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- // v1.0.1
- // publish 2.x 也是用这个文件,需要做兼容
- let isPublish2 = process.argv[2].includes("publish_vivogame.js") && process.argv[3].includes("--evn=publish2");
- // 获取Node插件和工作路径
- let ideModuleDir, workSpaceDir;
- if (isPublish2) {
- //是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
- const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
- ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
- workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_vivogame.js", "").replace("/.laya/publish_vivogame.js", "") + "/" : "./../";
- } else {
- ideModuleDir = global.ideModuleDir;
- workSpaceDir = global.workSpaceDir;
- }
- //引用插件模块
- const gulp = require(ideModuleDir + "gulp");
- const fs = require("fs");
- const path = require("path");
- const childProcess = require("child_process");
- const del = require(ideModuleDir + "del");
- const iconv = require(ideModuleDir + "iconv-lite");
- const revCollector = require(ideModuleDir + 'gulp-rev-collector');
- let commandSuffix = ".cmd";
- let isGlobalQG = true;
- let prevTasks = ["packfile"];
- if (isPublish2) {
- prevTasks = "";
- }
- let
- config,
- platform,
- releaseDir,
- tempReleaseDir, // vivo临时拷贝目录
- projDir, // vivo快游戏工程目录
- isDealNoCompile,
- physicsLibsPathList = [],
- isExistEngineFolder = false; // bin目录下是否存在engine文件夹
- let projSrc;
- let versionCon; // 版本管理version.json
- // 创建vivo项目前,拷贝vivo引擎库、修改index.js
- // 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
- gulp.task("preCreate_VIVO", prevTasks, function() {
- if (isPublish2) {
- let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
- let content = fs.readFileSync(pubsetPath, "utf8");
- let pubsetJson = JSON.parse(content);
- platform = "vivogame";
- releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
- releaseDir = tempReleaseDir = path.join(releaseDir, "temprelease");
- config = pubsetJson[6]; // 只用到了 config.vivoInfo|config.vivoSign
- } else {
- platform = global.platform;
- releaseDir = global.releaseDir;
- tempReleaseDir = global.tempReleaseDir;
- config = global.config;
- }
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (process.platform === "darwin") {
- commandSuffix = "";
- }
- let copyLibsList = [`${workSpaceDir}/bin/libs/laya.vvmini.js`];
- var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
- return stream.pipe(gulp.dest(tempReleaseDir));
- });
- gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- let vivoAdapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "vivofiles");
- let copyLibsList = [`${vivoAdapterPath}/**/*.*`];
- var stream = gulp.src(copyLibsList);
- return stream.pipe(gulp.dest(tempReleaseDir));
- });
- // 检查是否全局安装了qgame
- gulp.task("createGlobalQGame_VIVO", ["copyPlatformFile_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // qgame -V
- // npm install -g qgame-toolkit
- return new Promise((resolve, reject) => {
- let cmd = `qgame${commandSuffix}`;
- let args = ["-V"];
- let cp = childProcess.spawn(cmd, args, {
- shell: true
- });
- // let cp = childProcess.spawn('npx.cmd', ['-v']);
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- if (data.includes("qgame")) {
- isGlobalQG = false;
- }
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
- if (data.includes("qgame") && !data.includes("qgame-toolkit")) {
- isGlobalQG = false;
- }
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`1 end) qgame -V:${code}`);
- resolve();
- });
- }).then(() => {
- return new Promise((resolve, reject) => {
- if (isGlobalQG) {
- resolve();
- return;
- }
- console.log("全局安装qgame-toolkit");
- // npm install -g qgame-toolkit
- let cmd = `npm${commandSuffix}`;
- let args = ["install", "qgame-toolkit", "-g"];
- let cp = childProcess.spawn(cmd, args);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- console.log(`2 end) npm install -g qgame-toolkit:${code}`);
- resolve();
- });
- });
- }).catch((e) => {
- console.log("catch e", e);
- });
- });
- gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- releaseDir = path.dirname(releaseDir);
- projDir = path.join(releaseDir, config.vivoInfo.projName);
- projSrc = path.join(projDir, "src");
- // 如果有即存项目,不再新建
- let isProjExist = fs.existsSync(projDir + "/node_modules") &&
- fs.existsSync(projDir + "/sign");
- if (isProjExist) {
- return;
- }
- // 在项目中创建vivo项目
- return new Promise((resolve, reject) => {
- console.log("(proj)开始创建vivo快游戏项目");
- let cmd = `qgame${commandSuffix}`;
- let args = ["init", config.vivoInfo.projName];
- let opts = {
- cwd: releaseDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- if (data.includes("Init your Project")) {
- cp.stdin.write(`\n`);
- }
- // TODO 这里还是要找原因,不要这样
- if (data.includes("manifest.json created")) {
- setTimeout(function() {
- cp && cp.kill();
- }, 500);
- }
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- cp = null;
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- gulp.task("installProj_VIVO", ["createProj_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 如果有即存项目,不再新建
- let isProjExist = fs.existsSync(projDir + "/node_modules") &&
- fs.existsSync(projDir + "/sign");
- if (isProjExist) {
- return;
- }
- return new Promise((resolve, reject) => {
- console.log("(proj)下载类库 -> (npm install )");
- let cmd = `npm${commandSuffix}`;
- let args = ["install"];
- let opts = {
- cwd: projDir
- };
- let cp = childProcess.spawn(cmd, args, opts);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- // 拷贝文件到vivo快游戏
- gulp.task("copyFileToProj_VIVO", ["installProj_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 将临时文件夹中的文件,拷贝到项目中去
- let originalDir = `${tempReleaseDir}/**/*.*`;
- let stream = gulp.src(originalDir);
- return stream.pipe(gulp.dest(path.join(projSrc)));
- });
- // 拷贝icon到vivo快游戏
- gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- let originalDir = config.vivoInfo.icon;
- let stream = gulp.src(originalDir);
- return stream.pipe(gulp.dest(projSrc));
- });
- // 清除vivo快游戏临时目录
- gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 删掉临时目录
- return del([tempReleaseDir], { force: true });
- });
- // 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
- gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (!config.vivoSign.generateSign) {
- return;
- }
- // https://doc.quickapp.cn/tools/compiling-tools.html
- return new Promise((resolve, reject) => {
- let cmd = "openssl";
- let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
- "-x509", "-days", "3650", "-out", "certificate.pem"];
- let opts = {
- cwd: projDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- data += "";
- if (data.includes("Country Name")) {
- cp.stdin.write(`${config.vivoSign.countryName}\n`);
- console.log(`Country Name: ${config.vivoSign.countryName}`);
- } else if (data.includes("Province Name")) {
- cp.stdin.write(`${config.vivoSign.provinceName}\n`);
- console.log(`Province Name: ${config.vivoSign.provinceName}`);
- } else if (data.includes("Locality Name")) {
- cp.stdin.write(`${config.vivoSign.localityName}\n`);
- console.log(`Locality Name: ${config.vivoSign.localityName}`);
- } else if (data.includes("Organization Name")) {
- cp.stdin.write(`${config.vivoSign.orgName}\n`);
- console.log(`Organization Name: ${config.vivoSign.orgName}`);
- } else if (data.includes("Organizational Unit Name")) {
- cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
- console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
- } else if (data.includes("Common Name")) {
- cp.stdin.write(`${config.vivoSign.commonName}\n`);
- console.log(`Common Name: ${config.vivoSign.commonName}`);
- } else if (data.includes("Email Address")) {
- cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
- console.log(`Email Address: ${config.vivoSign.emailAddr}`);
- // cp.stdin.end();
- }
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- // 拷贝sign文件到指定位置
- gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (config.vivoSign.generateSign) { // 新生成的签名
- // 移动签名文件到项目中(Laya & vivo快游戏项目中)
- let
- privatePem = path.join(projDir, "private.pem"),
- certificatePem = path.join(projDir, "certificate.pem");
- let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
- if (!isSignExits) {
- return;
- }
- let
- xiaomiDest = `${projDir}/sign/release`,
- layaDest = `${workSpaceDir}/sign/release`;
- let stream = gulp.src([privatePem, certificatePem]);
- return stream.pipe(gulp.dest(xiaomiDest))
- .pipe(gulp.dest(layaDest));
- } else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
- // 从项目中将签名拷贝到vivo快游戏项目中
- let
- privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
- certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
- let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
- if (!isSignExits) {
- return;
- }
- let
- xiaomiDest = `${projDir}/sign/release`;
- let stream = gulp.src([privatePem, certificatePem]);
- return stream.pipe(gulp.dest(xiaomiDest));
- }
- });
- gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (config.vivoSign.generateSign) { // 新生成的签名
- let
- privatePem = path.join(projDir, "private.pem"),
- certificatePem = path.join(projDir, "certificate.pem");
- return del([privatePem, certificatePem], { force: true });
- }
- });
- gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 修改manifest.json文件
- let manifestPath = path.join(projSrc, "manifest.json");
- if (!fs.existsSync(manifestPath)) {
- return;
- }
- let manifestContent = fs.readFileSync(manifestPath, "utf8");
- let manifestJson = JSON.parse(manifestContent);
- manifestJson.package = config.vivoInfo.package;
- manifestJson.name = config.vivoInfo.name;
- manifestJson.orientation = config.vivoInfo.orientation;
- manifestJson.deviceOrientation = config.vivoInfo.orientation;
- manifestJson.versionName = config.vivoInfo.versionName;
- manifestJson.versionCode = config.vivoInfo.versionCode;
- manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
- manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
- fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
- if (config.version) {
- let versionPath = projSrc + "/version.json";
- versionCon = fs.readFileSync(versionPath, "utf8");
- versionCon = JSON.parse(versionCon);
- }
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- // 修改game.js文件
- let content = `require("./qgame-adapter.js");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';\nrequire("./libs/laya.vvmini.js");\nrequire("./index.js");`;
- let gameJsPath = path.join(projSrc, "game.js");
- fs.writeFileSync(gameJsPath, content, "utf8");
- // vivo项目,修改index.js
- let filePath = path.join(projSrc, indexJsStr);
- if (!fs.existsSync(filePath)) {
- return;
- }
- let fileContent = fs.readFileSync(filePath, "utf8");
- fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
- fs.writeFileSync(filePath, fileContent, "utf8");
- })
- gulp.task("version_VIVO", ["modifyFile_VIVO"], function () {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (config.version) {
- let versionPath = projSrc + "/version.json";
- let mainJSPath = projSrc + "/game.js";
- let srcList = [versionPath, mainJSPath];
- return gulp.src(srcList)
- .pipe(revCollector())
- .pipe(gulp.dest(projSrc));
- }
- });
- // 处理engine文件夹
- gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
- // 如果项目中游engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
- // 值得注意的:
- // 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
- // 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- let engineFolder = path.join(projDir, "src", "engine");
- isExistEngineFolder = fs.existsSync(engineFolder);
- if (!isExistEngineFolder) {
- return;
- }
- let adapterOriginalPath = path.join(projDir, "src", "qgame-adapter.js");
- let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
- // 不想写一堆task任务,500ms默认拷贝完成吧
- // 未来有了更好的解决方案再修改
- return new Promise(function(resolve, reject) {
- // 拷贝webpack.config.js
- setTimeout(resolve, 500);
- var stream = gulp.src([`${vivoConfigPath}/**/*.*`]);
- return stream.pipe(gulp.dest(projDir));
- }).then(function() {
- return new Promise(function(resolve, reject) {
- // 将engine文件夹拷贝到projRoot下
- setTimeout(resolve, 500);
- var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
- return stream.pipe(gulp.dest(projDir));
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- // 将adapter.js拷贝到engine文件夹中
- setTimeout(resolve, 500);
- var stream = gulp.src([adapterOriginalPath]);
- return stream.pipe(gulp.dest(`${projDir}/engine`));
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- // 删掉src下的engine和adapter
- setTimeout(resolve, 500);
- return del([engineFolder, adapterOriginalPath], { force: true });
- });
- }).catch(function(err) {
- console.log(err);
- });
- });
- gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (!isExistEngineFolder) {
- return;
- }
-
- let engineFolder = path.join(projDir, "engine");
- let engineFileList = fs.readdirSync(engineFolder);
- // 修改webpack.config.js
- let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
- let content = fs.readFileSync(vvConfigPath, "utf8");
- let externalsStr = '{\n';
- let libName;
- for (let i = 0, len = engineFileList.length; i < len; i++) {
- libName = engineFileList[i];
- if (i !== 0) {
- externalsStr += ',\n';
- }
- externalsStr += `'./${libName}':'commonjs ./${libName}'`;
- }
- externalsStr += '\n}';
- content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
- fs.writeFileSync(vvConfigPath, content, "utf8");
- });
- // 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
- gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (isExistEngineFolder) {
- return;
- }
- // 如果没有使用物理,则忽略这一步
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- let filePath = path.join(projSrc, indexJsStr);
- if (!fs.existsSync(filePath)) {
- return;
- }
- isDealNoCompile = true;
- // 拷贝webpack.config.js
- let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
- let copyConfigList = [`${vivoConfigPath}/**/*.*`];
- var stream = gulp.src(copyConfigList);
- return stream.pipe(gulp.dest(projDir));
- });
- gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (!isDealNoCompile) {
- return;
- }
- // let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- // let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
- // let box2dJsStr = (versionCon && versionCon["libs/box2d.js"]) ? versionCon["libs/box2d.js"] : "libs/box2d.js";
- // let physicsJsStr = (versionCon && versionCon["libs/laya.physics.js"]) ? versionCon["libs/laya.physics.js"] : "libs/laya.physics.js";
- // let physics3DJsStr = (versionCon && versionCon["libs/laya.physics3D.js"]) ? versionCon["libs/laya.physics3D.js"] : "libs/laya.physics3D.js";
- // // 修改index.js,去掉物理库前面的libs
- // let filePath = path.join(projSrc, indexJsStr);
- // let fileContent = fs.readFileSync(filePath, "utf8");
- // let physicsNameList = [];
- // if (fileContent.includes(bundleJsStr)) {
- // let adapterJsPath = path.join(projSrc, bundleJsStr);
- // physicsNameList.push(bundleJsStr);
- // physicsLibsPathList.push(adapterJsPath);
- // }
- // if (fileContent.includes(box2dJsStr)) {
- // let libPath = path.join(projSrc, box2dJsStr);
- // physicsNameList.push(box2dJsStr);
- // physicsLibsPathList.push(libPath);
- // }
- // if (fileContent.includes(physicsJsStr)) {
- // let libPath = path.join(projSrc, physicsJsStr);
- // physicsNameList.push(physicsJsStr);
- // physicsLibsPathList.push(libPath);
- // }
- // if (fileContent.includes(physics3DJsStr)) {
- // let libPath = path.join(projSrc, physics3DJsStr);
- // physicsNameList.push(physics3DJsStr);
- // physicsLibsPathList.push(libPath);
- // }
- // if (physicsLibsPathList.length > 0) {
- // let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
- // physicsNameList.push("qgame-adapter.js");
- // physicsLibsPathList.push(adapterJsPath);
- // }
- // 将js/bundle.js | libs/*.* qgame-adapter.js 全放到engine文件夹中
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
- // 修改index.js,去掉物理库前面的libs
- let filePath = path.join(projSrc, indexJsStr);
- let fileContent = fs.readFileSync(filePath, "utf8");
- let physicsNameList = [];
- if (fileContent.includes(bundleJsStr)) {
- let adapterJsPath = path.join(projSrc, bundleJsStr);
- physicsNameList.push(bundleJsStr);
- physicsLibsPathList.push(adapterJsPath);
- }
- let libsList = fs.readdirSync(path.join(projSrc, "libs"));
- let libsFileName, libsFilePath;
- for (let i = 0, len = libsList.length; i < len; i++) {
- libsFileName = libsList[i];
- libsFilePath = path.join(projSrc, "libs", libsFileName);
- physicsNameList.push(`libs/${libsFileName}`);
- physicsLibsPathList.push(libsFilePath);
- }
- if (physicsLibsPathList.length > 0) {
- let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
- physicsNameList.push("qgame-adapter.js");
- physicsLibsPathList.push(adapterJsPath);
- }
- // 修改webpack.config.js
- let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
- let content = fs.readFileSync(vvConfigPath, "utf8");
- let externalsStr = '{\n';
- let libName;
- for (let i = 0, len = physicsNameList.length; i < len; i++) {
- libName = physicsNameList[i];
- if (i !== 0) {
- externalsStr += ',\n';
- }
- externalsStr += `'./${libName}':'commonjs ./${libName}'`;
- }
- externalsStr += '\n}';
- content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
- fs.writeFileSync(vvConfigPath, content, "utf8");
- // 将物理库、qgame-adapter.js拷贝到engine中
- var stream = gulp.src(physicsLibsPathList, {base: projSrc});
- return stream.pipe(gulp.dest(path.join(projDir, "engine")));
- });
- gulp.task("dealNoCompile3_VIVO", ["dealNoCompile2_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- if (!isDealNoCompile || physicsLibsPathList.length === 0) {
- return;
- }
- return del(physicsLibsPathList, { force: true });
- });
- // 打包rpk
- gulp.task("buildRPK_VIVO", ["dealNoCompile3_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 在vivo轻游戏项目目录中执行:
- // npm run build || npm run release
- let cmdStr = "build";
- if (config.vivoInfo.useReleaseSign) {
- cmdStr = "release";
- }
- return new Promise((resolve, reject) => {
- let cmd = `npm${commandSuffix}`;
- let args = ["run", cmdStr];
- let opts = {
- cwd: projDir
- };
- let cp = childProcess.spawn(cmd, args, opts);
- // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
-
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
- // 如果不是vivo快游戏
- if (platform !== "vivogame") {
- return;
- }
- // 在vivo轻游戏项目目录中执行:
- // npm run server
- return new Promise((resolve, reject) => {
- let cmd = `npm${commandSuffix}`;
- let args = ["run", "server"];
- let opts = {
- cwd: projDir
- };
- let cp = childProcess.spawn(cmd, args, opts);
- // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
- cp.stdout.on('data', (data) => {
- console.log(`${data}`);
- // 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
- console.log('vv_qrcode_pid:' + cp.pid);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
- console.log("all tasks completed");
- });
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