568fd0766143c3e1237547c09d8a4889fe5de2ff 1.3 KB

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  1. {
  2. "code": "import { EventManager, EventType } from \"./EventManager\";\r\nimport { ColliderLay, GameState } from \"./DataMaker\";\r\nimport { Player } from \"./Player\";\r\nimport { RoleState } from \"./Role\";\r\nimport { GameManager } from \"./GameManager\";\r\nexport class ChuiCheck extends Laya.Script3D {\r\n onAwake() {\r\n this.mainplayer = Player.mainpalyer;\r\n }\r\n onTriggerEnter(other) {\r\n if (this.mainplayer.currolestate == RoleState.Die)\r\n return;\r\n if (this.cantrigger(other)) {\r\n EventManager.Trigger(EventType.Chui, [other]);\r\n }\r\n }\r\n cantrigger(_collider) {\r\n if (GameManager.Instance.curgamestate != GameState.Playing)\r\n return false;\r\n if (_collider.collisionGroup == ColliderLay.player) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n",
  3. "references": [
  4. "D:/Work/samurai2-laya/laya/samuraiflash-tt/src/Main/EventManager.ts",
  5. "D:/Work/samurai2-laya/laya/samuraiflash-tt/src/Main/DataMaker.ts",
  6. "D:/Work/samurai2-laya/laya/samuraiflash-tt/src/Main/Player.ts",
  7. "D:/Work/samurai2-laya/laya/samuraiflash-tt/src/Main/Role.ts",
  8. "D:/Work/samurai2-laya/laya/samuraiflash-tt/src/Main/GameManager.ts"
  9. ]
  10. }