{ "code": "export class AnimatorClip {\r\n}\r\nAnimatorClip.animator = {\r\n Idea: \"idel\",\r\n Shoot: \"shoot\",\r\n pickupRoleShoot: \"pickupRoleShoot\",\r\n pickupRoleStand: \"pickupRoleStand\",\r\n LeftShoot: \"leftShoot\",\r\n RightShoot: \"rightShoot\",\r\n GetOff: \"getoff\",\r\n GetOn: \"geton\",\r\n IdelatCar: \"idelatcar\",\r\n Dead: \"dead\",\r\n PlayerShoot: \"playershoot\"\r\n};\r\nAnimatorClip.aniclipTime = {\r\n playershoot: 0.2,\r\n shoot: 0.3,\r\n leftShoot: 0.8,\r\n dead: 1,\r\n rightShoot: 0.8,\r\n pickupRoleShoot: 0.5,\r\n pickupRoleStand: 0.5,\r\n};\r\nexport class GunCfgKay {\r\n}\r\nGunCfgKay.key = {\r\n name: \"name\",\r\n ammo: \"ammo\",\r\n ammo_level: \"ammo_level\",\r\n reload: \"reload\",\r\n reload_level: \"reload_level\",\r\n power: \"power\",\r\n power_level: \"power_level\",\r\n shoot_time: \"shoot_time\",\r\n};\r\nexport var PlayerPosition;\r\n(function (PlayerPosition) {\r\n PlayerPosition[PlayerPosition[\"GetOn\"] = 0] = \"GetOn\";\r\n PlayerPosition[PlayerPosition[\"GetOff\"] = 1] = \"GetOff\";\r\n})(PlayerPosition || (PlayerPosition = {}));\r\nexport var ThemeType;\r\n(function (ThemeType) {\r\n ThemeType[ThemeType[\"Hat\"] = 1] = \"Hat\";\r\n ThemeType[ThemeType[\"Glass\"] = 2] = \"Glass\";\r\n ThemeType[ThemeType[\"Body\"] = 3] = \"Body\";\r\n ThemeType[ThemeType[\"Leg\"] = 4] = \"Leg\";\r\n ThemeType[ThemeType[\"Gun\"] = 5] = \"Gun\";\r\n})(ThemeType || (ThemeType = {}));\r\nexport var TrackType;\r\n(function (TrackType) {\r\n TrackType[TrackType[\"midP\"] = 1] = \"midP\";\r\n TrackType[TrackType[\"leftP\"] = 2] = \"leftP\";\r\n TrackType[TrackType[\"right\"] = 3] = \"right\";\r\n TrackType[TrackType[\"other\"] = 4] = \"other\";\r\n})(TrackType || (TrackType = {}));\r\nexport var EnemyCarType;\r\n(function (EnemyCarType) {\r\n EnemyCarType[EnemyCarType[\"pickup\"] = 1] = \"pickup\";\r\n EnemyCarType[EnemyCarType[\"redchongfeng\"] = 2] = \"redchongfeng\";\r\n EnemyCarType[EnemyCarType[\"greenJeep\"] = 3] = \"greenJeep\";\r\n EnemyCarType[EnemyCarType[\"bluechongfeng\"] = 4] = \"bluechongfeng\";\r\n EnemyCarType[EnemyCarType[\"boss1\"] = 5] = \"boss1\";\r\n EnemyCarType[EnemyCarType[\"boss2\"] = 6] = \"boss2\";\r\n})(EnemyCarType || (EnemyCarType = {}));\r\nexport var ColliderLayer;\r\n(function (ColliderLayer) {\r\n ColliderLayer[ColliderLayer[\"plane\"] = 8] = \"plane\";\r\n ColliderLayer[ColliderLayer[\"tyre2\"] = 9] = \"tyre2\";\r\n ColliderLayer[ColliderLayer[\"tyre3\"] = 10] = \"tyre3\";\r\n ColliderLayer[ColliderLayer[\"tyre4\"] = 11] = \"tyre4\";\r\n ColliderLayer[ColliderLayer[\"tyre1\"] = 12] = \"tyre1\";\r\n ColliderLayer[ColliderLayer[\"role\"] = 13] = \"role\";\r\n ColliderLayer[ColliderLayer[\"boss\"] = 14] = \"boss\";\r\n ColliderLayer[ColliderLayer[\"playerHead\"] = 15] = \"playerHead\";\r\n ColliderLayer[ColliderLayer[\"carBody\"] = 16] = \"carBody\";\r\n})(ColliderLayer || (ColliderLayer = {}));\r\nexport var AimColliderType;\r\n(function (AimColliderType) {\r\n AimColliderType[AimColliderType[\"role\"] = 1] = \"role\";\r\n AimColliderType[AimColliderType[\"tyre1\"] = 2] = \"tyre1\";\r\n AimColliderType[AimColliderType[\"tyre2\"] = 3] = \"tyre2\";\r\n AimColliderType[AimColliderType[\"tyre3\"] = 4] = \"tyre3\";\r\n AimColliderType[AimColliderType[\"tyre4\"] = 5] = \"tyre4\";\r\n})(AimColliderType || (AimColliderType = {}));\r\n//# sourceMappingURL=DefinedType.js.map", "references": [], "map": 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