{ "code": "import { ui } from \"../ui/layaMaxUI\";\r\nimport { GameTools } from \"../Tool/GameTools\";\r\nexport default class MainView extends ui.MainSceneUI {\r\n constructor() {\r\n super();\r\n Laya.stage.addChild(this);\r\n }\r\n onAwake() {\r\n this.SkillAnimation();\r\n this.arrowbtn.clickHandler = new Laya.Handler(this, this.ClickArrow);\r\n this.zhunxin1btn.clickHandler = new Laya.Handler(this, this.ClickZhunXin1);\r\n this.zhunxin2btn.clickHandler = new Laya.Handler(this, this.ClickZhunXin2);\r\n this.doublebtn.clickHandler = new Laya.Handler(this, this.ClickDouble);\r\n this.hammerbtn.clickHandler = new Laya.Handler(this, this.ClickHammer);\r\n this.height = Laya.stage.height;\r\n Laya.stage.on(Laya.Event.RESIZE, this, () => {\r\n this.height = Laya.stage.height;\r\n });\r\n }\r\n SkillAnimation() {\r\n Laya.timer.frameLoop(500, this, () => {\r\n let random = GameTools.RandomANumber(1, 6);\r\n switch (random) {\r\n case 1:\r\n this.ani1.play(null, false);\r\n break;\r\n case 2:\r\n this.ani2.play(null, false);\r\n break;\r\n case 3:\r\n this.ani3.play(null, false);\r\n break;\r\n case 4:\r\n this.ani4.play(null, false);\r\n break;\r\n case 5:\r\n this.ani5.play(null, false);\r\n break;\r\n }\r\n });\r\n }\r\n ClickArrow() {\r\n let num = this.arrowbtn.getChildByName(\"num\");\r\n if (Number(num.text) > 0) {\r\n }\r\n }\r\n ClickDouble() {\r\n let num = this.doublebtn.getChildByName(\"num\");\r\n if (Number(num.text) > 0) {\r\n }\r\n }\r\n ClickZhunXin1() {\r\n let num = this.zhunxin1btn.getChildByName(\"num\");\r\n if (Number(num.text) > 0) {\r\n }\r\n }\r\n ClickZhunXin2() {\r\n let num = this.zhunxin2btn.getChildByName(\"num\");\r\n if (Number(num.text) > 0) {\r\n }\r\n }\r\n ClickHammer() {\r\n let num = this.hammerbtn.getChildByName(\"num\");\r\n if (Number(num.text) > 0) {\r\n }\r\n }\r\n}\r\n", "references": [ "E:/LayaProject/BlastToMerge/src/ui/layaMaxUI.ts", "E:/LayaProject/BlastToMerge/src/Tool/GameTools.ts" ] }