_publish_vivogame_1597930428149.js 24 KB

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  1. // v1.2.1
  2. // publish 2.x 也是用这个文件,需要做兼容
  3. let isPublish2 = process.argv[2].includes("publish_vivogame.js") && process.argv[3].includes("--evn=publish2");
  4. // 获取Node插件和工作路径
  5. let ideModuleDir, workSpaceDir;
  6. if (isPublish2) {
  7. //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
  8. const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
  9. ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
  10. workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_vivogame.js", "").replace("/.laya/publish_vivogame.js", "") + "/" : "./../";
  11. } else {
  12. ideModuleDir = global.ideModuleDir;
  13. workSpaceDir = global.workSpaceDir;
  14. }
  15. //引用插件模块
  16. const gulp = require(ideModuleDir + "gulp");
  17. const fs = require("fs");
  18. const path = require("path");
  19. const childProcess = require("child_process");
  20. const del = require(ideModuleDir + "del");
  21. const iconv = require(ideModuleDir + "iconv-lite");
  22. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  23. let commandSuffix = ".cmd";
  24. let prevTasks = ["packfile"];
  25. if (isPublish2) {
  26. prevTasks = "";
  27. }
  28. let
  29. config,
  30. platform,
  31. releaseDir,
  32. tempReleaseDir, // vivo临时拷贝目录
  33. projDir, // vivo快游戏工程目录
  34. isDealNoCompile = true,
  35. physicsLibsPathList = [],
  36. isExistEngineFolder = false; // bin目录下是否存在engine文件夹
  37. let projSrc;
  38. let versionCon; // 版本管理version.json
  39. // 创建vivo项目前,拷贝vivo引擎库、修改index.js
  40. // 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
  41. gulp.task("preCreate_VIVO", prevTasks, function() {
  42. if (isPublish2) {
  43. let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
  44. let content = fs.readFileSync(pubsetPath, "utf8");
  45. let pubsetJson = JSON.parse(content);
  46. platform = "vivogame";
  47. releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
  48. releaseDir = tempReleaseDir = path.join(releaseDir, "temprelease");
  49. config = pubsetJson[6]; // 只用到了 config.vivoInfo|config.vivoSign
  50. } else {
  51. platform = global.platform;
  52. releaseDir = global.releaseDir;
  53. tempReleaseDir = global.tempReleaseDir;
  54. config = global.config;
  55. }
  56. // 如果不是vivo快游戏
  57. if (platform !== "vivogame") {
  58. return;
  59. }
  60. if (process.platform === "darwin") {
  61. commandSuffix = "";
  62. }
  63. let copyLibsList = [`${workSpaceDir}/bin/libs/laya.vvmini.js`];
  64. var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
  65. return stream.pipe(gulp.dest(tempReleaseDir));
  66. });
  67. gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
  68. // 如果不是vivo快游戏
  69. if (platform !== "vivogame") {
  70. return;
  71. }
  72. let vivoAdapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "vivofiles");
  73. let copyLibsList = [`${vivoAdapterPath}/**/*.*`];
  74. var stream = gulp.src(copyLibsList);
  75. return stream.pipe(gulp.dest(tempReleaseDir));
  76. });
  77. // 检查是否全局安装了qgame
  78. gulp.task("createGlobalQGame_VIVO", ["copyPlatformFile_VIVO"], function() {
  79. // 如果不是vivo快游戏
  80. if (platform !== "vivogame") {
  81. return;
  82. }
  83. releaseDir = path.dirname(releaseDir);
  84. projDir = path.join(releaseDir, config.vivoInfo.projName);
  85. projSrc = path.join(projDir, "src");
  86. // npm view @vivo-minigame/cli version
  87. // npm install -g @vivo-minigame/cli
  88. let remoteVersion, localVersion;
  89. let isGetRemote, isGetLocal;
  90. let isUpdateGlobalQGame = true;
  91. return new Promise((resolve, reject) => { // 远程版本号
  92. childProcess.exec("npm view @vivo-minigame/cli version", function(error, stdout, stderr) {
  93. if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败
  94. console.log("Failed to get the remote version number");
  95. resolve();
  96. return;
  97. }
  98. remoteVersion = stdout;
  99. isGetRemote = true;
  100. if (isGetRemote && isGetLocal) {
  101. isUpdateGlobalQGame = remoteVersion != localVersion;
  102. console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
  103. resolve();
  104. }
  105. });
  106. childProcess.exec("mg -v", { cwd: `${projDir}/node_modules` }, function(error, stdout, stderr) {
  107. if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败
  108. console.log("Failed to get the local version number");
  109. resolve();
  110. return;
  111. }
  112. localVersion = stdout;
  113. isGetLocal = true;
  114. if (isGetRemote && isGetLocal) {
  115. isUpdateGlobalQGame = remoteVersion != localVersion;
  116. console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
  117. resolve();
  118. }
  119. });
  120. setTimeout(() => {
  121. if (!isGetLocal || !isGetRemote) {
  122. console.log("Failed to get the local or remote version number");
  123. resolve();
  124. return;
  125. }
  126. }, 10000);
  127. }).then(() => {
  128. return new Promise((resolve, reject) => {
  129. if (!isUpdateGlobalQGame) {
  130. resolve();
  131. return;
  132. }
  133. console.log("全局安装@vivo-minigame/cli");
  134. // npm install -g @vivo-minigame/cli
  135. let cmd = `npm${commandSuffix}`;
  136. let args = ["install", "@vivo-minigame/cli", "-g"];
  137. let cp = childProcess.spawn(cmd, args);
  138. cp.stdout.on('data', (data) => {
  139. console.log(`stdout: ${data}`);
  140. });
  141. cp.stderr.on('data', (data) => {
  142. console.log(`stderr: ${data}`);
  143. // reject();
  144. });
  145. cp.on('close', (code) => {
  146. console.log(`2 end) npm install -g @vivo-minigame/cli:${code}`);
  147. resolve();
  148. });
  149. });
  150. }).catch((e) => {
  151. console.log("catch e", e);
  152. });
  153. });
  154. gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
  155. // 如果不是vivo快游戏
  156. if (platform !== "vivogame") {
  157. return;
  158. }
  159. // 如果有即存项目,不再新建
  160. let isProjExist = fs.existsSync(projDir + "/node_modules") &&
  161. fs.existsSync(projDir + "/sign");
  162. if (isProjExist) {
  163. // 检测是否需要升级
  164. let packageCon = fs.readFileSync(`${projDir}/package.json`, "utf8");
  165. let minigamePath = path.join(projDir, "minigame.config.js");
  166. if (packageCon.includes("@vivo-minigame/cli-service") && fs.existsSync(minigamePath)) {
  167. return;
  168. }
  169. }
  170. // 如果有即存项目,但是是旧的项目,删掉后重新创建
  171. return new Promise((resolve, reject) => {
  172. if (!fs.existsSync(projDir)) {
  173. return resolve();
  174. }
  175. let delList = [projDir];
  176. del(delList, { force: true }).then(paths => {
  177. resolve();
  178. });
  179. }).then(function() {
  180. // 在项目中创建vivo项目
  181. return new Promise((resolve, reject) => {
  182. console.log("(proj)开始创建vivo快游戏项目");
  183. // mg init <project-name>
  184. let cmd = `mg${commandSuffix}`;
  185. let args = ["init", config.vivoInfo.projName];
  186. let opts = {
  187. cwd: releaseDir,
  188. shell: true
  189. };
  190. let cp = childProcess.spawn(cmd, args, opts);
  191. cp.stdout.on('data', (data) => {
  192. console.log(`stdout: ${data}`);
  193. });
  194. cp.stderr.on('data', (data) => {
  195. console.log(`stderr: ${data}`);
  196. // reject();
  197. });
  198. cp.on('close', (code) => {
  199. cp = null;
  200. console.log(`子进程退出码:${code}`);
  201. resolve();
  202. });
  203. });
  204. });
  205. });
  206. // 拷贝文件到vivo快游戏
  207. gulp.task("copyFileToProj_VIVO", ["createProj_VIVO"], function() {
  208. // 如果不是vivo快游戏
  209. if (platform !== "vivogame") {
  210. return;
  211. }
  212. // 如果有js/main.js,将其删除
  213. let vivoMainPath = path.join(projDir, "src", "js", "main.js");
  214. if (fs.existsSync(vivoMainPath)) {
  215. fs.unlinkSync(vivoMainPath);
  216. }
  217. // 将临时文件夹中的文件,拷贝到项目中去
  218. let originalDir = `${tempReleaseDir}/**/*.*`;
  219. let stream = gulp.src(originalDir);
  220. return stream.pipe(gulp.dest(path.join(projSrc)));
  221. });
  222. // 拷贝icon到vivo快游戏
  223. gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
  224. // 如果不是vivo快游戏
  225. if (platform !== "vivogame") {
  226. return;
  227. }
  228. let originalDir = config.vivoInfo.icon;
  229. let stream = gulp.src(originalDir);
  230. return stream.pipe(gulp.dest(projSrc));
  231. });
  232. // 清除vivo快游戏临时目录
  233. gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
  234. // 如果不是vivo快游戏
  235. if (platform !== "vivogame") {
  236. return;
  237. }
  238. // 删掉临时目录
  239. return del([tempReleaseDir], { force: true });
  240. });
  241. // 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
  242. gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
  243. // 如果不是vivo快游戏
  244. if (platform !== "vivogame") {
  245. return;
  246. }
  247. if (!config.vivoSign.generateSign) {
  248. return;
  249. }
  250. // https://doc.quickapp.cn/tools/compiling-tools.html
  251. return new Promise((resolve, reject) => {
  252. let cmd = "openssl";
  253. let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
  254. "-x509", "-days", "3650", "-out", "certificate.pem"];
  255. let opts = {
  256. cwd: projDir,
  257. shell: true
  258. };
  259. let cp = childProcess.spawn(cmd, args, opts);
  260. cp.stdout.on('data', (data) => {
  261. console.log(`stdout: ${data}`);
  262. });
  263. cp.stderr.on('data', (data) => {
  264. console.log(`stderr: ${data}`);
  265. data += "";
  266. if (data.includes("Country Name")) {
  267. cp.stdin.write(`${config.vivoSign.countryName}\n`);
  268. console.log(`Country Name: ${config.vivoSign.countryName}`);
  269. } else if (data.includes("Province Name")) {
  270. cp.stdin.write(`${config.vivoSign.provinceName}\n`);
  271. console.log(`Province Name: ${config.vivoSign.provinceName}`);
  272. } else if (data.includes("Locality Name")) {
  273. cp.stdin.write(`${config.vivoSign.localityName}\n`);
  274. console.log(`Locality Name: ${config.vivoSign.localityName}`);
  275. } else if (data.includes("Organization Name")) {
  276. cp.stdin.write(`${config.vivoSign.orgName}\n`);
  277. console.log(`Organization Name: ${config.vivoSign.orgName}`);
  278. } else if (data.includes("Organizational Unit Name")) {
  279. cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
  280. console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
  281. } else if (data.includes("Common Name")) {
  282. cp.stdin.write(`${config.vivoSign.commonName}\n`);
  283. console.log(`Common Name: ${config.vivoSign.commonName}`);
  284. } else if (data.includes("Email Address")) {
  285. cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
  286. console.log(`Email Address: ${config.vivoSign.emailAddr}`);
  287. // cp.stdin.end();
  288. }
  289. // reject();
  290. });
  291. cp.on('close', (code) => {
  292. console.log(`子进程退出码:${code}`);
  293. resolve();
  294. });
  295. });
  296. });
  297. // 拷贝sign文件到指定位置
  298. gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
  299. // 如果不是vivo快游戏
  300. if (platform !== "vivogame") {
  301. return;
  302. }
  303. if (config.vivoSign.generateSign) { // 新生成的签名
  304. // 移动签名文件到项目中(Laya & vivo快游戏项目中)
  305. let
  306. privatePem = path.join(projDir, "private.pem"),
  307. certificatePem = path.join(projDir, "certificate.pem");
  308. let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
  309. if (!isSignExits) {
  310. return;
  311. }
  312. let
  313. xiaomiDest = `${projDir}/sign/release`,
  314. layaDest = `${workSpaceDir}/sign/release`;
  315. let stream = gulp.src([privatePem, certificatePem]);
  316. return stream.pipe(gulp.dest(xiaomiDest))
  317. .pipe(gulp.dest(layaDest));
  318. } else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
  319. // 从项目中将签名拷贝到vivo快游戏项目中
  320. let
  321. privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
  322. certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
  323. let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
  324. if (!isSignExits) {
  325. return;
  326. }
  327. let
  328. xiaomiDest = `${projDir}/sign/release`;
  329. let stream = gulp.src([privatePem, certificatePem]);
  330. return stream.pipe(gulp.dest(xiaomiDest));
  331. }
  332. });
  333. gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
  334. // 如果不是vivo快游戏
  335. if (platform !== "vivogame") {
  336. return;
  337. }
  338. if (config.vivoSign.generateSign) { // 新生成的签名
  339. let
  340. privatePem = path.join(projDir, "private.pem"),
  341. certificatePem = path.join(projDir, "certificate.pem");
  342. return del([privatePem, certificatePem], { force: true });
  343. }
  344. });
  345. gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
  346. // 如果不是vivo快游戏
  347. if (platform !== "vivogame") {
  348. return;
  349. }
  350. // 修改manifest.json文件
  351. let manifestPath = path.join(projSrc, "manifest.json");
  352. if (!fs.existsSync(manifestPath)) {
  353. return;
  354. }
  355. let manifestContent = fs.readFileSync(manifestPath, "utf8");
  356. let manifestJson = JSON.parse(manifestContent);
  357. manifestJson.package = config.vivoInfo.package;
  358. manifestJson.name = config.vivoInfo.name;
  359. manifestJson.orientation = config.vivoInfo.orientation;
  360. manifestJson.config.logLevel = config.vivoInfo.logLevel || "off";
  361. manifestJson.deviceOrientation = config.vivoInfo.orientation;
  362. manifestJson.versionName = config.vivoInfo.versionName;
  363. manifestJson.versionCode = config.vivoInfo.versionCode;
  364. manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
  365. manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
  366. if (config.vivoInfo.subpack) { // 分包
  367. manifestJson.subpackages = config.vivoSubpack;
  368. } else {
  369. delete manifestJson.subpackages;
  370. }
  371. // 增加thirdEngine字段
  372. let EngineVersion = getEngineVersion();
  373. if (EngineVersion) {
  374. manifestJson.thirdEngine = {
  375. "laya": EngineVersion
  376. };
  377. }
  378. fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
  379. if (config.version) {
  380. let versionPath = projSrc + "/version.json";
  381. versionCon = fs.readFileSync(versionPath, "utf8");
  382. versionCon = JSON.parse(versionCon);
  383. }
  384. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  385. // 修改game.js文件
  386. let content = `require("./qgame-adapter.js");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';
  387. require("./libs/laya.vvmini.js");\nrequire("./index.js");`;
  388. let gameJsPath = path.join(projSrc, "game.js");
  389. fs.writeFileSync(gameJsPath, content, "utf8");
  390. // vivo项目,修改index.js
  391. let filePath = path.join(projSrc, indexJsStr);
  392. if (!fs.existsSync(filePath)) {
  393. return;
  394. }
  395. let fileContent = fs.readFileSync(filePath, "utf8");
  396. fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
  397. fs.writeFileSync(filePath, fileContent, "utf8");
  398. })
  399. function getEngineVersion() {
  400. let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
  401. let isHasCoreLib = fs.existsSync(coreLibPath);
  402. let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
  403. let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
  404. let EngineVersion;
  405. if (isHasCoreLib) {
  406. let con = fs.readFileSync(coreLibPath, "utf8");
  407. let matchList = con.match(/Laya\.version\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  408. if (!Array.isArray(matchList)) {
  409. return null;
  410. }
  411. EngineVersion = matchList[1];
  412. } else { // newts项目和旧版本as项目
  413. if (isOldAsProj) {
  414. let coreLibFilePath = path.join(workSpaceDir, "libs", "laya", "src", "Laya.as");
  415. if (!fs.existsSync(coreLibFilePath)) {
  416. return null;
  417. }
  418. let con = fs.readFileSync(coreLibFilePath, "utf8");
  419. let matchList = con.match(/version:String\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  420. if (!Array.isArray(matchList)) {
  421. return null;
  422. }
  423. EngineVersion = matchList[1];
  424. } else if (isNewTsProj) {
  425. let coreLibFilePath = path.join(workSpaceDir, "libs", "Laya.ts");
  426. if (!fs.existsSync(coreLibFilePath)) {
  427. return null;
  428. }
  429. let con = fs.readFileSync(coreLibFilePath, "utf8");
  430. let matchList = con.match(/static\s*version:\s*string\s*=\s*['"]([0-9\.]+(beta)?.*)['"]/);
  431. if (!Array.isArray(matchList)) {
  432. return null;
  433. }
  434. EngineVersion = matchList[1];
  435. }
  436. }
  437. return EngineVersion;
  438. }
  439. gulp.task("version_VIVO", ["modifyFile_VIVO"], function () {
  440. // 如果不是vivo快游戏
  441. if (platform !== "vivogame") {
  442. return;
  443. }
  444. if (config.version) {
  445. let versionPath = projSrc + "/version.json";
  446. let mainJSPath = projSrc + "/game.js";
  447. let srcList = [versionPath, mainJSPath];
  448. return gulp.src(srcList)
  449. .pipe(revCollector())
  450. .pipe(gulp.dest(projSrc));
  451. }
  452. });
  453. // 处理engine文件夹
  454. gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
  455. // 如果项目中有engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
  456. // 值得注意的:
  457. // 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
  458. // 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
  459. // 如果不是vivo快游戏
  460. if (platform !== "vivogame") {
  461. return;
  462. }
  463. let engineFolder = path.join(projDir, "src", "engine");
  464. isExistEngineFolder = fs.existsSync(engineFolder);
  465. if (!isExistEngineFolder) {
  466. return;
  467. }
  468. let adapterOriginalPath = path.join(projDir, "src", "qgame-adapter.js");
  469. // 不想写一堆task任务,500ms默认拷贝完成吧
  470. // 未来有了更好的解决方案再修改
  471. return new Promise(function(resolve, reject) {
  472. // 将engine文件夹拷贝到projRoot下
  473. setTimeout(resolve, 500);
  474. var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
  475. return stream.pipe(gulp.dest(projDir));
  476. }).then(function() {
  477. return new Promise(function(resolve, reject) {
  478. // 将adapter.js拷贝到engine文件夹中
  479. setTimeout(resolve, 500);
  480. var stream = gulp.src([adapterOriginalPath]);
  481. return stream.pipe(gulp.dest(`${projDir}/engine`));
  482. });
  483. }).then(function() {
  484. return new Promise(function(resolve, reject) {
  485. // 删掉src下的engine和adapter
  486. setTimeout(resolve, 500);
  487. return del([engineFolder, adapterOriginalPath], { force: true });
  488. });
  489. }).catch(function(err) {
  490. console.log(err);
  491. });
  492. });
  493. gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
  494. // 如果不是vivo快游戏
  495. if (platform !== "vivogame") {
  496. return;
  497. }
  498. if (!isExistEngineFolder) {
  499. return;
  500. }
  501. let engineFolder = path.join(projDir, "engine");
  502. let engineFileList = fs.readdirSync(engineFolder);
  503. // 修改配置文件
  504. configVivoConfigFile(engineFileList);
  505. });
  506. // 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
  507. // 之前处理的是有项目中已经存在engine文件夹的情况,现在开始处理没有文件夹的情况
  508. gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
  509. // 如果不是vivo快游戏
  510. if (platform !== "vivogame") {
  511. return;
  512. }
  513. if (!isDealNoCompile) {
  514. return;
  515. }
  516. // let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  517. // let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
  518. // let box2dJsStr = (versionCon && versionCon["libs/box2d.js"]) ? versionCon["libs/box2d.js"] : "libs/box2d.js";
  519. // let physicsJsStr = (versionCon && versionCon["libs/laya.physics.js"]) ? versionCon["libs/laya.physics.js"] : "libs/laya.physics.js";
  520. // let physics3DJsStr = (versionCon && versionCon["libs/laya.physics3D.js"]) ? versionCon["libs/laya.physics3D.js"] : "libs/laya.physics3D.js";
  521. // // 修改index.js,去掉物理库前面的libs
  522. // let filePath = path.join(projSrc, indexJsStr);
  523. // let fileContent = fs.readFileSync(filePath, "utf8");
  524. // let physicsNameList = [];
  525. // if (fileContent.includes(bundleJsStr)) {
  526. // let adapterJsPath = path.join(projSrc, bundleJsStr);
  527. // physicsNameList.push(bundleJsStr);
  528. // physicsLibsPathList.push(adapterJsPath);
  529. // }
  530. // if (fileContent.includes(box2dJsStr)) {
  531. // let libPath = path.join(projSrc, box2dJsStr);
  532. // physicsNameList.push(box2dJsStr);
  533. // physicsLibsPathList.push(libPath);
  534. // }
  535. // if (fileContent.includes(physicsJsStr)) {
  536. // let libPath = path.join(projSrc, physicsJsStr);
  537. // physicsNameList.push(physicsJsStr);
  538. // physicsLibsPathList.push(libPath);
  539. // }
  540. // if (fileContent.includes(physics3DJsStr)) {
  541. // let libPath = path.join(projSrc, physics3DJsStr);
  542. // physicsNameList.push(physics3DJsStr);
  543. // physicsLibsPathList.push(libPath);
  544. // }
  545. // if (physicsLibsPathList.length > 0) {
  546. // let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
  547. // physicsNameList.push("qgame-adapter.js");
  548. // physicsLibsPathList.push(adapterJsPath);
  549. // }
  550. // 将js/bundle.js | libs/*.* qgame-adapter.js 全放到engine文件夹中
  551. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  552. let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
  553. // 修改index.js,去掉物理库前面的libs
  554. let filePath = path.join(projSrc, indexJsStr);
  555. let fileContent = fs.readFileSync(filePath, "utf8");
  556. let physicsNameList = [];
  557. if (fileContent.includes(bundleJsStr)) {
  558. let adapterJsPath = path.join(projSrc, bundleJsStr);
  559. physicsNameList.push(bundleJsStr);
  560. physicsLibsPathList.push(adapterJsPath);
  561. }
  562. let libsList = fs.readdirSync(path.join(projSrc, "libs"));
  563. let libsFileName, libsFilePath;
  564. for (let i = 0, len = libsList.length; i < len; i++) {
  565. libsFileName = libsList[i];
  566. libsFilePath = path.join(projSrc, "libs", libsFileName);
  567. physicsNameList.push(`libs/${libsFileName}`);
  568. physicsLibsPathList.push(libsFilePath);
  569. }
  570. if (physicsLibsPathList.length > 0) {
  571. let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
  572. physicsNameList.push("qgame-adapter.js");
  573. physicsLibsPathList.push(adapterJsPath);
  574. }
  575. // 修改配置文件
  576. configVivoConfigFile(physicsNameList);
  577. // 将物理库、qgame-adapter.js拷贝到engine中
  578. var stream = gulp.src(physicsLibsPathList, {base: projSrc});
  579. return stream.pipe(gulp.dest(path.join(projDir, "engine")));
  580. });
  581. function configVivoConfigFile(engineFileList) {
  582. let vvConfigPath = path.join(projDir, "minigame.config.js");
  583. let content = fs.readFileSync(vvConfigPath, "utf8");
  584. let externalsStr = 'const externals = [\n';
  585. let libName;
  586. for (let i = 0, len = engineFileList.length; i < len; i++) {
  587. libName = engineFileList[i];
  588. if (i !== 0) {
  589. externalsStr += ',\n';
  590. }
  591. // 不要改这里的缩进,否则最终的结果不好看
  592. externalsStr += `{
  593. module_name:'./${libName}',
  594. module_path:'./${libName}',
  595. module_from:'engine/${libName}'
  596. }`;
  597. }
  598. externalsStr += '\t]';
  599. content = content.replace(/const externals = \[([^*].|\n|\r)*\]/gm, externalsStr);
  600. fs.writeFileSync(vvConfigPath, content, "utf8");
  601. }
  602. gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
  603. // 如果不是vivo快游戏
  604. if (platform !== "vivogame") {
  605. return;
  606. }
  607. if (!isDealNoCompile || physicsLibsPathList.length === 0) {
  608. return;
  609. }
  610. return del(physicsLibsPathList, { force: true });
  611. });
  612. // 打包rpk
  613. gulp.task("buildRPK_VIVO", ["dealNoCompile2_VIVO"], function() {
  614. // 如果不是vivo快游戏
  615. if (platform !== "vivogame") {
  616. return;
  617. }
  618. // 在vivo轻游戏项目目录中执行:
  619. // npm run build || npm run release
  620. let cmdStr = "build";
  621. if (config.vivoInfo.useReleaseSign) {
  622. cmdStr = "release";
  623. }
  624. return new Promise((resolve, reject) => {
  625. let cmd = `npm${commandSuffix}`;
  626. let args = ["run", cmdStr];
  627. let opts = {
  628. cwd: projDir
  629. };
  630. let cp = childProcess.spawn(cmd, args, opts);
  631. // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
  632. cp.stdout.on('data', (data) => {
  633. console.log(`stdout: ${data}`);
  634. });
  635. cp.stderr.on('data', (data) => {
  636. console.log(`stderr: ${data}`);
  637. console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
  638. // reject();
  639. });
  640. cp.on('close', (code) => {
  641. console.log(`子进程退出码:${code}`);
  642. resolve();
  643. });
  644. });
  645. });
  646. gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
  647. // 如果不是vivo快游戏
  648. if (platform !== "vivogame") {
  649. return;
  650. }
  651. // 在vivo轻游戏项目目录中执行:
  652. // npm run server
  653. return new Promise((resolve, reject) => {
  654. let cmd = `npm${commandSuffix}`;
  655. let args = ["run", "server"];
  656. let opts = {
  657. cwd: projDir
  658. };
  659. let cp = childProcess.spawn(cmd, args, opts);
  660. // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
  661. cp.stdout.on('data', (data) => {
  662. console.log(`${data}`);
  663. // 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
  664. console.log('vv_qrcode_pid:' + cp.pid);
  665. });
  666. cp.stderr.on('data', (data) => {
  667. console.log(`stderr: ${data}`);
  668. console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
  669. // reject();
  670. });
  671. cp.on('close', (code) => {
  672. console.log(`子进程退出码:${code}`);
  673. resolve();
  674. });
  675. });
  676. });
  677. gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
  678. console.log("all tasks completed");
  679. });