%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Lux URP_Shader Graphs_Lux Toon Graph V2
  m_Shader: {fileID: -6465566751694194690, guid: b4ca407065ebd29428dcf026ebad5e6e, type: 3}
  m_ShaderKeywords: SMOOTHGRADIENT_ON _RECEIVE_SHADOWS_ON
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BaseMap:
        m_Texture: {fileID: 2800000, guid: 1a2f3c8b88cfe4b278e494859bf99a74, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GradientMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ShadedBaseMap:
        m_Texture: {fileID: 2800000, guid: 9df1c8590f4e44ffb9f9300ca3ffd55a, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - ANISO: 0
    - GRADIENT: 0
    - NORMAL: 0
    - RIM: 0
    - SMOOTHGRADIENT: 1
    - SPEC: 0
    - _AddLightFallOff: 1
    - _Anisotropy: 0
    - _ColorizedShadowsAddA: 1
    - _ColorizedShadowsMainA: 1
    - _DiffuseFallOff: 0.01
    - _DiffuseStep: 0
    - _EnergyConservation: 1
    - _Environment_Reflections: 0
    - _LightColorContribution: 1
    - _Occlusion: 1
    - _QueueControl: 0
    - _QueueOffset: 0
    - _RECEIVE_SHADOWS: 0
    - _Receive_SSAO: 0
    - _ShadowBiasAdditional: 0
    - _ShadowBiasDirectional: 0
    - _ShadowFallOff: 0.5
    - _Smoothness: 0.675
    - _SpecularFallOff: 0.01
    - _SpecularStep: 0.45
    - _Steps: 1
    - _ToonRimAttenuation: 0
    - _ToonRimFallOff: 1
    - _ToonRimPower: 0.5
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 0}
    - _ShadedBaseColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0}
    - _ShadedDecalColor: {r: 0.49803913, g: 0.49803913, b: 0.49803913, a: 0}
    - _Specular: {r: 0.2, g: 0.2, b: 0.2, a: 0}
    - _Tiling: {r: 1, g: 1, b: 0, a: 0}
    - _ToonRimColor: {r: 1, g: 0.9858491, b: 0.9858491, a: 1}
  m_BuildTextureStacks: []
--- !u!114 &4152975977234887657
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 5
