62c25c3bd47ecb2f25ba675c7a0755064c6792fe 5.9 KB

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  1. {
  2. "code": "import { GameManager } from \"./GameManager\";\r\nvar Vector2 = Laya.Vector2;\r\nexport default class Ball extends Laya.Script {\r\n constructor() {\r\n super();\r\n this.TargetArray = [];\r\n this.clear = false;\r\n Ball.ins = this;\r\n }\r\n static get Instance() {\r\n if (Ball.ins) {\r\n return Ball.ins;\r\n }\r\n else {\r\n return new Ball();\r\n }\r\n }\r\n onAwake() {\r\n }\r\n onEnable() {\r\n this.TargetArray = [];\r\n this.owner.on(Laya.Event.CLICK, this, this.ClickBall);\r\n }\r\n onUpdate() {\r\n if (this.clear) {\r\n let _rig = this.owner.getComponent(Laya.RigidBody);\r\n let _collider = this.owner.getComponent(Laya.CircleCollider);\r\n _collider.onEnable = false;\r\n _rig.onEnable = false;\r\n this.Move(GameManager.Instance.TargetPosition);\r\n }\r\n }\r\n onDestroy() {\r\n this.owner.off(Laya.Event.CLICK, this, this.TweenMerge);\r\n }\r\n onTriggerEnter(other) {\r\n }\r\n onTriggerStay(other) {\r\n let targetparent = other.owner;\r\n this.TargetArray.push(targetparent);\r\n }\r\n onTriggerExit(other) {\r\n }\r\n Move(_position) {\r\n console.log(\"移动方法执行---\");\r\n let owner = this.owner;\r\n let move = Laya.Tween.to(this.owner, {\r\n x: _position.x, y: _position.y, update: new Laya.Handler(this, function () {\r\n })\r\n }, 500, Laya.Ease.linearInOut, Laya.Handler.create(this, () => {\r\n move.clear();\r\n this.owner.removeSelf();\r\n this.owner.destroy();\r\n }));\r\n }\r\n TweenMerge() {\r\n }\r\n ClickBall() {\r\n console.log(\"点击到球了--\");\r\n for (let i = 0; i < this.TargetArray.length; i++) {\r\n if (this.TargetArray[i].name == \"RightCollider\" || this.TargetArray[i].name == \"LeftCollider\" || this.TargetArray[i].name == \"BottomCollider\") {\r\n continue;\r\n }\r\n if (this.TargetArray[i] == null)\r\n return;\r\n let targetnum = this.TargetArray[i].getChildByName(\"num\");\r\n console.log(\"目标数值为--\", Number(targetnum.value));\r\n let ownernum = this.owner.getChildByName(\"num\");\r\n console.log(\"点击到的数值为--\", Number(ownernum.value));\r\n if (Number(targetnum.value) == Number(ownernum.value)) {\r\n let owner = this.owner;\r\n GameManager.Instance.TargetPosition = new Vector2(owner.x, owner.y);\r\n let ball = this.TargetArray[i].getComponent(Ball);\r\n ball.clear = true;\r\n }\r\n }\r\n }\r\n}\r\n//# sourceMappingURL=Ball.js.map",
  3. "references": [
  4. "E:/LayaProject/BlastToMerge/src/Tool/GameTools.ts",
  5. "E:/LayaProject/BlastToMerge/src/Main/GameManager.ts"
  6. ],
  7. "map": "{\"version\":3,\"file\":\"Ball.js\",\"sourceRoot\":\"\",\"sources\":[\"../../../src/Main/Ball.ts\"],\"names\":[],\"mappings\":\"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,IAAO,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;AAC9B,MAAM,CAAC,OAAO,OAAO,IAAK,SAAQ,IAAI,CAAC,MAAM;IAMzC;QACI,KAAK,EAAE,CAAC;QAJL,gBAAW,GAAG,EAAE,CAAC;QAEhB,UAAK,GAAG,KAAK,CAAC;QAGlB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;IACpB,CAAC;IACM,MAAM,KAAK,QAAQ;QACtB,IAAG,IAAI,CAAC,GAAG,EAAC;YACR,OAAO,IAAI,CAAC,GAAG,CAAA;SAClB;aACG;YACA,OAAO,IAAI,IAAI,EAAE,CAAC;SACrB;IACL,CAAC;IACD,OAAO;IAEP,CAAC;IACD,QAAQ;QACJ,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,EAAC,IAAI,EAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAIxD,CAAC;IACD,QAAQ;QACJ,IAAG,IAAI,CAAC,KAAK,EAAC;YACV,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACnD,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC3B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;SAClD;IAEL,CAAC;IACD,SAAS;QACJ,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,EAAC,IAAI,EAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC3D,CAAC;IACD,cAAc,CAAC,KAAS;IAIxB,CAAC;IACD,aAAa,CAAC,KAAS;QACnB,IAAI,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC;QAE/B,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACxC,CAAC;IACD,aAAa,CAAC,KAAS;IAQvB,CAAC;IACD,IAAI,CAAC,SAAuB;QACxB,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QACzB,IAAI,KAAK,GAAG,IAAI,CAAC,KAAmB,CAAC;QACrC,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,EAAE;YACjC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YAE/D,CAAC,CAAC;SACL,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE;YAC1D,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;YACxB,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC,CAAC;IACR,CAAC;IAED,UAAU;IAgBV,CAAC;IACD,SAAS;QACL,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC9C,IAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,eAAe,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,cAAc,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,gBAAgB,EAAC;gBACzI,SAAS;aACZ;YACD,IAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,IAAI;gBAAC,OAAO;YACtC,IAAI,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,CAAkB,CAAC;YAC3E,OAAO,CAAC,GAAG,CAAC,SAAS,EAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;YAC/C,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAkB,CAAC;YACjE,OAAO,CAAC,GAAG,CAAC,WAAW,EAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAA;YAC/C,IAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAC;gBACjD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAmB,CAAC;gBACrC,WAAW,CAAC,QAAQ,CAAC,cAAc,GAAE,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,EAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAClE,IAAI,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAS,CAAC;gBAC1D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;aACrB;SACJ;IAEL,CAAC;CAIJ\"}"
  8. }