de3637ff150aa948fe4d24017790ccb09d17a380 6.0 KB

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  1. {
  2. "code": "import { PlayerManager } from \"../Manager/PlayerManager\";\r\nimport { Vector3Helper } from \"../GameUtils/Vector3Helper\";\r\nvar Vector3 = Laya.Vector3;\r\nvar Quaternion = Laya.Quaternion;\r\nexport class MateMove extends Laya.Script3D {\r\n constructor() {\r\n super();\r\n this._speed = 0.05;\r\n this.geted = false;\r\n this._arriver = false;\r\n this._forward = new Vector3(0, 0, 0);\r\n this._up = new Vector3(0, 1, 0);\r\n this.PosArr = [];\r\n }\r\n onAwake() {\r\n this._gameobject = this.owner;\r\n this._tranform = this._gameobject.transform;\r\n this._quaternion = new Quaternion();\r\n this._animator = this._gameobject.getChildAt(0).getComponent(Laya.Animator);\r\n }\r\n onUpdate() {\r\n if (!this.geted)\r\n return;\r\n if (this._arriver) {\r\n this.RayCheck();\r\n }\r\n if (!this._arriver) {\r\n this.Move();\r\n return;\r\n }\r\n }\r\n Start() {\r\n if (this.geted)\r\n return;\r\n let _data = PlayerManager.Instance.GetMatePos();\r\n if (!_data) {\r\n console.error(\"位置已满--\");\r\n return;\r\n }\r\n this.datapar = _data;\r\n this.datapar[\"havepos\"] = true;\r\n this.parent = this.datapar[\"model\"];\r\n this.parentTran = this.parent.transform;\r\n this.geted = true;\r\n }\r\n Move() {\r\n let tarPos = this.parentTran.position.clone();\r\n Vector3.subtract(tarPos, this._tranform.position, this._forward);\r\n Vector3.normalize(this._forward, this._forward);\r\n this._forward = new Vector3(this._forward.x * this._speed, this._forward.y * this._speed, this._forward.z * this._speed);\r\n this._tranform.translate(this._forward, false);\r\n if (Vector3.distance(this._tranform.position, tarPos) < 0.1) {\r\n this.ArriverTargetPos();\r\n return;\r\n }\r\n Quaternion.lookAt(tarPos, this._tranform.position, this._up, this._quaternion);\r\n this._quaternion.invert(this._quaternion);\r\n Quaternion.slerp(this._tranform.rotation, this._quaternion, 0.1, this._quaternion);\r\n this._tranform.rotation = this._quaternion.clone();\r\n }\r\n ArriverTargetPos() {\r\n this._arriver = true;\r\n this.parent.addChild(this._gameobject);\r\n this._tranform.localPosition = Vector3Helper.Zero;\r\n let tween = Laya.Tween.to(this._tranform, { localRotationEulerY: 0 }, 100, Laya.Ease.quintIn, Laya.Handler.create(this, () => {\r\n tween.clear();\r\n this._tranform.localRotationEuler = Vector3Helper.Zero;\r\n }, null, false));\r\n }\r\n RayCheck() {\r\n }\r\n}\r\n//# sourceMappingURL=MateMove.js.map",
  3. "references": [
  4. "E:/LayaProject/DanceLine/RubikCube/src/Manager/PlayerManager.ts",
  5. "E:/LayaProject/DanceLine/RubikCube/src/GameUtils/Vector3Helper.ts"
  6. ],
  7. "map": "{\"version\":3,\"file\":\"MateMove.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Game/MateMove.ts\"],\"names\":[],\"mappings\":\"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAC,aAAa,EAAC,MAAM,4BAA4B,CAAC;AACzD,IAAO,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAG9B,IAAO,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;AAEpC,MAAM,OAAO,QAAS,SAAQ,IAAI,CAAC,QAAQ;IACvC;QACI,KAAK,EAAE,CAAC;QAMJ,WAAM,GAAU,IAAI,CAAC;QAEtB,UAAK,GAAW,KAAK,CAAC;QAEtB,aAAQ,GAAW,KAAK,CAAC;QAKxB,aAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC;QAC9B,QAAG,GAAG,IAAI,OAAO,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC;QAE1B,WAAM,GAAa,EAAE,CAAC;IAjB7B,CAAC;IAmBM,OAAO;QACV,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAsB,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;QAC5C,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAkB,CAAC;IACjG,CAAC;IACM,QAAQ;QACX,IAAG,CAAC,IAAI,CAAC,KAAK;YAAC,OAAO;QACtB,IAAG,IAAI,CAAC,QAAQ,EAAC;YACb,IAAI,CAAC,QAAQ,EAAE,CAAC;SACnB;QACD,IAAG,CAAC,IAAI,CAAC,QAAQ,EAAC;YACd,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO;SACV;IAEL,CAAC;IACM,KAAK;QACR,IAAG,IAAI,CAAC,KAAK;YAAC,OAAO;QACrB,IAAI,KAAK,GAAG,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;QAChD,IAAG,CAAC,KAAK,EAAC;YACN,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACxB,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAExC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAEM,IAAI;QACP,IAAI,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAC9C,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAChD,IAAI,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QACzH,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC/C,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC,GAAG,GAAG,EAAE;YACzD,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;SACV;QACD,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/E,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACnF,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAEM,gBAAgB;QACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACvC,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,aAAa,CAAC,IAAI,CAAC;QAClD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,mBAAmB,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE;YACzH,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,aAAa,CAAC,IAAI,CAAC;QAC3D,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;IACrB,CAAC;IACM,QAAQ;IAEf,CAAC;CAGJ\"}"
  8. }