//道具种类 export enum PropEffecf{NONE,DOUBLE,HAMMER,UP,CLEARLAST,CLEARTWO } //舞台状态 export enum StageMode{ReStart,Start,Lose,Win,Clone,Over,Revive,Refresh,Check}; export class EventManager{ private static Instance:Laya.EventDispatcher = new Laya.EventDispatcher(); public static PropState:PropEffecf = PropEffecf.NONE; static EventOn(_mode:PropEffecf,caller:any,fun:Function,args = []) { EventManager.Instance.on(PropEffecf[_mode],caller,fun,args); } static EventOff(_mode:PropEffecf,caller:any,fun:Function,args = []) { EventManager.Instance.off(PropEffecf[_mode],caller,fun); } static EventTrigger(_mode:PropEffecf,args = []) { EventManager.Instance.event(PropEffecf[_mode],args); EventManager.PropState = _mode; } static StageOn(_mode:StageMode,caller:any,fun:Function,args = []){ EventManager.Instance.on(StageMode[_mode],caller,fun,args); } static StageOff(_mode:StageMode,caller:any,fun:Function,args = []){ EventManager.Instance.off(StageMode[_mode],caller,fun); } static StageTrigger(_mode:StageMode,args = []){ EventManager.Instance.event(StageMode[_mode],args); } }