{
  "code": "import { DispatcherManager, StageState } from \"../GameUtils/EventManager\";\r\nexport default class BossBehav extends Laya.Script3D {\r\n    constructor() {\r\n        super();\r\n        this.start = false;\r\n    }\r\n    onAwake() {\r\n        this._gameobject = this.owner;\r\n        this._animator = this._gameobject.getComponent(Laya.Animator);\r\n        DispatcherManager.StageOn(StageState.ArriverAttack, this, this.Start);\r\n    }\r\n    onUpdate() {\r\n        if (!this.start)\r\n            return;\r\n    }\r\n    Move() {\r\n    }\r\n    Attack() {\r\n    }\r\n    Start() {\r\n        this.start = true;\r\n    }\r\n}\r\n//# sourceMappingURL=BossBehav.js.map",
  "references": [
    "E:/LayaProject/DanceLine/RubikCube/src/GameUtils/EventManager.ts"
  ],
  "map": "{\"version\":3,\"file\":\"BossBehav.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Game/BossBehav.ts\"],\"names\":[],\"mappings\":\"AAAA,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AAE1E,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,IAAI,CAAC,QAAQ;IAChD;QACI,KAAK,EAAE,CAAC;QAKJ,UAAK,GAAW,KAAK,CAAC;IAJ9B,CAAC;IAKM,OAAO;QACV,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAsB,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAkB,CAAC;QAC/E,iBAAiB,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,EAAC,IAAI,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACxE,CAAC;IACD,QAAQ;QACJ,IAAG,CAAC,IAAI,CAAC,KAAK;YAAC,OAAO;IAC1B,CAAC;IACD,IAAI;IAEJ,CAAC;IACD,MAAM;IAEN,CAAC;IACD,KAAK;QACD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;CACJ\"}"
}
