05f1314b26eab73097448db0df35b57a683fa5ae 16 KB

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  1. {
  2. "code": "import Dictionary from \"../GameUtils/Dictionary\";\r\nimport { LevelManager } from \"../Manager/LevelManager\";\r\nimport { CameraManager } from \"../Manager/CameraManager\";\r\nimport { DispatcherManager, EventState } from \"../GameUtils/EventManager\";\r\nimport { NodeUtil } from \"../GameUtils/NodeUtil\";\r\nimport { MateMove } from \"../Game/MateMove\";\r\nimport { ResourcesPath } from \"../Resources/ResourcesPath\";\r\nimport CoinBehav from \"../Game/ConiBehav\";\r\nimport { AccountManager } from \"../NetWork/AccountManager\";\r\nimport { GameManager } from \"../Manager/GameManager\";\r\nimport BossBehav from \"../Game/BossBehav\";\r\nexport class AssetManager {\r\n constructor() {\r\n this.Prop = new Dictionary();\r\n this.Character = new Dictionary();\r\n AssetManager.ins = this;\r\n DispatcherManager.EventOn(EventState.LoadComplete, this, this.Init);\r\n }\r\n static get Instance() {\r\n if (AssetManager.ins == null) {\r\n return new AssetManager();\r\n }\r\n return AssetManager.ins;\r\n }\r\n Init() {\r\n this.mainscene.enableFog = true;\r\n this.mainscene.fogStart = 25;\r\n this.mainscene.fogRange = 40;\r\n this.mainscene.fogColor = new Laya.Vector3(138 / 255, 78 / 255, 188 / 255);\r\n Laya.stage.addChild(this.mainscene);\r\n this.maincamera = this.mainscene.getChildByName(\"Main Camera\");\r\n this.maincamera.clearColor = new Laya.Vector4(138 / 255, 78 / 255, 188 / 255, 1);\r\n this.maincamera.enableHDR = false;\r\n CameraManager.Instance.camera = this.maincamera;\r\n this.camerapos = this.maincamera.transform.position.clone();\r\n this.camerarotate = this.maincamera.transform.rotationEuler.clone();\r\n let _sprite = new Laya.Sprite3D();\r\n this.mainscene.addChild(_sprite);\r\n LevelManager.Instance.spritepool = _sprite;\r\n this.SetCharacterPos();\r\n LevelManager.Instance.RegEvent();\r\n LevelManager.Instance.GameStart();\r\n }\r\n getPref(name) {\r\n return this.Prop.get(name);\r\n }\r\n getRolePref(index) {\r\n return this.Character.get(index);\r\n }\r\n SetCharacterPos() {\r\n GameManager.STAGE = -1;\r\n let _level = this.mainscene.getChildByName(\"levelgg\");\r\n let stage = AccountManager.Instance.curplayerData.STAGE;\r\n let levelname = \"level\" + stage;\r\n for (let i = 0; i < _level.numChildren; i++) {\r\n let item = _level.getChildAt(i);\r\n if (item.name != levelname) {\r\n item.active = false;\r\n }\r\n else {\r\n item.active = true;\r\n this.curstage = item;\r\n }\r\n }\r\n for (let i = 0; i < this.curstage.numChildren; i++) {\r\n let item = this.curstage.getChildAt(i);\r\n if (item.name == \"player\") {\r\n this.playerpos = Laya.Sprite3D.instantiate(item);\r\n }\r\n else if (item.name == \"barrier\") {\r\n let _pref = this.getPref(ResourcesPath.Nail2);\r\n let _cube = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_cube);\r\n _cube.transform.position = item.transform.position.clone();\r\n _cube.transform.rotation = item.transform.rotation.clone();\r\n _cube.transform.scale = item.transform.scale.clone();\r\n _cube.name = ResourcesPath.Nail2;\r\n NodeUtil.SetColliderGroup(_cube, 2);\r\n }\r\n else if (item.name == \"role\") {\r\n let _pref = this.getRolePref(1);\r\n let _player = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_player);\r\n _player.transform.position = item.transform.position.clone();\r\n _player.transform.rotation = item.transform.rotation.clone();\r\n let _mate = _player.addComponent(MateMove);\r\n NodeUtil.SetColliderGroup(_player, 100);\r\n }\r\n else if (item.name == \"speed\") {\r\n let _pref = this.getPref(ResourcesPath.Speed);\r\n let _cube = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_cube);\r\n _cube.transform.position = item.transform.position.clone();\r\n _cube.transform.rotation = item.transform.rotation.clone();\r\n _cube.transform.scale = item.transform.scale.clone();\r\n _cube.name = ResourcesPath.Speed;\r\n NodeUtil.SetColliderGroup(item, 1);\r\n }\r\n else if (item.name == \"Ramp\") {\r\n let _pref = this.getPref(ResourcesPath.Ramp);\r\n let _cube = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_cube);\r\n _cube.transform.position = item.transform.position.clone();\r\n _cube.transform.rotation = item.transform.rotation.clone();\r\n _cube.transform.scale = item.transform.scale.clone();\r\n _cube.name = ResourcesPath.Ramp;\r\n NodeUtil.SetColliderGroup(item, 1);\r\n }\r\n else if (item.name == \"bridge\") {\r\n NodeUtil.SetColliderGroup(item, 1);\r\n }\r\n else if (item.name == \"Coin\") {\r\n let _pref = this.getPref(ResourcesPath.Coin);\r\n let _cube = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_cube);\r\n _cube.transform.position = item.transform.position.clone();\r\n _cube.transform.rotation = item.transform.rotation.clone();\r\n _cube.transform.scale = item.transform.scale.clone();\r\n _cube.name = ResourcesPath.Coin;\r\n let coinbehav = _cube.addComponent(CoinBehav);\r\n NodeUtil.SetColliderGroup(_cube, 3);\r\n }\r\n else if (item.name == \"FinishCircle\") {\r\n let _pref = this.getPref(ResourcesPath.FinishCircle);\r\n let _cube = Laya.Sprite3D.instantiate(_pref);\r\n LevelManager.Instance.spritepool.addChild(_cube);\r\n _cube.transform.position = item.transform.position.clone();\r\n _cube.transform.rotation = item.transform.rotation.clone();\r\n _cube.transform.scale = item.transform.scale.clone();\r\n _cube.name = ResourcesPath.FinishCircle;\r\n this.finishpoint = item.transform.position.clone();\r\n NodeUtil.SetColliderGroup(_cube, 200);\r\n }\r\n else if (item.name == \"Boss\") {\r\n let _behav = item.addComponent(BossBehav);\r\n this.Boss = item;\r\n }\r\n else if (item.name == \"roleguide\" || item.name == \"rotateguide\" || item.name == \"roleguideend\" || item.name == \"rotateguideend\") {\r\n NodeUtil.SetColliderGroup(item, 4);\r\n }\r\n else if (item.name == \"AttackPoint\") {\r\n let left = item.getChildByName(\"leftpos\");\r\n let right = item.getChildByName(\"rightpos\");\r\n this.leftpos = left.transform.position.clone();\r\n this.rightpos = right.transform.position.clone();\r\n NodeUtil.SetColliderGroup(item, 400);\r\n }\r\n else if (item.name == \"endground\") {\r\n this.endground = item;\r\n }\r\n }\r\n }\r\n}\r\n//# sourceMappingURL=AssetManager.js.map",
  3. "references": [
  4. "E:/LayaProject/DanceLine/RubikCube/src/GameUtils/Dictionary.ts",
  5. "E:/LayaProject/DanceLine/RubikCube/src/Manager/LevelManager.ts",
  6. "E:/LayaProject/DanceLine/RubikCube/src/Manager/CameraManager.ts",
  7. "E:/LayaProject/DanceLine/RubikCube/src/GameUtils/EventManager.ts",
  8. "E:/LayaProject/DanceLine/RubikCube/src/View/ViewManager.ts",
  9. "E:/LayaProject/DanceLine/RubikCube/src/GameUtils/NodeUtil.ts",
  10. "E:/LayaProject/DanceLine/RubikCube/src/Game/MateMove.ts",
  11. "E:/LayaProject/DanceLine/RubikCube/src/Game/WallBehav.ts",
  12. "E:/LayaProject/DanceLine/RubikCube/src/Resources/ResourcesPath.ts",
  13. "E:/LayaProject/DanceLine/RubikCube/src/Game/ConiBehav.ts",
  14. "E:/LayaProject/DanceLine/RubikCube/src/NetWork/AccountManager.ts",
  15. "E:/LayaProject/DanceLine/RubikCube/src/Manager/GameManager.ts",
  16. "E:/LayaProject/DanceLine/RubikCube/src/Game/BossBehav.ts"
  17. ],
  18. "map": 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  19. }