_publish_1597930428349.js 12 KB

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  1. // v1.5.0
  2. //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
  3. const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
  4. //获取Node插件和工作路径
  5. let ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
  6. let workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish.js", "").replace("/.laya/publish.js", "") + "/" : "./../";
  7. //引用插件模块
  8. const gulp = require(ideModuleDir + "gulp");
  9. const fs = require("fs");
  10. const path = require("path");
  11. const uglify = require(ideModuleDir + 'gulp-uglify-es').default;
  12. const jsonminify = require(ideModuleDir + "gulp-jsonminify");
  13. const image = require(ideModuleDir + "gulp-image");
  14. const rev = require(ideModuleDir + "gulp-rev");
  15. const revdel = require(ideModuleDir + "gulp-rev-delete-original");
  16. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  17. const del = require(ideModuleDir + "del");
  18. const requireDir = require(ideModuleDir + 'require-dir');
  19. global.ideModuleDir = ideModuleDir;
  20. global.workSpaceDir = workSpaceDir;
  21. // 结合compile.js使用
  22. global.publish = true;
  23. const fileList = ["compile.js", "publish_xmgame.js", "publish_oppogame.js", "publish_vivogame.js", "publish_wxgame.js", "publish_bdgame.js", "publish_qqgame.js"];
  24. requireDir('./', {
  25. filter: function (fullPath) {
  26. // 只用到了compile.js和publish.js
  27. if (fileList.includes(path.basename(fullPath))) {
  28. return true;
  29. } else {
  30. return false;
  31. }
  32. }
  33. });
  34. const QUICKGAMELIST = ["xmgame", "oppogame", "vivogame"];
  35. // 清理临时文件夹,加载配置
  36. let config,
  37. releaseDir,
  38. binPath,
  39. platform,
  40. isOpendataProj = false;
  41. gulp.task("loadConfig", function () {
  42. platform = "web"
  43. if (!useIDENode && process.argv.length > 5 && process.argv[4] == "--config") {
  44. platform = process.argv[5].replace(".json", "");
  45. }
  46. if (useIDENode && process.argv.length >= 4 && process.argv[3].startsWith("--config") && process.argv[3].endsWith(".json")) {
  47. platform = process.argv[3].match(/(\w+).json/)[1];
  48. }
  49. let _path;
  50. if (!useIDENode) {
  51. _path = platform + ".json";
  52. releaseDir = "../release/" + platform;
  53. binPath = "../bin/";
  54. }
  55. if (useIDENode) {
  56. _path = path.join(workSpaceDir, ".laya", `${platform}.json`);
  57. releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
  58. binPath = path.join(workSpaceDir, "bin").replace(/\\/g, "/");
  59. }
  60. global.platform = platform;
  61. let file = fs.readFileSync(_path, "utf-8");
  62. if (file) {
  63. if (QUICKGAMELIST.includes(platform)) {
  64. file = file.replace(/\$basePath/g, releaseDir + "/temprelease");
  65. } else {
  66. file = file.replace(/\$basePath/g, releaseDir);
  67. }
  68. config = JSON.parse(file);
  69. global.config = config;
  70. }
  71. // 是否是开放域项目
  72. let projInfoPath = path.join(workSpaceDir, path.basename(workSpaceDir) + ".laya");
  73. let isExist = fs.existsSync(projInfoPath);
  74. if (isExist) {
  75. try {
  76. let projInfo = fs.readFileSync(projInfoPath, "utf8");
  77. projInfo = projInfo && JSON.parse(projInfo);
  78. isOpendataProj = projInfo.layaProType === 12;
  79. } catch (e) {}
  80. }
  81. });
  82. // 清理release文件夹
  83. gulp.task("clearReleaseDir", ["compile"], function (cb) {
  84. if (config.clearReleaseDir) {
  85. let delList = [releaseDir, releaseDir + "_pack", config.packfileTargetValue];
  86. // 小米快游戏,使用即存的项目,删掉Laya工程文件,保留小米环境项目文件
  87. if (platform === "xmgame") {
  88. let xmProjSrc = path.join(releaseDir, config.xmInfo.projName);
  89. // 不要删掉manifest.json/main.js文件
  90. // 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
  91. delList = [`${xmProjSrc}/**`, `!${xmProjSrc}`, `!${xmProjSrc}/node_modules/**`, `!${xmProjSrc}/sign/**`, `!${xmProjSrc}/{babel.config.js,main.js,manifest.json,package.json,package-lock.json}`];
  92. } else if (platform === "oppogame") {
  93. let oppoProjSrc = path.join(releaseDir, config.oppoInfo.projName);
  94. delList = [`${oppoProjSrc}/**`, `!${oppoProjSrc}`, `!${oppoProjSrc}/dist/**`, `!${oppoProjSrc}/{manifest.json}`];
  95. } else if (platform === "vivogame") {
  96. let vvProj = path.join(releaseDir, config.vivoInfo.projName);
  97. let vvProjSrc = path.join(vvProj, "src");
  98. // 不要删掉manifest.json/main.js文件
  99. // 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
  100. delList = [`${vvProjSrc}/**`, `!${vvProjSrc}`, `!${vvProjSrc}/sign/**`, `!${vvProjSrc}/{game.js,manifest.json}`];
  101. delList = delList.concat(`${vvProj}/engine/**`, `${vvProj}/config/**`);
  102. }
  103. del(delList, { force: true }).then(paths => {
  104. cb();
  105. });
  106. } else cb();
  107. });
  108. // copy bin文件到release文件夹
  109. gulp.task("copyFile", ["clearReleaseDir"], function () {
  110. let baseCopyFilter = [`${workSpaceDir}/bin/**/*.*`, `!${workSpaceDir}/bin/indexmodule.html`, `!${workSpaceDir}/bin/import/*.*`];
  111. // 只拷贝index.js中引用的类库
  112. if (config.onlyIndexJS) {
  113. baseCopyFilter = baseCopyFilter.concat(`!${workSpaceDir}/bin/libs/*.*`);
  114. }
  115. if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,仅拷贝用到的文件
  116. config.copyFilesFilter = [`${workSpaceDir}/bin/js/bundle.js`, `${workSpaceDir}/bin/index.js`, `${workSpaceDir}/bin/game.js`];
  117. if (config.projectType !== "as") { // 开放域精简类库
  118. config.copyFilesFilter.push(`${workSpaceDir}/bin/libs/laya.opendata.js`);
  119. }
  120. } else if (platform === "wxgame") { // 微信项目,不拷贝index.html,不拷贝百度bin目录中的文件
  121. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.swan.json,swan-game-adapter.js}`]);
  122. } else if (platform === "bdgame") { // 百度项目,不拷贝index.html,不拷贝微信bin目录中的文件
  123. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.config.json,weapp-adapter.js}`]);
  124. } else { // web|QQ项目|bili|快游戏,不拷贝微信、百度在bin目录中的文件
  125. config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/{game.js,game.json,project.config.json,weapp-adapter.js,project.swan.json,swan-game-adapter.js}`]);
  126. }
  127. // bili/alipay/qq,不拷贝index.html
  128. if (["biligame", "Alipaygame", "qqgame"].includes(platform)) {
  129. config.copyFilesFilter = config.copyFilesFilter.concat([`!${workSpaceDir}/bin/index.html`]);
  130. }
  131. // 快游戏,需要新建一个快游戏项目,拷贝的只是项目的一部分,将文件先拷贝到文件夹的临时目录中去
  132. if (QUICKGAMELIST.includes(platform)) {
  133. config.copyFilesFilter = config.copyFilesFilter.concat([`!${workSpaceDir}/bin/index.html`]);
  134. releaseDir = global.tempReleaseDir = path.join(releaseDir, "temprelease");
  135. }
  136. if (config.exclude) { // 排除文件
  137. config.excludeFilter.forEach(function(item, index, list) {
  138. releaseDir = releaseDir.replace(/\\/g, "/");
  139. config.excludeFilter[index] = item.replace(releaseDir, binPath);
  140. });
  141. config.copyFilesFilter = config.copyFilesFilter.concat(config.excludeFilter);
  142. }
  143. global.releaseDir = releaseDir;
  144. var stream = gulp.src(config.copyFilesFilter, { base: `${workSpaceDir}/bin` });
  145. return stream.pipe(gulp.dest(releaseDir));
  146. });
  147. // copy libs中的js文件到release文件夹
  148. gulp.task("copyLibsJsFile", ["copyFile"], function () {
  149. if (!config.onlyIndexJS) {
  150. return;
  151. }
  152. if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,拷贝文件时已经拷贝类库文件了
  153. return;
  154. }
  155. // 开放域项目,as语言,没有libs目录,mac系统报错
  156. let libs = path.join(workSpaceDir, "bin", "libs");
  157. if (!fs.existsSync(libs)) {
  158. return;
  159. }
  160. // 分析index.js
  161. let indexJSPath = path.join(workSpaceDir, "bin", "index.js");
  162. let indexJsContent = fs.readFileSync(indexJSPath, "utf8");
  163. let libsList = indexJsContent.match(/loadLib\(['"]libs\/[\w-./]+\.(js|wasm)['"]\)/g);
  164. if (!libsList) {
  165. libsList = [];
  166. }
  167. let
  168. item,
  169. libsName = "",
  170. libsStr = "";
  171. for (let i = 0, len = libsList.length; i < len; i++) {
  172. item = libsList[i];
  173. libsName = item.match(/loadLib\(['"]libs\/([\w-./]+\.(js|wasm))['"]\)/);
  174. libsStr += libsStr ? `,${libsName[1]}` : libsName[1];
  175. }
  176. // 发布web项目,如果使用了physics3D,默认拷贝runtime
  177. if (platform === "web" && libsStr.includes("laya.physics3D")) {
  178. libsStr += ',laya.physics3D.runtime.js';
  179. }
  180. let copyLibsList = [`${workSpaceDir}/bin/libs/{${libsStr}}`];
  181. if (!libsStr.includes(",")) {
  182. copyLibsList = [`${workSpaceDir}/bin/libs/${libsStr}`];
  183. }
  184. var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
  185. return stream.pipe(gulp.dest(releaseDir));
  186. });
  187. // 压缩json
  188. gulp.task("compressJson", ["copyLibsJsFile"], function () {
  189. if (config.compressJson) {
  190. return gulp.src(config.compressJsonFilter, { base: releaseDir })
  191. .pipe(jsonminify())
  192. .pipe(gulp.dest(releaseDir));
  193. }
  194. });
  195. // 压缩js
  196. gulp.task("compressJs", ["compressJson"], function () {
  197. if (config.compressJs) {
  198. return gulp.src(config.compressJsFilter, { base: releaseDir })
  199. .pipe(uglify({
  200. mangle: {
  201. keep_fnames:true
  202. }
  203. }))
  204. .on('error', function (err) {
  205. console.warn(err.toString());
  206. })
  207. .pipe(gulp.dest(releaseDir));
  208. }
  209. });
  210. // 压缩png,jpg
  211. gulp.task("compressImage", ["compressJs"], function () {
  212. if (config.compressImage) {
  213. return gulp.src(config.compressImageFilter, { base: releaseDir })
  214. .pipe(image({
  215. pngquant: true, //PNG优化工具
  216. optipng: false, //PNG优化工具
  217. zopflipng: true, //PNG优化工具
  218. jpegRecompress: false, //jpg优化工具
  219. mozjpeg: true, //jpg优化工具
  220. guetzli: false, //jpg优化工具
  221. gifsicle: false, //gif优化工具
  222. svgo: false, //SVG优化工具
  223. concurrent: 10, //并发线程数
  224. quiet: true //是否是静默方式
  225. // optipng: ['-i 1', '-strip all', '-fix', '-o7', '-force'],
  226. // pngquant: ['--speed=1', '--force', 256],
  227. // zopflipng: ['-y', '--lossy_8bit', '--lossy_transparent'],
  228. // jpegRecompress: ['--strip', '--quality', 'medium', '--min', 40, '--max', 80],
  229. // mozjpeg: ['-optimize', '-progressive'],
  230. // guetzli: ['--quality', 85]
  231. }))
  232. .pipe(gulp.dest(releaseDir));
  233. }
  234. });
  235. // 生成版本管理信息
  236. gulp.task("version1", ["compressImage"], function () {
  237. if (config.version) {
  238. return gulp.src(config.versionFilter, { base: releaseDir })
  239. .pipe(rev())
  240. .pipe(gulp.dest(releaseDir))
  241. .pipe(revdel())
  242. .pipe(rev.manifest("version.json"))
  243. .pipe(gulp.dest(releaseDir));
  244. }
  245. });
  246. // 替换index.js里面的变化的文件名
  247. gulp.task("version2", ["version1"], function () {
  248. if (config.version) {
  249. //替换index.html和index.js里面的文件名称
  250. let htmlPath = releaseDir + "/index.html";
  251. let versionPath = releaseDir + "/version.json";
  252. let gameJSPath = releaseDir + "/game.js";
  253. let mainJSPath = releaseDir + "/main.js";
  254. let indexJSPath;
  255. let versionCon = fs.readFileSync(versionPath, "utf8");
  256. versionCon = JSON.parse(versionCon);
  257. indexJSPath = releaseDir + "/" + versionCon["index.js"];
  258. // 替换config.packfileFullValue中的路径
  259. let packfileStr = JSON.stringify(config.packfileFullValue).replace(/\\\\/g, "/");
  260. let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
  261. fs.writeFileSync(tempPackfile, packfileStr, "utf8");
  262. let srcList = [versionPath, indexJSPath, tempPackfile];
  263. if (fs.existsSync(htmlPath)) {
  264. srcList.push(htmlPath);
  265. }
  266. if (fs.existsSync(gameJSPath)) {
  267. srcList.push(gameJSPath);
  268. }
  269. if (fs.existsSync(mainJSPath)) {
  270. srcList.push(mainJSPath);
  271. }
  272. return gulp.src(srcList)
  273. .pipe(revCollector())
  274. .pipe(gulp.dest(releaseDir));
  275. }
  276. });
  277. // 筛选4M包
  278. gulp.task("packfile", ["version2"], function() {
  279. if (config.version) {
  280. // 从release目录取得带有版本号的目录
  281. let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
  282. let releasePackfile = `${releaseDir}/configTemp.json`;
  283. let packfileStr = fs.readFileSync(releasePackfile, "utf8");
  284. config.packfileFullValue = JSON.parse(packfileStr);
  285. // 删掉临时目录
  286. fs.unlinkSync(tempPackfile);
  287. fs.unlinkSync(releasePackfile);
  288. }
  289. if (config.packfile) { // 提取本地包(文件列表形式)
  290. return gulp.src(config.packfileFullValue, { base: releaseDir })
  291. .pipe(gulp.dest(config.packfileTargetValue || releaseDir + "_pack"));
  292. }
  293. });
  294. // 起始任务
  295. gulp.task("publish", ["buildXiaomiProj", "buildOPPOProj", "buildVivoProj", "buildWXProj", "buildBDProj", "buildQQProj"], function () {
  296. console.log("All tasks completed!");
  297. });