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- import { EventManager, StageMode } from "../Tool/EventManager";
- import { ViewManager, ViewType } from "../View/ViewManager";
- import { GameManager } from "./GameManager";
- import { GamePool } from "../Tool/GamePool";
- export class GameControl{
- private static ins:GameControl;
-
-
- constructor(){
- GameControl.ins = this;
- this.Init();
- }
- public static get Instance():GameControl{
- if(GameControl.ins){
- return GameControl.ins
- }
- else{
- return new GameControl();
- }
- }
- Init(){
- EventManager.StageOn(StageMode.Start,this,this.GameStart)
- EventManager.StageOn(StageMode.Lose,this,this.GameLose)
- EventManager.StageOn(StageMode.Win,this,this.GameWin)
- }
- GameStart(){
- ViewManager.Instance.ShowView(ViewType.InGameView);
- GamePool.Instance.FallDown(30);
- }
- GameLose(){
- Laya.timer.once(2000,this,()=>{
- if(GameManager.Instance.ReviveNum>0){
- ViewManager.Instance.OpenPopView(ViewType.ReviveView);
- GameManager.Instance.ReviveNum--;
- }
- else{
- ViewManager.Instance.OpenPopView(ViewType.FailureView);
- }
- })
- }
- GameWin(){
- Laya.timer.once(2000,this,()=>{
- ViewManager.Instance.OpenPopView(ViewType.WinView);
- })
- }
- }
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