_publish_wxgame_1597930428301.js 14 KB

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  1. // v1.2.0
  2. // publish 2.x 也是用这个文件,需要做兼容
  3. let isPublish2 = process.argv[2].includes("publish_wxgame.js") && process.argv[3].includes("--evn=publish2");
  4. // 获取Node插件和工作路径
  5. let ideModuleDir, workSpaceDir;
  6. if (isPublish2) {
  7. //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
  8. const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
  9. ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
  10. workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_wxgame.js", "").replace("/.laya/publish_wxgame.js", "") + "/" : "./../";
  11. } else {
  12. ideModuleDir = global.ideModuleDir;
  13. workSpaceDir = global.workSpaceDir;
  14. }
  15. //引用插件模块
  16. const gulp = require(ideModuleDir + "gulp");
  17. const fs = require("fs");
  18. const path = require("path");
  19. const crypto = require("crypto");
  20. const childProcess = require("child_process");
  21. const del = require(ideModuleDir + "del");
  22. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  23. let commandSuffix = ".cmd";
  24. const provider = "wxe24357b5ce551510";
  25. const fullRemoteEngineList = ["laya.core.js", "laya.webgl.js", "laya.filter.js", "laya.ani.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "bytebuffer.js"];
  26. let prevTasks = ["packfile"];
  27. if (isPublish2) {
  28. prevTasks = "";
  29. }
  30. let
  31. config,
  32. platform,
  33. releaseDir;
  34. let isGlobalCli = true;
  35. let isOpendataProj;
  36. let versionCon; // 版本管理version.json
  37. // 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
  38. gulp.task("preCreate_WX", prevTasks, function() {
  39. if (isPublish2) {
  40. let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
  41. let content = fs.readFileSync(pubsetPath, "utf8");
  42. let pubsetJson = JSON.parse(content);
  43. platform = "wxgame";
  44. releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
  45. config = pubsetJson[1];
  46. } else {
  47. platform = global.platform;
  48. releaseDir = global.releaseDir;
  49. config = global.config;
  50. }
  51. // 如果不是微信小游戏
  52. if (platform !== "wxgame") {
  53. return;
  54. }
  55. if (process.platform === "darwin") {
  56. commandSuffix = "";
  57. }
  58. // 是否是开放域项目
  59. let projInfoPath = path.join(workSpaceDir, path.basename(workSpaceDir) + ".laya");
  60. let isExist = fs.existsSync(projInfoPath);
  61. if (isExist) {
  62. try {
  63. let projInfo = fs.readFileSync(projInfoPath, "utf8");
  64. projInfo = projInfo && JSON.parse(projInfo);
  65. isOpendataProj = projInfo.layaProType === 12;
  66. } catch (e) {}
  67. }
  68. if (isOpendataProj) {
  69. return;
  70. }
  71. let copyLibsList = [`${workSpaceDir}/bin/libs/laya.wxmini.js`];
  72. var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
  73. return stream.pipe(gulp.dest(releaseDir));
  74. });
  75. gulp.task("copyPlatformFile_WX", ["preCreate_WX"], function() {
  76. // 如果不是微信小游戏
  77. if (platform !== "wxgame") {
  78. return;
  79. }
  80. let adapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "wxfiles");
  81. // 开放域项目
  82. if (isOpendataProj) {
  83. let platformDir = path.join(adapterPath, "weapp-adapter.js");
  84. let stream = gulp.src(platformDir);
  85. return stream.pipe(gulp.dest(releaseDir));
  86. }
  87. // 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
  88. let isHadWXFiles =
  89. fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
  90. fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
  91. fs.existsSync(path.join(workSpaceDir, "bin", "project.config.json")) &&
  92. fs.existsSync(path.join(workSpaceDir, "bin", "weapp-adapter.js"));
  93. if (isHadWXFiles) {
  94. return;
  95. }
  96. let copyLibsList = [`${adapterPath}/*.*`];
  97. var stream = gulp.src(copyLibsList);
  98. return stream.pipe(gulp.dest(releaseDir));
  99. });
  100. // 开放域的情况下,合并game.js和index.js,并删除game.js
  101. gulp.task("openData_WX", ["copyPlatformFile_WX"], function (cb) {
  102. // 如果不是微信小游戏
  103. if (platform !== "wxgame") {
  104. return cb();
  105. }
  106. if (config.openDataZone) {
  107. let versionCon;
  108. if (config.version) {
  109. let versionPath = releaseDir + "/version.json";
  110. versionCon = fs.readFileSync(versionPath, "utf8");
  111. versionCon = JSON.parse(versionCon);
  112. }
  113. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  114. let indexPath = path.join(releaseDir, indexJsStr);
  115. let indexjs = readFile(indexPath);
  116. let gamejs = readFile(releaseDir + "/game.js");
  117. if (gamejs && indexjs) {
  118. gamejs = gamejs.replace(`require("index.js")`, indexjs);
  119. fs.writeFileSync(indexPath, gamejs, 'utf-8');
  120. }
  121. if (isOpendataProj) {
  122. // 开放域项目,将game.js删掉,发布最小包
  123. del(`${releaseDir}/game.js`, { force: true }).then(paths => {
  124. cb();
  125. });
  126. } else {
  127. cb();
  128. }
  129. } else {
  130. cb();
  131. }
  132. });
  133. function readFile(path) {
  134. if (fs.existsSync(path)) {
  135. return fs.readFileSync(path, "utf-8");
  136. }
  137. return null;
  138. }
  139. gulp.task("version_WX", ["openData_WX"], function() {
  140. // 如果不是微信小游戏
  141. if (platform !== "wxgame") {
  142. return;
  143. }
  144. if (config.version) {
  145. let versionPath = releaseDir + "/version.json";
  146. let gameJSPath = releaseDir + "/game.js";
  147. let srcList = [versionPath, gameJSPath];
  148. return gulp.src(srcList)
  149. .pipe(revCollector())
  150. .pipe(gulp.dest(releaseDir));
  151. }
  152. });
  153. gulp.task("optimizeOpen_WX", ["version_WX"], function(cb) {
  154. // 如果不是微信小游戏
  155. if (platform !== "wxgame") {
  156. return cb();
  157. }
  158. let wxOptimize = config.wxOptimize;
  159. if (!wxOptimize || !wxOptimize.useOptimizeOpen) { // 没有使用微信引擎插件,还是像以前一样发布
  160. return cb();
  161. }
  162. // 首屏加载优化(秒开),修改game.json
  163. let filePath = path.join(releaseDir, "game.json");
  164. if (!fs.existsSync(filePath)) {
  165. return cb();
  166. }
  167. let fileContent = fs.readFileSync(filePath, "utf8");
  168. let fileConObj = JSON.parse(fileContent);
  169. if (wxOptimize.preloadRes) {
  170. fileConObj.preloadResources = wxOptimize.preloadResList;
  171. } else {
  172. delete fileConObj.preloadResources;
  173. }
  174. if (wxOptimize.preloadSubpack) {
  175. fileConObj.preloadSubpackages = wxOptimize.preloadSubpackList;
  176. } else {
  177. delete fileConObj.preloadSubpackages;
  178. }
  179. fs.writeFileSync(filePath, JSON.stringify(fileConObj, null, 4), "utf8");
  180. return cb();
  181. });
  182. gulp.task("pluginEngin_WX", ["optimizeOpen_WX"], function(cb) {
  183. // 如果不是微信小游戏
  184. if (platform !== "wxgame") {
  185. return cb();
  186. }
  187. if (!config.uesEnginePlugin) { // 没有使用微信引擎插件,还是像以前一样发布
  188. return cb();
  189. }
  190. if (config.version) {
  191. let versionPath = releaseDir + "/version.json";
  192. versionCon = fs.readFileSync(versionPath, "utf8");
  193. versionCon = JSON.parse(versionCon);
  194. }
  195. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  196. // 获取version等信息
  197. let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
  198. let isHasCoreLib = fs.existsSync(coreLibPath);
  199. let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
  200. let EngineVersion = getEngineVersion();
  201. if (!EngineVersion) {
  202. throw new Error(`读取引擎版本号失败,请于服务提供商联系!`);
  203. }
  204. if (!EngineVersion || EngineVersion.includes("beta") || !canUsePluginEngine(EngineVersion)) {
  205. throw new Error(`该版本引擎无法使用引擎插件功能(engineVersion: ${EngineVersion})`);
  206. }
  207. console.log(`通过版本号检查: ${EngineVersion}`);
  208. // 使用引擎插件
  209. let localUseEngineList = [];
  210. let copyEnginePathList;
  211. new Promise(function(resolve, reject) {
  212. console.log(`修改game.js和game.json`);
  213. // 1) 修改game.js和game.json
  214. // 修改game.js
  215. let gameJsPath = path.join(releaseDir, "game.js");
  216. let gameJscontent = `require("weapp-adapter.js");\nrequire("./libs/laya.wxmini.js");\nrequirePlugin('layaPlugin');\nwindow.loadLib = require;\nrequire("./${indexJsStr}");`;
  217. fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
  218. // 修改game.json,使其支持引擎插件
  219. let gameJsonPath = path.join(releaseDir, "game.json");
  220. let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8");
  221. let conJson = JSON.parse(gameJsonContent);
  222. conJson.plugins = {
  223. "layaPlugin": {
  224. "version": EngineVersion,
  225. "provider": provider,
  226. "path": "laya-libs"
  227. }
  228. }
  229. gameJsonContent = JSON.stringify(conJson, null, 4);
  230. fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8");
  231. resolve();
  232. }).then(function() {
  233. return new Promise(function(resolve, reject) {
  234. console.log(`确定用到的插件引擎`);
  235. // 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉
  236. let indexJsPath = path.join(releaseDir, indexJsStr);
  237. let indexJsCon = fs.readFileSync(indexJsPath, "utf8");
  238. let item, fullRequireItem;
  239. for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
  240. item = fullRemoteEngineList[i];
  241. fullRequireItem = `loadLib("libs/${item}")`;
  242. if (indexJsCon.includes(fullRequireItem)) {
  243. localUseEngineList.push(item);
  244. indexJsCon = indexJsCon.replace(fullRequireItem, "");
  245. }
  246. }
  247. if (isOldAsProj) { // 如果as语言,开发者将laya.js也写入index.js中了,将其删掉
  248. fullRequireItem = `loadLib("laya.js")`;
  249. if (indexJsCon.includes(fullRequireItem)) {
  250. indexJsCon = indexJsCon.replace(fullRequireItem, "");
  251. }
  252. }
  253. fs.writeFileSync(indexJsPath, indexJsCon, "utf8");
  254. // ts/js再次修改game.js,仅引用使用到的类库
  255. // as因为本地只有laya.js,无法仅引用使用到的类库
  256. if (!isOldAsProj) {
  257. let pluginCon = "";
  258. localUseEngineList.forEach(function(item) {
  259. pluginCon += `requirePlugin("layaPlugin/${item}");\n`;
  260. });
  261. let gameJsPath = path.join(releaseDir, "game.js");
  262. let gameJsCon = fs.readFileSync(gameJsPath, "utf8");
  263. gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, pluginCon);
  264. fs.writeFileSync(gameJsPath, gameJsCon, "utf8");
  265. }
  266. resolve();
  267. });
  268. }).then(function() {
  269. return new Promise(function(resolve, reject) {
  270. console.log(`将本地的引擎插件移动到laya-libs中`);
  271. // 3) 将本地的引擎插件移动到laya-libs中
  272. copyEnginePathList = [`${releaseDir}/libs/{${localUseEngineList.join(",")}}`];
  273. if (isOldAsProj) { // 单独拷贝laya.js
  274. copyEnginePathList = [`${releaseDir}/laya.js`];
  275. }
  276. gulp.src(copyEnginePathList).pipe(gulp.dest(`${releaseDir}/laya-libs`));
  277. setTimeout(resolve, 500);
  278. });
  279. }).then(function() {
  280. return new Promise(function(resolve, reject) {
  281. console.log(`将libs中的本地引擎插件删掉`);
  282. // 4) 将libs中的本地引擎插件删掉
  283. del(copyEnginePathList, { force: true }).then(resolve);
  284. });
  285. }).then(function() {
  286. return new Promise(async function(resolve, reject) {
  287. console.log(`完善引擎插件目录`);
  288. // 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用
  289. if (isOldAsProj) { // 单独拷贝laya.js
  290. localUseEngineList.push("laya.js");
  291. }
  292. let
  293. layalibsPath = path.join(releaseDir, "laya-libs"),
  294. engineIndex = path.join(layalibsPath, "index.js"),
  295. engineplugin = path.join(layalibsPath, "plugin.json"),
  296. enginesignature = path.join(layalibsPath, "signature.json");
  297. // index.js
  298. if (!fs.existsSync(layalibsPath)) {
  299. throw new Error("引擎插件目录创建失败,请与服务提供商联系!");
  300. }
  301. let indexCon = "";
  302. localUseEngineList.forEach(function(item) {
  303. indexCon += `require("./${item}");\n`;
  304. });
  305. fs.writeFileSync(engineIndex, indexCon, "utf8");
  306. // plugin.json
  307. let pluginCon = {"main": "index.js"};
  308. fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8");
  309. // signature.json
  310. let signatureCon = {
  311. "provider": provider,
  312. "signature": []
  313. };
  314. localUseEngineList.unshift("index.js");
  315. let fileName, md5Str;
  316. for (let i = 0, len = localUseEngineList.length; i < len; i++) {
  317. fileName = localUseEngineList[i];
  318. let md5Str = await getFileMd5(path.join(releaseDir, "laya-libs", fileName));
  319. signatureCon.signature.push({
  320. "path": fileName,
  321. "md5": md5Str
  322. });
  323. }
  324. fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8");
  325. resolve();
  326. });
  327. })
  328. .then(function() {
  329. cb();
  330. }).catch(function(e) {
  331. throw e;
  332. })
  333. });
  334. function getEngineVersion() {
  335. let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
  336. let isHasCoreLib = fs.existsSync(coreLibPath);
  337. let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
  338. let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
  339. let EngineVersion;
  340. if (isHasCoreLib) {
  341. let con = fs.readFileSync(coreLibPath, "utf8");
  342. let matchList = con.match(/Laya\.version\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  343. if (!Array.isArray(matchList)) {
  344. return null;
  345. }
  346. EngineVersion = matchList[1];
  347. } else { // newts项目和旧版本as项目
  348. if (isOldAsProj) {
  349. let coreLibFilePath = path.join(workSpaceDir, "libs", "laya", "src", "Laya.as");
  350. if (!fs.existsSync(coreLibFilePath)) {
  351. return null;
  352. }
  353. let con = fs.readFileSync(coreLibFilePath, "utf8");
  354. let matchList = con.match(/version:String\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  355. if (!Array.isArray(matchList)) {
  356. return null;
  357. }
  358. EngineVersion = matchList[1];
  359. } else if (isNewTsProj) {
  360. let coreLibFilePath = path.join(workSpaceDir, "libs", "Laya.ts");
  361. if (!fs.existsSync(coreLibFilePath)) {
  362. return null;
  363. }
  364. let con = fs.readFileSync(coreLibFilePath, "utf8");
  365. let matchList = con.match(/static\s*version:\s*string\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  366. if (!Array.isArray(matchList)) {
  367. return null;
  368. }
  369. EngineVersion = matchList[1];
  370. }
  371. }
  372. return EngineVersion;
  373. }
  374. function getFileMd5(filePath) {
  375. return new Promise(function(resolve, reject) {
  376. let md5 = crypto.createHash('md5');
  377. let stream = fs.createReadStream(filePath);
  378. stream.on("data", function(data) {
  379. md5.update(data);
  380. });
  381. stream.on("end", function() {
  382. let md5Str = md5.digest('hex');
  383. return resolve(md5Str);
  384. });
  385. });
  386. }
  387. function canUsePluginEngine(version) {
  388. const minVersionNum = "2.0.2";
  389. let compileMacthList = minVersionNum.match(/^(\d+)\.(\d+)\.(\d+)/);
  390. let matchList = version.match(/^(\d+)\.(\d+)\.(\d+)/);
  391. if (matchList[1] > compileMacthList[1]) {
  392. return true;
  393. }
  394. if (matchList[1] === compileMacthList[1] && matchList[2] > compileMacthList[2]) {
  395. return true;
  396. }
  397. if (matchList[1] === compileMacthList[1] && matchList[2] === compileMacthList[2] && matchList[3] >= compileMacthList[3]) {
  398. return true;
  399. }
  400. return false;
  401. }
  402. gulp.task("buildWXProj", ["pluginEngin_WX"], function() {
  403. console.log("all tasks completed");
  404. });