1ef8b3f5cb4e6def31e2fb2b14414def2cc4b714 7.7 KB

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  1. {
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"code": "export class rewarddata {\r\n constructor(_rewarditem) {\r\n this.rewarditem = _rewarditem;\r\n }\r\n}\r\nexport var systemtype;\r\n(function (systemtype) {\r\n systemtype[systemtype[\"ios\"] = 0] = \"ios\";\r\n systemtype[systemtype[\"android\"] = 1] = \"android\";\r\n systemtype[systemtype[\"other\"] = 2] = \"other\";\r\n})(systemtype || (systemtype = {}));\r\nexport var ColliderLay;\r\n(function (ColliderLay) {\r\n ColliderLay[ColliderLay[\"plane\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER1] = \"plane\";\r\n ColliderLay[ColliderLay[\"obstacle\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER2] = \"obstacle\";\r\n ColliderLay[ColliderLay[\"monster\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER3] = \"monster\";\r\n ColliderLay[ColliderLay[\"bullet\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER4] = \"bullet\";\r\n ColliderLay[ColliderLay[\"end\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER5] = \"end\";\r\n ColliderLay[ColliderLay[\"grass\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER6] = \"grass\";\r\n ColliderLay[ColliderLay[\"player\"] = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER7] = \"player\";\r\n})(ColliderLay || (ColliderLay = {}));\r\nexport var TouchState;\r\n(function (TouchState) {\r\n TouchState[TouchState[\"none\"] = 0] = \"none\";\r\n TouchState[TouchState[\"down\"] = 1] = \"down\";\r\n TouchState[TouchState[\"up\"] = 2] = \"up\";\r\n TouchState[TouchState[\"slider\"] = 3] = \"slider\";\r\n})(TouchState || (TouchState = {}));\r\nexport var GameState;\r\n(function (GameState) {\r\n GameState[GameState[\"None\"] = 0] = \"None\";\r\n GameState[GameState[\"Ready\"] = 1] = \"Ready\";\r\n GameState[GameState[\"Idle\"] = 2] = \"Idle\";\r\n GameState[GameState[\"Start\"] = 3] = \"Start\";\r\n GameState[GameState[\"Playing\"] = 4] = \"Playing\";\r\n GameState[GameState[\"Pause\"] = 5] = \"Pause\";\r\n GameState[GameState[\"Resurrection\"] = 6] = \"Resurrection\";\r\n GameState[GameState[\"Die\"] = 7] = \"Die\";\r\n GameState[GameState[\"Lose\"] = 8] = \"Lose\";\r\n GameState[GameState[\"Win\"] = 9] = \"Win\";\r\n GameState[GameState[\"Over\"] = 10] = \"Over\";\r\n})(GameState || (GameState = {}));\r\nexport var skintype;\r\n(function (skintype) {\r\n skintype[skintype[\"role\"] = 1] = \"role\";\r\n skintype[skintype[\"weapon\"] = 2] = \"weapon\";\r\n skintype[skintype[\"tw\"] = 3] = \"tw\";\r\n})(skintype || (skintype = {}));\r\nexport var skinstate;\r\n(function (skinstate) {\r\n skinstate[skinstate[\"useing\"] = 0] = \"useing\";\r\n skinstate[skinstate[\"lock\"] = 1] = \"lock\";\r\n skinstate[skinstate[\"getnoues\"] = 2] = \"getnoues\";\r\n})(skinstate || (skinstate = {}));\r\nexport var requiretype;\r\n(function (requiretype) {\r\n requiretype[requiretype[\"\\u7CFB\\u7EDF\\u8D60\\u9001\"] = 1] = \"\\u7CFB\\u7EDF\\u8D60\\u9001\";\r\n requiretype[requiretype[\"\\u91D1\\u5E01\\u8D2D\\u4E70\"] = 2] = \"\\u91D1\\u5E01\\u8D2D\\u4E70\";\r\n requiretype[requiretype[\"\\u89C2\\u770B\\u89C6\\u9891\"] = 3] = \"\\u89C2\\u770B\\u89C6\\u9891\";\r\n requiretype[requiretype[\"\\u5206\\u4EAB\"] = 4] = \"\\u5206\\u4EAB\";\r\n requiretype[requiretype[\"\\u7B7E\\u5230\"] = 5] = \"\\u7B7E\\u5230\";\r\n requiretype[requiretype[\"\\u6D3B\\u52A8\"] = 6] = \"\\u6D3B\\u52A8\";\r\n requiretype[requiretype[\"\\u901A\\u8FC7\\u5173\\u5361\"] = 7] = \"\\u901A\\u8FC7\\u5173\\u5361\";\r\n requiretype[requiretype[\"\\u7D2F\\u8BA1\\u767B\\u9646\"] = 8] = \"\\u7D2F\\u8BA1\\u767B\\u9646\";\r\n requiretype[requiretype[\"\\u9080\\u8BF7\\u4EBA\\u6570\\u8FBE\\u5230\"] = 9] = \"\\u9080\\u8BF7\\u4EBA\\u6570\\u8FBE\\u5230\";\r\n requiretype[requiretype[\"\\u7816\\u77F3\\u8D2D\\u4E70\"] = 10] = \"\\u7816\\u77F3\\u8D2D\\u4E70\";\r\n})(requiretype || (requiretype = {}));\r\nexport var AccountConfig;\r\n(function (AccountConfig) {\r\n AccountConfig[AccountConfig[\"crop\"] = 0] = \"crop\";\r\n AccountConfig[AccountConfig[\"things\"] = 1] = \"things\";\r\n AccountConfig[AccountConfig[\"land\"] = 2] = \"land\";\r\n AccountConfig[AccountConfig[\"global\"] = 3] = \"global\";\r\n AccountConfig[AccountConfig[\"enemy\"] = 4] = \"enemy\";\r\n AccountConfig[AccountConfig[\"config\"] = 5] = \"config\";\r\n AccountConfig[AccountConfig[\"entity\"] = 6] = \"entity\";\r\n AccountConfig[AccountConfig[\"sign\"] = 7] = \"sign\";\r\n AccountConfig[AccountConfig[\"rewards\"] = 8] = \"rewards\";\r\n AccountConfig[AccountConfig[\"achievement\"] = 9] = \"achievement\";\r\n AccountConfig[AccountConfig[\"invite\"] = 10] = \"invite\";\r\n AccountConfig[AccountConfig[\"mission\"] = 11] = \"mission\";\r\n AccountConfig[AccountConfig[\"roads\"] = 12] = \"roads\";\r\n AccountConfig[AccountConfig[\"treasure_click\"] = 13] = \"treasure_click\";\r\n AccountConfig[AccountConfig[\"theme\"] = 14] = \"theme\";\r\n AccountConfig[AccountConfig[\"lottery\"] = 15] = \"lottery\";\r\n})(AccountConfig || (AccountConfig = {}));\r\nexport var AccountUser;\r\n(function (AccountUser) {\r\n AccountUser[AccountUser[\"money\"] = 0] = \"money\";\r\n AccountUser[AccountUser[\"diamond\"] = 1] = \"diamond\";\r\n AccountUser[AccountUser[\"user_id\"] = 2] = \"user_id\";\r\n AccountUser[AccountUser[\"game_times\"] = 3] = \"game_times\";\r\n AccountUser[AccountUser[\"get_themes\"] = 4] = \"get_themes\";\r\n AccountUser[AccountUser[\"video_times\"] = 5] = \"video_times\";\r\n AccountUser[AccountUser[\"equip_themes\"] = 6] = \"equip_themes\";\r\n AccountUser[AccountUser[\"last_action_time\"] = 7] = \"last_action_time\";\r\n AccountUser[AccountUser[\"last_favorite_time\"] = 8] = \"last_favorite_time\";\r\n AccountUser[AccountUser[\"progress_themes\"] = 9] = \"progress_themes\";\r\n AccountUser[AccountUser[\"revival\"] = 10] = \"revival\";\r\n AccountUser[AccountUser[\"stage\"] = 11] = \"stage\";\r\n})(AccountUser || (AccountUser = {}));\r\nexport var heroAttr;\r\n(function (heroAttr) {\r\n heroAttr[heroAttr[\"id\"] = 0] = \"id\";\r\n heroAttr[heroAttr[\"name\"] = 1] = \"name\";\r\n heroAttr[heroAttr[\"quality\"] = 2] = \"quality\";\r\n heroAttr[heroAttr[\"icon\"] = 3] = \"icon\";\r\n heroAttr[heroAttr[\"prefab\"] = 4] = \"prefab\";\r\n heroAttr[heroAttr[\"require_num\"] = 5] = \"require_num\";\r\n heroAttr[heroAttr[\"require_type\"] = 6] = \"require_type\";\r\n})(heroAttr || (heroAttr = {}));\r\nexport var signdata;\r\n(function (signdata) {\r\n signdata[signdata[\"sign_days\"] = 0] = \"sign_days\";\r\n signdata[signdata[\"sign_time\"] = 1] = \"sign_time\";\r\n})(signdata || (signdata = {}));\r\nexport var entity;\r\n(function (entity) {\r\n entity[entity[\"id\"] = 0] = \"id\";\r\n entity[entity[\"name\"] = 1] = \"name\";\r\n entity[entity[\"entity_id\"] = 2] = \"entity_id\";\r\n entity[entity[\"icon\"] = 3] = \"icon\";\r\n})(entity || (entity = {}));\r\nexport var skinattr;\r\n(function (skinattr) {\r\n skinattr[skinattr[\"effectValue_1\"] = 0] = \"effectValue_1\";\r\n skinattr[skinattr[\"effectValue_2\"] = 1] = \"effectValue_2\";\r\n skinattr[skinattr[\"effectValue_3\"] = 2] = \"effectValue_3\";\r\n skinattr[skinattr[\"effectValue_4\"] = 3] = \"effectValue_4\";\r\n})(skinattr || (skinattr = {}));\r\nexport class MessageToast {\r\n constructor(_message, _size, _fontSize, _pos = new Laya.Vector2(Laya.stage.width / 2, Laya.stage.height / 2), _color = null) {\r\n this.fontSize = 30;\r\n this.message = \"\";\r\n this.size = new Laya.Vector2(_size.x, _size.y);\r\n this.fontSize = _fontSize;\r\n this.color = _color;\r\n this.message = _message;\r\n this.pos = _pos;\r\n }\r\n}\r\n",
  3. "references": []
  4. }