\r\n money: \"money\",\r\n diamond: \"diamond\",\r\n out: \"out\",\r\n second: \"second\",\r\n addMoney: \"addMoney\",\r\n addDiamond: \"addDiamond\",\r\n compoundID: \"compoundID\",\r\n obtainID: \"obtainID\",\r\n prize: \"prize\",\r\n offline_income_modulus: \"offline_income_modulus\",\r\n unlock_modulus: \"unlock_modulus\",\r\n race_modulus: \"race_modulus\",\r\n max_speed1: \"max_speed1\",\r\n max_speed2: \"max_speed2\",\r\n boost_modulus1: \"boost_modulus1\",\r\n boost_modulus2: \"boost_modulus2\",\r\n increase_speed: \"increase_speed\"\r\n};\r\nexport class AppSetting {\r\n}\r\n", "references": [] }