{ "code": "import CameraBehavior from \"../GameLogic/CameraBehavior\";\r\nexport default class CamController {\r\n static get Instance() {\r\n return this.instance || (this.instance = new CamController());\r\n }\r\n Init(cam, startPos) {\r\n this.startPosTra = startPos.transform;\r\n if (cam) {\r\n this._camer = cam;\r\n this.cameraBehavior = this._camer.addComponent(CameraBehavior);\r\n this.cameraBehavior.Init();\r\n }\r\n }\r\n SetCamState(type, arg) {\r\n if (this.cameraBehavior)\r\n this.cameraBehavior.SetCameraByState(type, arg);\r\n }\r\n CameraMoveIngame(z) {\r\n if (this.cameraBehavior)\r\n this.cameraBehavior.MoveGame(z);\r\n }\r\n}\r\n//# sourceMappingURL=CamController.js.map", "references": [ "D:/GitProject/GunGang/gungang_laya/gungang/src/GameLogic/CameraBehavior.ts" ], "map": "{\"version\":3,\"file\":\"CamController.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Controller/CamController.ts\"],\"names\":[],\"mappings\":\"AAEA,OAAO,cAA+B,MAAM,6BAA6B,CAAC;AAC1E,MAAM,CAAC,OAAO,OAAO,aAAa;IAEvB,MAAM,KAAK,QAAQ;QACtB,OAAO,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,aAAa,EAAE,CAAC,CAAC;IAClE,CAAC;IAKM,IAAI,CAAC,GAAgB,EAAE,QAAkB;QAC5C,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC;QACtC,IAAI,GAAG,EAAE;YACL,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;YAClB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;YAC/D,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;SAE9B;IACL,CAAC;IAOM,WAAW,CAAC,IAAI,EAAE,GAAG;QACxB,IAAI,IAAI,CAAC,cAAc;YAAE,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC7E,CAAC;IAIM,gBAAgB,CAAC,CAAQ;QAC5B,IAAG,IAAI,CAAC,cAAc;YAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC3D,CAAC;CACJ\"}" }