{
  "code": "import { PlayerManager } from \"./PlayerManager\";\r\nimport { DispatcherManager, StageState } from \"../GameUtils/EventManager\";\r\nexport class LevelManager {\r\n    constructor() {\r\n        LevelManager.ins = this;\r\n    }\r\n    static get Instance() {\r\n        if (LevelManager.ins == null) {\r\n            return new LevelManager();\r\n        }\r\n        return LevelManager.ins;\r\n    }\r\n    RegEvent() {\r\n        DispatcherManager.StageOn(StageState.Lose, this, this.GameLose);\r\n        DispatcherManager.StageOn(StageState.Win, this, this.GameWin);\r\n        DispatcherManager.StageOn(StageState.Pause, this, this.GamePause);\r\n        DispatcherManager.StageOn(StageState.Resume, this, this.GameResume);\r\n    }\r\n    GameStart() {\r\n        PlayerManager.Instance.Init();\r\n        PlayerManager.Instance.EnablePlayer();\r\n    }\r\n    GameLose() {\r\n    }\r\n    GameWin() {\r\n    }\r\n    GamePause() {\r\n    }\r\n    GameResume() {\r\n    }\r\n}\r\n//# sourceMappingURL=LevelManager.js.map",
  "references": [
    "E:/LayaProject/RubikCube/src/Manager/PlayerManager.ts",
    "E:/LayaProject/RubikCube/src/GameUtils/EventManager.ts"
  ],
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}
