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- import GameConfig from "./GameConfig";
- import { LoadWindow } from "./Window/LoadWindow";
- import { VerCheck } from "./Main/VerCheck";
- import { TtSdk } from "./Util/TtSdk";
- class Main {
- constructor() {
- //根据IDE设置初始化引擎
- if (window["Laya3D"]) Laya3D.init(GameConfig.width, GameConfig.height);
- else Laya.init(GameConfig.width, GameConfig.height, Laya["WebGL"]);
- Laya["Physics"] && Laya["Physics"].enable();
- Laya["DebugPanel"] && Laya["DebugPanel"].enable();
- Laya.stage.scaleMode = GameConfig.scaleMode;
- Laya.stage.screenMode = GameConfig.screenMode;
- Laya.stage.alignV = GameConfig.alignV;
- Laya.stage.alignH = GameConfig.alignH;
- //兼容微信不支持加载scene后缀场景
- Laya.URL.exportSceneToJson = GameConfig.exportSceneToJson;
- //打开调试面板(通过IDE设置调试模式,或者url地址增加debug=true参数,均可打开调试面板)
- if (GameConfig.debug || Laya.Utils.getQueryString("debug") == "true") Laya.enableDebugPanel();
- if (GameConfig.physicsDebug && Laya["PhysicsDebugDraw"]) Laya["PhysicsDebugDraw"].enable();
- if (GameConfig.stat) Laya.Stat.show();
- // Laya.alertGlobalError(true);
- console.log("Ver",VerCheck.mVer);
- if(!Laya.Browser.onPC)
- {
- VerCheck.WX = true;
- // //WxApi.WxInit();
- // TtSdk.CheckWXUpdate();
- // TtSdk.SingletonList_expand();
- //ShareUtil.onRegister();
- }
- //激活资源版本控制,version.json由IDE发布功能自动生成,如果没有也不影响后续流程
- Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
- }
- onVersionLoaded(): void {
- //激活大小图映射,加载小图的时候,如果发现小图在大图合集里面,则优先加载大图合集,而不是小图
- Laya.AtlasInfoManager.enable("fileconfig.json", Laya.Handler.create(this, this.onConfigLoaded));
- }
-
- onConfigLoaded(): void {
- //加载IDE指定的场景
- new LoadWindow();
- //GameConfig.startScene && Laya.Scene.open(GameConfig.startScene);
- }
- }
- //激活启动类
- new Main();
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