b4df84d3e118dd568a7cc2362f7beaa13f0f745a 6.0 KB

1234567891011121314151617
  1. {
  2. "code": "import { Level, LevelData, StreetData } from \"./LevelMaker\";\r\nimport { EventManager, EventType } from \"./EventManager\";\r\nimport { LocalConfig } from \"./LocalConfig\";\r\nimport { WxApi } from \"../WXSDK/Sdk\";\r\nimport { GameUtils } from \"../Util/GameUtils\";\r\nimport Dictionary from \"../Util/Dictionary\";\r\nexport class LevelManager {\r\n constructor() {\r\n this.streetdatas = new Dictionary();\r\n this.leveldatas = new Dictionary();\r\n this.levelConfigs = new Dictionary();\r\n LevelManager.instance = this;\r\n WxApi.recordAldEvent(\"关卡初始化...\");\r\n this.LevelInit();\r\n }\r\n static get Instance() {\r\n return LevelManager.instance;\r\n }\r\n LevelInit() {\r\n this.LevelConfigInit();\r\n LevelManager.teststage = LocalConfig.teststage;\r\n }\r\n LevelConfigInit() {\r\n var streetsdataconfig = LocalConfig.roads;\r\n for (var key in streetsdataconfig) {\r\n var configdata = streetsdataconfig[key];\r\n var id = Number(configdata.id);\r\n var streetdata = new StreetData(id);\r\n this.streetdatas.add(id, streetdata);\r\n }\r\n var leveldataconfig = LocalConfig.mission;\r\n for (var key in leveldataconfig) {\r\n var configdata2 = leveldataconfig[key];\r\n var id = Number(configdata2.id);\r\n var leveldata = new LevelData(id);\r\n this.leveldatas.add(id, leveldata);\r\n var curlevel = new Level(leveldata.id, leveldata);\r\n this.levelConfigs.add(curlevel.levelid, curlevel);\r\n }\r\n var levelcount = this.levelConfigs.count;\r\n while (this.levelConfigs.count < 500) {\r\n var curcount = this.levelConfigs.count;\r\n var randomindex = GameUtils.getRandomInt(levelcount * 0.5, this.levelConfigs.count);\r\n var randomlevel = this.levelConfigs.getValue(randomindex);\r\n var curnelevel = new Level(curcount + 1, randomlevel.leveldata);\r\n this.levelConfigs.add(curnelevel.levelid, curnelevel);\r\n }\r\n }\r\n CreateLevel(_level) {\r\n this.curlevel = _level;\r\n _level.Create();\r\n EventManager.Trigger(EventType.LevelCreateComplete, [_level]);\r\n LevelManager.teststage++;\r\n }\r\n ReadyLevel() {\r\n var stage = LevelManager.teststage;\r\n console.log(\"ready level\", stage + 1);\r\n this.curlevel = this.levelConfigs.getValue(Number(stage + 1));\r\n this.CreateLevel(this.curlevel);\r\n }\r\n ClearLevel() {\r\n if (this.curlevel)\r\n this.curlevel.Clear();\r\n }\r\n}\r\nLevelManager.teststage = 1;\r\n//# sourceMappingURL=LevelManager.js.map",
  3. "references": [
  4. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/LevelMaker.ts",
  5. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/EventManager.ts",
  6. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/GameManager.ts",
  7. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/AssetManager.ts",
  8. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/LocalConfig.ts",
  9. "D:/Ver/samuraiflash/laya/samuraiflash/src/WXSDK/Sdk.ts",
  10. "D:/Ver/samuraiflash/laya/samuraiflash/src/Network/PlayerAccount.ts",
  11. "D:/Ver/samuraiflash/laya/samuraiflash/src/Util/GameUtils.ts",
  12. "D:/Ver/samuraiflash/laya/samuraiflash/src/Util/Dictionary.ts",
  13. "D:/Ver/samuraiflash/laya/samuraiflash/src/Main/DataMaker.ts"
  14. ],
  15. "map": "{\"version\":3,\"file\":\"LevelManager.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Main/LevelManager.ts\"],\"names\":[],\"mappings\":\"AAGA,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,SAAS,EAAC,MAAM,gBAAgB,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAErC,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,UAAU,MAAM,oBAAoB,CAAC;AAG5C,MAAM,OAAO,YAAY;IAGrB;QAqDA,gBAAW,GAAiC,IAAI,UAAU,EAAE,CAAC;QAC7D,eAAU,GAAgC,IAAI,UAAU,EAAE,CAAC;QAC3D,iBAAY,GAA4B,IAAI,UAAU,EAAE,CAAC;QArDrD,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC;QAC7B,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IACM,MAAM,KAAK,QAAQ;QAEtB,OAAO,YAAY,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED,SAAS;QAEL,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,YAAY,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;IACnD,CAAC;IAED,eAAe;QAEX,IAAI,iBAAiB,GAAG,WAAW,CAAC,KAAK,CAAC;QAE1C,KAAI,IAAI,GAAG,IAAI,iBAAiB,EAChC;YACI,IAAI,UAAU,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC;YACxC,IAAI,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAC/B,IAAI,UAAU,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC,CAAC;YACpC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAC,UAAU,CAAC,CAAC;SACvC;QACD,IAAI,eAAe,GAAG,WAAW,CAAC,OAAO,CAAC;QAE1C,KAAI,IAAI,GAAG,IAAI,eAAe,EAC9B;YACI,IAAI,WAAW,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;YACvC,IAAI,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAChC,IAAI,SAAS,GAAG,IAAI,SAAS,CAAC,EAAE,CAAC,CAAC;YAClC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAC,SAAS,CAAC,CAAC;YAClC,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,SAAS,CAAC,EAAE,EAAC,SAAS,CAAC,CAAC;YACjD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,EAAC,QAAQ,CAAC,CAAC;SACpD;QAED,IAAI,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;QACzC,OAAM,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,EACnC;YACI,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;YACvC,IAAI,WAAW,GAAG,SAAS,CAAC,YAAY,CAAC,UAAU,GAAC,GAAG,EAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YACjF,IAAI,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC1D,IAAI,UAAU,GAAG,IAAI,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YAC/D,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,EAAC,UAAU,CAAC,CAAC;SACxD;IACL,CAAC;IAQD,WAAW,CAAC,MAAY;QAEpB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,MAAM,EAAE,CAAC;QAChB,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,mBAAmB,EAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QAC7D,YAAY,CAAC,SAAS,EAAG,CAAC;IAC9B,CAAC;IAED,UAAU;QAGN,IAAI,KAAK,GAAG,YAAY,CAAC,SAAS,CAAC;QACnC,OAAO,CAAC,GAAG,CAAC,aAAa,EAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,UAAU;QAEN,IAAG,IAAI,CAAC,QAAQ;YAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IAC3C,CAAC;;AA1BM,sBAAS,GAAG,CAAC,CAAC\"}"
  16. }