
export enum ColliderGroup {
    mound = 8,
    wall = 9,
    opponent = 10,
    obstacle1,
    obstacle2,
    obstacle3
}
export class MusicType{
    static Idle = "Idle";
    static CrouchFiring = "CrouchFiring";
    static Dance = "Dance";
    static RunAndGun = "RunAndGun";
    static RunningHysteric = "RunningHysteric";
}


