
export class GlobalVariable {
    static playerspeed = 0.1;//玩家移动的速度
    static friendspeed = 0.2;
    static bulletspeed = 0.8;//子弹的速度
    static sliderFactor = 0.02;//滑动系数
    static playerMoveMaxX = 4.5;//玩家最大的横向移动距离
    static playerRayLengthF = 1.3;//人物射线的向前长度
    static playerRayLengthLR = 0.3;//人物射线的左右距离
    static bulletRayLength = 1;//子弹射线的长度    //必须要大于子弹的速度
    static bulletMaxDis = 40;//子弹最远可显示的距离

    //static roadLength = 30;//每段build的长度
    static barrierRoadLength = 50;
    static barrierRoadAverageNum = 50;

    static hitmaxcount = 2;
    static boommaxcount = 2;

    static blockLRmoveMaxDis = 5;

    static arriveStandWidth = 5;//到达终点后人物的站位最大宽度

    static enemySpeed = 0.1;//enemy移动速度

}
