123456 |
- {
- "code": "var Sprite3D = Laya.Sprite3D;\r\nvar Vector3 = Laya.Vector3;\r\nexport class modelConfig {\r\n constructor(model) {\r\n this.modelcur = model;\r\n this.modelPos = model.transform.position.clone();\r\n this.modelRot = model.transform.rotation.clone();\r\n this.modelSca = model.transform.scale.clone();\r\n }\r\n}\r\nexport default class GamePool {\r\n constructor() {\r\n this.modelpool = {};\r\n this.maxAcount = 30;\r\n GamePool.Ins = this;\r\n }\r\n static get Instance() {\r\n if (GamePool.Ins) {\r\n return GamePool.Ins;\r\n }\r\n else {\r\n return new GamePool();\r\n }\r\n }\r\n GetModel(_model, title) {\r\n var poolname = title + _model.name;\r\n if (this.modelpool[poolname] != null && this.modelpool[poolname] != undefined) {\r\n if (this.modelpool[poolname].length > 0) {\r\n var model1 = this.modelpool[poolname][0];\r\n this.modelpool[poolname].splice(0, 1);\r\n if (model1.modelcur.destroyed) {\r\n model1.modelcur = Sprite3D.instantiate(_model);\r\n if (!model1.modelcur.active) {\r\n model1.modelcur.active = true;\r\n }\r\n }\r\n model1.modelcur.active = true;\r\n model1.modelcur.transform.position = _model.transform.position.clone();\r\n model1.modelcur.transform.rotation = _model.transform.rotation.clone();\r\n model1.modelcur.transform.scale = _model.transform.scale.clone();\r\n return model1.modelcur;\r\n }\r\n else {\r\n var model = Sprite3D.instantiate(_model);\r\n model.active = true;\r\n return model;\r\n }\r\n }\r\n else {\r\n var model = Sprite3D.instantiate(_model);\r\n model.active = true;\r\n return model;\r\n }\r\n }\r\n RecoveryModel(model, title = \"\", modelstate = false) {\r\n if (model.destroyed) {\r\n return;\r\n }\r\n if (!modelstate && model.active == false) {\r\n return;\r\n }\r\n var poolname = title + model.name;\r\n if (this.modelpool[poolname] != null && this.modelpool[poolname] != undefined) {\r\n var modelnum = this.modelpool[poolname];\r\n if (modelnum.length > this.maxAcount) {\r\n model.destroy();\r\n return;\r\n }\r\n else {\r\n modelnum.push(new modelConfig(model));\r\n }\r\n }\r\n else {\r\n modelnum = [];\r\n modelnum.push(new modelConfig(model));\r\n this.modelpool[poolname] = modelnum;\r\n }\r\n model.transform.position = new Vector3(0, 0, -10000);\r\n model.removeSelf();\r\n model.active = false;\r\n }\r\n ResetsModelPool() {\r\n for (var Key in this.modelpool) {\r\n var model = this.modelpool[Key];\r\n for (var i = 0; i < model.length; i++) {\r\n model[i].modelcur.destroy();\r\n }\r\n }\r\n this.modelpool = {};\r\n }\r\n}\r\n//# sourceMappingURL=GamePool.js.map",
- "references": [],
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- }
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