export enum EventState{LoadComplete,SceneInit,StageInit,StageCreateComplete,AnimatorEnd} export enum StageState{Win,Lose,Start,StageCreateComPlete,Over} export class EventManager { private static instance:Laya.EventDispatcher = new Laya.EventDispatcher(); static EventOn(_mode:EventState,caller:any,fun:Function,args = []) { EventManager.instance.on(EventState[_mode],caller,fun,args); } static EventOff(_mode:EventState,caller:any,fun:Function,args = []) { EventManager.instance.off(EventState[_mode],caller,fun); } static EventTrigger(_mode:EventState,args = []) { EventManager.instance.event(EventState[_mode],args); } static StageOn(_mode:StageState,caller:any,fun:Function,args = []) { EventManager.instance.on(StageState[_mode],caller,fun,args); } static StageOff(_mode:StageState,caller:any,fun:Function,args = []) { EventManager.instance.off(StageState[_mode],caller,fun); } static StageTrigger(_mode:StageState,args = []) { EventManager.instance.event(StageState[_mode],args); } }