%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1308165976037921252
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: M Desert Grass Patch Texture Displace
  m_Shader: {fileID: 4800000, guid: 8c8623e042d9b4082b79d39fc2b7fb56, type: 3}
  m_ShaderKeywords: _ALPHATEST_ON _SPECULAR_SETUP
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 1
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BaseMap:
        m_Texture: {fileID: 2800000, guid: b96182c9fb438476594f5e2ea94739aa, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: b96182c9fb438476594f5e2ea94739aa, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AlphaClip: 1
    - _BendingMode: 0
    - _Blend: 0
    - _BlinnPhong: 0
    - _BumpScale: 1
    - _Contour: 0.5
    - _Cull: 0
    - _Culling: 0
    - _Cutoff: 0.45
    - _DisplacementSampleSize: 0.5
    - _DisplacementStrength: 1.5
    - _DisplacementStrengthVertical: 4
    - _DrawDistSqr: 900
    - _DstBlend: 0
    - _EnableNormal: 0
    - _EnvironmentReflections: 1
    - _FadeRange: 0.002
    - _GlossMapScale: 0
    - _Glossiness: 0
    - _GlossyReflections: 0
    - _Metallic: 0
    - _NormalDisplacement: 1
    - _Occlusion: 1
    - _OcclusionStrength: 1
    - _QueueOffset: 0
    - _ReadMask: 255
    - _ReceiveShadows: 1
    - _SDF: 0
    - _SDFSmoothness: 1
    - _Shadows: 0
    - _Smoothness: 0.25
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _StencilComp: 8
    - _StencilFail: 0
    - _StencilOp: 2
    - _StencilRef: 0
    - _StencilZFail: 0
    - _Surface: 0
    - _WindMultiplier: 2
    - _WorkflowMode: 0
    - _WriteMask: 255
    - _ZWrite: 1
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
    - _DistanceFade: {r: 10000, g: 0.0015625, b: 0, a: 0}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _GlossyEnvironmentColorMultiplier: {r: 0, g: 0, b: 0, a: 1}
    - _SpecColor: {r: 0.14150941, g: 0.14150941, b: 0.14150941, a: 1}
    - _WindMultiplier: {r: 0.3, g: 2, b: 0.2, a: 0}
